Greetings fellow capsuleers.
Compared to others that are applying for CSM17 I am one of the newer applicants. Like many others I began my eve career as a member of ProviBloc. After a short time I was completely hooked by this space game that can be really rough to you but also gives you something very few games provide: A community to interact with - be it hostile or friendly - most of my encounters within eve have been good. As a fellow member of this community I want to give back to this amazing community hence I am running for CSM17.
My story in EvE:
Unlike many others my history is on this single account with a trading alt and my only PvP toon “Gideon Zendikar” - so you can look up my PvP history by checking that characters killboard using the typical sites.
As mentioned above I started in ProviBloc and quickly started FCing/PvPing with my old Alliance Elemental Tide. I learned the basics of nullsec and tried my best to sustain myself within republicovs crazy frigate and destroyer kitten roams.
When my corperation decided to leave ProviBloc with Evictus. I doubled down on my FCing.
After leading my fellow members into many battles and getting better by doing so I quickly started FCing for the whole Legacy Coalition during several of the conflicts they had during that time (Winter War against FRT e.g.) But as all good things my time with Evictus. came to an end when their development did not coincide with where I wanted to go within EvE.
As a former member of ProviBloc I returned to where I started. But this time it was different . I did not join ProviBloc but the group fighting my former comrades. Going back to my roots within T.R.C but far more experienced I did what I excel at: Take newbros, shape them into a formidable force and try to get them involved within the community as active new members.
Overcoming our archenemy I continued FCing within T.R.C until the day that a certain Reddit post was created that introduced me to the bad that can happen to you personally within a game that creates such tight bonds with your fellow peers.
After being accused of being a spy for the Initiative and later cleared from this accusation I joined the cooperation I currently am a part of and this is where my story is currently at:
I reside in Thera and mainly do solo/small gang PvP with my fellow peers in D-sync. I am FCing for spectre fleet and can usally be spotted in my Gnosis trying to get a good fight or I struggle within the Odins Call Alliance Tournament Team.
Reading my EvE history you might be able to see that my way through EvE has not been without bumps and that my play style is unusual. This can give me a perspective many other candidates currently no longer have: Flying a single account and trying to take on the struggles that EvE provides while maintaining your assets even if you PvP for the most part. I can emphasize with the struggles of being relatively spacepoor and still trying to achieve something you set your mind to.
Hopefully if you guys and occasional girls agree I can set my mind to improving this amazing community that can make you feel warm and fuzzy while later hitting you like a train.
Things that I would like to be adressed:
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Fix the default Overview - This should have been done ages ago, it hurts new players more than vets seem to notice.
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Removal of Jump Clone timers when switching clones while being in the station (adjusting to the way it works within citadels)
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Make space topology matter again: Too many tools break the geography of this game - be it jump drives, ansiblexes or bridging when transversing through friendly owned sov one can avoid taking regular gates far too often. You rarely see fleets burning a long way through their own space anymore - this takes away chances for smaller groups to setup bombing runs, catching stragglers, bubbeling part of the fleet while the other part is stuck in warp so you can engage the smaller part first. All these strats used to be deployed far more often when you actually had to take fleets through gates and the attacker could try to predict the path that the defender is likely to use. These things were vital to give smaller groups the chance to use their more connected communication and setup to fight the bigger groups.
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Rebalancing of income sources so that risk and reward are more inline - There is a massive imbalance between the amount of money you can make running abysaals within highsec compared to the “dangerous” regions of EvE
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Changing the way mobile warp disruptors can currently be deployed:Everyone who has hunted has run into gates/wormholes that have massive ammounts of bubbles anchored around them that make it impossible to catch anything as you waste so much time burning out of these bubbles. There would be several vectors to adress their current usage and I would be happy with any:
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reduce hp so that they can easily be removed by a roaming party
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increase distance needed away from gates/whs when anchoring one
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Increase value of fitting, reduce value of hulls: pirateering would be in a much healthier place if the ammount of loot you would get from regular t2/meta 4 fitted ships would increase. This would not affect PvE players directly by keeping the cut even point of their activity the same while increasing the incentives to go out and hunt those roaming in space. If loot would be a bigger income source of our day to day activities that would also be a much needed benefit for being in a smaller group as loot would have to shared by fewer players
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Remove structure ECM from Athanors and Tataras: Active moon mining was introduced to connect Alliance income to an active high value task to give a small group of players an angle to engage with an enemy on a strategic point of interest. The current way structure ECM works is actively hurting smaller groups while not really being effective against bigger groups of players. In its totality it does provide little to no protection to the strucutre itself and goes against the basic concept of active moon mining.
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Reduce Force projection of the big Nullsec-Empires: Currently all conflicts in EvE deteriorate to a proxy conflict between the bigger empires as the current way jump bridges work allow for a fast transit through all of eve without the need to restage. This completely kills conflicts between smaller entities on their own. This can be seen throughout my time within RC for example: As the big alliances were preoccupied with the conflict against Goonswarm the Proviwars were almost exclusively handled by the local residents and after speaking to people on both sides of the conflict a lot of them look at this specific conflict as one they regard as one of the best times in EvE and I tend to agree.
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Inclusion of the base fitting skills into the default skillset of every char - it is okay if a newbro can not fit t2 guns on his hull but whenever I design a doctrine or a ship for them I always have to keep their lower powergrid/CPU in mind and at the same time these pilots are kept from engaging with the community through a skillpoint barrier - This hurts player retention and is just not needed.
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more rapid changes in the meta: It sometimes just needs a numbers tweak to upset the current status quo meta - no need for new modules like the assault damage control all of the time: The Hic meta has been here for some time now and there are some easy ways CCP could help facilitate a more rapid change of the meta without nerfing/buffing ship classes - One of the ways I would suggest would be the reduction of locking range on all HICS so their projection on field is inferior to the Battelships that are currently pushed more. This change would not hurt the small gang community too much - ships would still be relevant in their usecases but keeps them from being the one ship solution to every fleet fight.
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removal of sov bills: The longer established groups can handle the sov bill a lot easier than a group of new players: currently there is no reason for a small group to actually try to own sov apart from the perceived prestige it provides. Adding negative effects like sov bills just add to a stale sov meta.
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adjust the default standings towards triglavians to neutral by default: On many of my npsi fleets we lose someone who just started the game as he has hostile standings that anybody that knows about the available mechanics can fix in 5 mins. This leads to needless frustration with the game itself as they will struggle to catch up with the fleet again and miss out on content.
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T2 Ship prices tanking - Many point to individual T2 ships (Marauders/Muninn/Cerb) opressing the meta - and there is truth to those ships being oppressive esp. to smaller groups/gangs. A bigger issue in total is price of t2 prices tanking as a result of the introduction of the waste mechanic and the doubling of moon ore in the same moment. Marauders would not be as oppressive to small gangers if they would be more expensive to lose, Munnins would not be the default ship if there price would be closer to those of t1 battleships.
Interviews:
See you in space,
Gideon Zendikar