Gideon Zendikar for CSM 18

Give this man your votes

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Nice. Never seen such a summary of issues that I can agree to so wholeheartedly. I hope you will make it.

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Let’s go, Gideon !

I love you

I’m a simple man, i see Gideon, i vote for Gideon!

@Gideon_Zendikar would you back any of these ideas as CSM member?

  1. Insane idea - pay with PLEX in NES for extra dev time
  2. Quafe+ is from "biomass" (...or corpse reprocessing)
  3. Little things / Small QoL suggestions - Better Visibility Of Other Players’ PI Networks
  4. Little things / Small QoL suggestions - 13 requests for Stack Split enhancment since Jun’18
  5. Little things / Small QoL suggestions - PI KB-shortcuts for toggling between groups of structures

Let me read up on each of them to give an informed answer - will get back to you. There could be some interesting ideas presented and I might advocate for some of them. But as a general statement there are a lot of people adding random stuff that is just not viable.

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  1. Big Issue is people demanding attention through plex is not the same as a large playerbase demanding it. So whales/big empires can screw it in their favor and the dev time is limited and could be split from overall game health to feed whales.

  2. Is that such a big thing that it needs adding? it is a small thing and is the dev time that is heavily needed for other aspects worth it? Kinda no sry

  3. Interesting could add some strategic value. but tbh it is easy to know where most players do their pi to get that strategic value - and with the 2 timers and the heavy dps needed for no return I do not think PI will be a much needed conflict driver without a fundamental rework - In the end passive income will always be boring if it is not connected to something that drives conflict. Is that currently the best use of dev time?

  4. Some splitting options of different kind would be nice and should be able to be implemented fast - so that is a QoL change that would make sense. That is prob sth that you need to find one dev for that uses a short bit of his time after a small private talk somewhere in CSM period. (that is how these smaller things come into play if you read other CSMs past experiences)

  5. Some fast way to toggle between grids of PI could be helpful so i would refer to my answer to 4. with an added dev time worth that questionmark.

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  1. What has CCP got correct?
  2. What has CCP got incorrect?
  3. What do you wish existed in-game that doesn’t?
  4. What exists in-game that you wish didn’t?
  5. What exists in-game that you think ought to continue to exist?
  6. What doesn’t exist in-game that you hope never comes into existence?
  7. How would you improve PI?
  8. How would you improve the entire corporation UI?
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  1. Distribution of minerals across space, creating bottlenecks that the market adjusts to. Muninn Change

  2. Isk generation should scale with risk/reward - High sec abysaals currently break this concept and Null is severly underpresented here, Ansiblexes. T1 ship balance (esp. T1 dreads, carriers and t1 Battleships), monetisation

  3. Strategic topology that is not easily broken constantly by Filaments/Ansis or conduit that creates chokepoints.

  4. Free targeted projection in the form of fatigueless Ansis

  5. Industry Bottlenecks that require input from various areas of space to build advanced hulls to prevent one region of Eve from dominating all others.

  6. No fatigue on Caps, Supercaps through Ansis

  7. PI is always gonna be boring or it would need a major overhaul that would break the dev time needed to do so - passive income on an account level that can not be messed with will rarely be a really exciting thing to do. Dev time elsewhere is prob better used.

  8. Declutering as a whole is needed just the menus/tabs are not really structured in a way that is intuitive. Previous CSMs have asked for that but it seems to be a bigger thing to change than people think it is. Would be interesting to know exactly why.

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Great answers. I really like the way that you think.

  1. PI is always gonna be boring or it would need a major overhaul that would break the dev time needed to do so - passive income on an account level that can not be messed with will rarely be a really exciting thing to do. Dev time elsewhere is prob better used.

I feel like the pi mini game is too easily optimised. I think that an improved system of components that lead to more possible layouts that were easily changed would make the effort more worthwhile and competitive. Because I agree it is mind numbing. And even though I don’t particularly like that style of mechanical optimisation play, I feel for the people that do tho have to contend with whatever that is that CCP has produced here.

  1. Declutering as a whole is needed just the menus/tabs are not really structured in a way that is intuitive. Previous CSMs have asked for that but it seems to be a bigger thing to change than people think it is. Would be interesting to know exactly why.

Id say they have a plan somewhere. I mean they want things to be better and corporations are at the core of the game. I feel like the connection between corporations and industry and finance needs to be stronger. Something something, develop the shares gameplay, make the financials of the corporation matter on the free market. Just my two cents.

I’ve run out of hearts otherwise I’d heart your answers.

Question remains:
Do people on mass open EvE to play PI for the sake of PI or to use the passive isk/mats downstream. It is gonna be the later as their are just much better games if you would want to do that (factorio etc). So PI should not be a main focus imho. The dev time is better used in other aspects of the game - like faster paced ship meta changes etc that would passively necessitate agile PI/Industry to be a fast adapter to these changes.

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This can be true and I agree it might well be.

But this can also be true, if we start with the premise that EvE is a dozen games in a trench coat, then it’s reasonable to assume that there already exist a number of mini games in eve, Hauling, exploring, trading, abysalls, hyper net, pvp, pve, mining, industry, etc that attract players to the game and that to varying degrees players focus mainly on and deviate little from. I think that part of the appeal of Eve is that your not stuck playing your little mini game in isolation, but that your little 'Tetris; game is actually impacting on a far wider world inhabited by other people excelling in there isolated niche. You essentially get to compete against everyone at what you’re good at. So if your good at factory then maybe you get to do PI and impact a much wider universe than would be possible if you just played Factorio proper.

yeah but that is why not every mini game has to be super amazing on its own - as the sum of these create EvE. Sure you can point to issues in each of them but even then when advocating for change you can not lose sight of the overall issues that might hurt the overall health much more.

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True it’s important to keep a wider perspective when adjusting specific details.

You make some good points @Gideon_Zendikar

I would be reluctant to agree with you on the bubble points you noted - bubbles are not just used for protection - they are used for aggression and to force engagements not just by nullsec people. I would support limiting numbers that can be anchored in any one location for example. I would not adjust their anchorable proximity to gates etc though.

the part about reducing ehp would be more my aim. That keeps the aggressive stance in tact but stacking 20 bubbles on the same grid is going to invite people to take them down.

+1 vote for Gideon !

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Gideon’s always going to be a good vote and he has my support

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