That’s all very interesting (I mean it), but I don’t think I’m disagreeing with any of it either.
I know you can play without a scout, I even believe that this creates a more engaging, more interesting experience (this is why I joined Starlight after all).
But that doesn’t change how easy it is to multibox and eliminate all risk (and fun IMO) from gate camps. You say you usually got something better to do with your alt which is maybe the most relevant to my argument, but the counterargument to this would be that you aren’t limited to any number of alts.
Of course the amount of clunkiness goes up the more clients you spin up, but if you got a setup like Markee Dragon for example, with 36 displays powered by a nuclear reactor, then running one more client on a separate screen really isn’t any serious effort. While potentially annoying, setting auto pilot and occasionally hitting the jump button is trivial, and at least the route setting could even be automated via ESI. Worst case scenario is that you lose your scout and have to do without him for a while, in which case you’d be no worse off than without a scout to begin with.
What bothers me the most about that is that a scouting alt is essentially free since you don’t even require any skill points to scout effectively in a shuttle, so you might as well farm the SP and gain most of your investment back if not even make a profit. If this wasn’t possible and you had to continuously pay the equivalent of ~2B Isk to keep your scout running and able to multibox, then I wouldn’t mind so much because it would be much easier to rationalise not using one.
You said it yourself, you can’t avoid every gate camp. Some you will be able to escape anyway, some you won’t. The question is, what would have happened if you had decided to scout ahead? What would have been the significant downside?
You may say it’s dumb to play Eve in “easy mode” like that with all the clunkiness it entails, and I would completely agree. But the option exists and I just think it’s more harmful than beneficial. Especially if we keep telling players that alts are more or less essential in Eve. Most of all I believe that it’s beyond cynical to describe this as “HTFU”.
When I first learned the game over a decade ago (partly in EVE University), I was constantly told how reckless it would be to jump through a lowsec gate without scouting ahead (in anything larger than a frigate or BR), so I mostly avoided it, which limited my gameplay experience a lot. Back then multiboxing wasn’t something I could have easily done on my setup nor was I willing to put up with the awkwardness of it. It’s not like I didn’t know about other ways to mitigate risk, but I just couldn’t rationalise accepting the remaining risk when it would be so easy to avoid otherwise. It felt like playing the game “wrong” and it just goes against all of my instincts to do so. A mistake in hindsight, but the messaging around this from the community certainly didn’t help.
Now my perspective is a different one, and my setup would make it very easy to multibox. At first I planned to embrace all the clunkiness and just do whatever is most effective. Instead, after some contemplation, I ended up joining a corp that refuses to use alts out of principle. Since then I’ve been having more fun than ever, and that just strengthens my belief that telling and encouraging new players to use alts and multibox for trivial things like scouting is ultimately bad for the game. And as an extension of that, I believe that current gate camp mechanics are far from ideal, because of how they reward trivial multibox shuttle scouting.
I am now happy to jump through a gate and take my chances, because I know I have no other option anyway. I can do various things to mitigate the risk, but can’t always be 100% certain (at least not without help from another player). And that makes things a whole lot more interesting.