FW Frigate Hub! Discuss All Things Frigate (and Dessie!) In FW Space

Pure theory indeed. I’ve never heard of this strategy before. It might work, it might fail. Keep up the good work and make more tactics

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Quick question: Are assault frigs good for solo/small gang PvP? Or would destroyers be better?

Other people might have different opinions on this, but I think you get more fights in a destroyer.

I have no experience with this, but I would reccommed Destroyer for solo and AF for small gang. I have found many fun fights with my Thrashers, and I have avoided all AFs I have seen ecxept for when I am in a cruiser. AFs are usually kitey and tanky, which is not something you want going for you, as it will lose you fights. Destroyers, predictably, are DPS focused ships. Therefore people will engage you more, on the premise of knowing your limited potantial strategies. Destroyers also can be very cheap. AFs are fast and tanky, and their Destroyer-comparable DPS is extremely useful in small gang when coupled with the near invulnerability of the Assault Damage Control. Hopping in your AF is a good way to chase farmers out of their complexes.
Do whatever you want, but I recommend a destroyer for your purposes.

Asteros have weak DPS. IMO, they’re better used as a kiter than a brawler as drones are a long-distance weapon.

I had some success with this shield fit. It’s been a very long time since I did FW, but if you think there’s a bot or farmer, then head to the next neighboring system and warp into a novice plex. I believe you can cloak when you’re 30km or 50km away from the beacon. I can’t remember the exact figure. But cloak up and wait. Eventually they’ll enter the plex and you can decloak, orbit at around 18km, and gank them.

The Burst Jammer in the mid-slot is your “pocket sand”, so to speak. If you somehow get scrammed, use the burst jammer to break the enemy’s lock and warp off. It’s not 100% guaranteed to work, though.

Faction drones are preferable as they have very high HP. Since you’ll be kiting, the enemy may try to “defang” you by targeting your drones. Faction drones are very tanky.

[Astero, FW PVP]

Drone Damage Amplifier II
Drone Damage Amplifier II
IFFA Compact Damage Control
Power Diagnostic System II

5MN Y-T8 Compact Microwarpdrive
Rash Compact Burst Jammer
Caldari Navy Medium Shield Extender
Warp Disruptor II

Covert Ops Cloaking Device II
[Empty High slot]

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing II

Federation Navy Hobgoblin x5

I like it, but brawly has always been my thing, maybe should break in some of the MWDs I have ammassed…
I likely will be posting far less often now. I, for some reason, am losing ships like crazy and have other IRL stuff going on. Should be able to answer questions and stuff once or twice a month though…
o7

Ok. I have gotten much more involved in PvP and I was thinking about some off-meta fits I would like to try out. My focus right now is a tanky shiend Breacher able to engage kitey ships like the Garmur using LMLs.

Breacher: “Kiter Showdown”

3 Highs:
Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile

4 Mids:
Y-S8 Compact 5MN Microwarpdrive
Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Ancillary Shield Booster, Navy Cap Booster 50
Initiated Compact Warp Disruptor

3 Lows:
Damage Control II
Ballistic Control System II
Ballistic Control System II

3 Rigs:
Small Bay Loading Accelerator II
Small Core Defense Field Extender I
Small Core Defense Field Extender I

Can hit out to 40k with faction. This means it can easily force off Garmurs, kill Slicers, and disengage from Interceptors. It even has a chance of defeating a Succubus if it is buffer fit. Keep in mind, though, that you only do 80-90 DPS, even with drones. The dual MASBs can tank a lot of damage, especially with Standard Blue Pill, and the buffer rigs can help catch reps through alpha. If you even get touched by a web from a scram-kiter or brawler, though, say goodbye to your ship.

I’ve done a lot of FW PvP and I still learned something new re: the 10 second invuln timer. Thanks for posting. Lots of good tips and fits here for new players - great work! I hope to see you in a plex one day for a gf :slight_smile:

Wanted to say thanks to those putting up all the fits here. Really appreciate it and it’s been a big help.

The Slicer looks like a fun ship but I can’t seem to fit Amarr ships because I’m always out of power. I’ve tried some of your ship builds (going to try out a Merlin next) and my favorite so far is the Thrasher, it handles the PvE stuff I’m doing now very well feels nice after the ship/fit I had cobbled together prior. Prob with that Thrasher build is I can’t equip one of the transverse bulkhead rigs, I presume I’ll need to finish my “fitting” skills to fully maximize it.

Been checking out lowsec corps as I’m interested in learning to play this game at that level and it seems like frigates are the immediate future for me. And I get the rock/paper/scissors thing. So even though I’m new I’m starting to get a feel for what I prefer and I am realizing I’m not a kiter type personality.

My question with destroyers is why not mix your damage. I get that you want to maximize the damage bonuses. But why not use 2 of 6 destroyer high slots for something that your build is weak at. Like say a couple missile launchers or beams to light things up while closing/chasing.

Tl;dr
Weapon type mixing bad because you lose say 2 blasters worth of dps for 2 Railguns and 2 unbonused Railguns won’t scratch a thing, especially at close range.

The thing with mixing ranges is you want to focus all your damage at a specific range. So for a 5 blaster 2 railgun ship, you are losing 2 blasters worth of damage at short range, and losing 5 railguns worth of damage at long range. Also, 2 railguns will barely scratch anything unless very bonused. Railguns and blasters are only examples here, this can be applied to any weapon type. The one exception is tech 2 pulse lasers, as on a range bonused ship (eg. Slicer) they can project 15-16 km with scorch and still do some serious damage. One weirder weapon type here is missiles, as light missiles don’t track, they are equally as effective at almost any range. However, if you are going to brawl, rockets do more dps, and dps is key in brawling. Furthermore, you shouldn’t have to chase things if you have a good fit and good target selection in FW. If you’re afterburner fit dessie trying to chase down an mwd fit kiting frig, you already lost, you won’t tickle them to death with a pair of Railguns.

Edit: if you want to, fly a light missile corax. It has the range for chasing stuff. Not quite there on dps for close range though.

Edit 2: what I’m really Trying to say is, pick a range and fight at it, you will do more damage. There are 3 fighting styles in FW, kiting, scram kiting (fighting at the outer edge of scram range), and brawling. Some weapons that are good for kiting is drones and/or light missiles. Some weapons weapon good for scram kiting is rockets, beams, pulses, and rails. And good brawling weapons are blasters, autocannons, and an energy neutralizer/drone combo.
Drones are actually useful at any range, as they do a fair bit of damage.

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I’m looking at giving FW a try. For me most interesting looks EWAR. It’s viable in solo frigate FW combat? I was looking at amarr (tracking disruptors) and gallente (sensor dampeners). Frigates yearbook don’t cover EWAR frigates. While I play EVE for more or less 4 years. My PvP experience is zero so I wanted to hear opinion someone more experienced.

Damps are completely useless in solo PvP. Tracking disruptors can theoretically brawl, but are only really useful against autocannons and blasters, as other weapon types can swap to long range ammo and continue to deal damage.
This is a fit I used once, it isnt very good, if you use it, ONLY engage blaster or Autocannon ships with it.

Edit: this is super niche, you need to be REALLY good to get kills

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EWAR is a decent idea. However, your T1 ship will be so niched out for ewar that it will be totally obsolete with DPS, range control, and tank. There are faction frigates with Navy Issue or Fleet Issue at the end that are also bonused for EWAR, but the only example of a good navy frigate in that role is the Crucifier Navy, which can reduce a RFF’s arty to 5.1k falloff. The other viable ship of that class is the Vigil Fleet, but those fits never use target painters anyway. The Griffin Navy and Maulus Mavy are completely outclassed. Try more combat oriented ships with EWAR first, like a TD Hookbill, TD Slasher, Dual-dampening Hookbill, or similar.

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The griffin navy got a huge buff recently, in the form of a flight of ecm drones+bonuses rather than just ecm bonuses.

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You are right. Thank you. I actually did not know this. Maybe I can try to cook up a GNI fit that I like, probably something like neuting dual MASB or something like that.

More than 1 neut might not be a good idea, as it’s blasters still do all its damage, because a full flight of drones from it do less dps than a single drone on any other ship.

GNI can be surprisingly strong. It’s really almost as strong as the comet and nobody uses it. I’d also look at extenders over ancil boosters. Promise its strong af.

GNI is not af

Do you not know that af means “as f*ck” as well as assault frigate?

English is not my first language, but thank you for the lesson.

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