As in the title, ganking is far too easy. It’s low risk, low cost and worst of all is a PvP mechanic with no realistic PvP counter. I know that this thread will immediately fill up with gankers calling me a carebear and whatnot for suggesting their gameplay should be made more difficult, but it’s an important topic for discussion so let’s try to avoid shouting and screaming and lobbing personal insults about (ok CODE?)
The main problem as I see it is that there’s no decent PvP counter. Anti-gankers are widely ridiculed by gankers for having no ability to stop ganks, and the honest truth is that the gankers are right. Anti-ganking is a basically impossible playstyle. It requires players to know exactly which target is going to be ganked, to already be on grid and to put in a whole range of tactics to block gankers and even then it’s at most a delay tactic. Having been in many ganks with anti-gankers around, the vast majority of the time you simply ignore them and the tiny minority of time you don’t it takes no more than a minor adjustment in approach to make them irrelevant. On top of this anti-gankers stand to gain nothing from the playstyle.
So the point of this discussion is to talk about the balance between what should be two opposing playstyles and see if there are any ideas on how to make the ganker/anti-ganker gameplay richer. Ideally, if people can take a step back from their own playstyle and look objectively at these mechanics that would be great, and I want to try to avoid people declaring that one or the other simply shouldn’t exist.