So read CCPs current statements. You’ll realise that your views are out of date. I mean if you’d really played the game from the early days you’d realise that your opinion was never really true in the first place and that CCP have always tried to balance the need for PvP and the need for PvE, but in the current market that balance has shifted further.
Unless it’s run by CCP and shows my login times on all my characters then at most you’re getting a limited view of one type of activity on one character.
A very small group, and most of them want an arena without PvE, not a sandbox MMO.
It is really not at all hard to dispel this myth. Zkillboard displays both the total number of kills and the total ISK destroyed. Thus for Safety you get 58,682 kills and 23.62 trillion.
That gives an average kill of 402m ISK. Not only does that indicate most kills are not low value noobs, but also that large amounts of padding can’t be going on. In fact to argue that lots of padding is going on would be to argue that the average genuine kill amount is even higher…which would even more demonstrate that noobs are not the main target.
An average doesn’t really tell you anything about what “most” are. It’s also skewed because if a single safety member in a rookie ship lands 1 shot on a titan for example then the entire titan value gets attributed to Safety on the killboard. As such kill values on killboards will always be an overestimate.
Seems right to me. A sandbox MMO where the developers are starting to lean towards an improved PvE experience while retaining the worthwhile PvP elements.
Meh. Every month I get fancy emails from BMW telling me how much more I’d enjoy the latest 3 series than my 25 year old model. Get with the times, and all that. But every month I also get people knocking on the door to ask if my car is for sale. It’s a classic design and there are less of them every day…and they are still in high demand. Very much a lesson for CCP.
Go ahead and start a business trying to produce and sell 25 year old rust buckets that don’t conform to modern standards. There’s a difference between an individual wanting a specific old product and a product being able to succeed in a current market without meeting the needs of the current market.
That’s nonsense. The average becomes more a true reflection of things the more kills there are. An average of 100 kills may be swayed by a Titan kill, but the impact on 58,000 kills is negligible…in fact a difference of about 1%.
A large average over a large number of kills does tell you that most are high value. That is precisely how average works. For every value below the average you have to have something above the average in order to make the average what it is.
Also…when’s the last time a ganker ganked a Titan ? You really are clutching at straws.
That’s not how averages work. They have some 200b+ structure kills on their KB for example.
If 57900 of their kills were 5m isk frigates and just 100 were 200b structures, then the average would be around 350m. That doesn’t mean that “most” of their kills were valuable.
Safety’s killboard doesn’t just consist of ganks. This kill for example: Keepstar | DJ’s Retirement Fund | Killmail | zKillboard
This had a single Safety member that shot at a structure with a Civilian Gatling Autocannon (the ESI shows he did zero damage). That added 289b to Safety’s killboard.
You’re the one clutching at straws here. I was giving you an example of how averages do not behave like you are claiming they do and that zkillboards values are always overestimated due to the whole kill value being attributed to anyone taking so much as a single shot. Most of Safety’s kills are well below the average, it’s just pumped by small numbers of high value kills that they get at least one shot on.
My car passes its MOT every year…erm, unlike a certain ‘up to date’ manufacturer that has had loads of cars recalled. See, some things are built to last and have a well deserved reputation for being reliable and not being sold under a pack of false claims that remind me of your posting style. Eve does not need being kept ‘up to date’ for a bunch of whiny people who basically cannot cope with the original ‘classic’ version of the game.
I’m for both PvP and PvE, I think it’s great that both can coexist in a single MMO.
Sure it sucks to lose things in a game, but it’s no different to losing things to NPCs. In many single-player games there are lots instances where death is permanent, have to restart the game. Some games allow you to go back last save but some advantage is lost.
A game has to be challenging otherwise what’s the point of playing? I read that PvErs serve as content for PvPers in EVE, but that’s true the other way around as well. Once the NPCs become easier to kill it’s nice to know that there’s always someone out there who can create challenge and content ( even if it’s the form of threat ) for PvE-aversed players.
If one has the only goal for playing EVE to amass riches in materials and ISK then it’s not playing a game anymore, it becomes something like online gambling or even facebook’s Farmville, logging in out of compulsion instead of for entertainment purposes.
“Don’t fly what you can’t afford to lose” really describes EVE to a ‘T’. It’s one of the things that make me want to play.
Only one thing bugs me: Gatecamps. Not saying to get rid of it. I think it’s overkill. It’s a bit much.
o7
EVE absolutely does need to be kept up to date because it can’t rely solely on people looking for nostalgia. It has to attract fresh players and that means appealing to modern players.
Nope…you’re the one who can’t provide the other 99 Keepstars or Titans that Safety allegedly destroyed. Even the 30 or so Citadels on killboard only come to about 1.5tn of the 24tn or so destroyed…so about 6% of the average. That would still leave an average kill of 375m ISK.
I love how adamant you are that you’re right even though I’ve shown you simple math that proves you wrong. Think about it. If 57900 5m kills vs 100 200b kill means an average of 350m, then that is proof that an average does not require anything close to most of the values to at the average.
You’ve made a claim that is mathematically false then you’re demanding I provide you with evidence I’ve never claimed exists based on the example I gave. It’s strange that you don’t think you need to provide evidence of the 29,000 high value kills you claim Safety has.
It’s possible you’re just mixing up mean and median, but now that you’ve made a false statement it’s unlikely you’ll ever admit your error. The good news is that you believing crazy things doesn’t affect what CCP does.
How can it possibly do so with so many whiny players like you around ? What really puts people off a game is whiny players. The reason being that people are not prepared to invest time and money into a game that the whiny players may end up altering out of all recognition. People want stability. They want to know that what they are signing up for is going to remain the same game for the months or even years it may take to train up. They take one look at all the whiny people and think that is not going to be the case…and that is the source of new player loss.
Explain to us a few things, because I openly question your trustworthiness as a partner in this ongoing discussion.
why would anyone use a forum alt to shout some propaganda through a bullhorn ? That’s clearly what you claim in a previous post. Why would you hide behind a facade ?
You claim that the “modern player”, part of the “modern market” no longer has the guts for a full-on pvp game, effectively equating them to weak-hearted people not able to carve their own position in the game without resorting to hot-tempered demands for a change in the rules. Do you have any proof of that ? I for one would like to hear from this so-called “new generation and new market reality” that they can’t handle such a game. Or could it be that you are projecting ?