Ok, you wnna talk with no trolling against you, let’s say you are sincere on this topic.
I understand that this game demands more alts and more people, travelling can be cumbersome sometimes, needs a lot of scouting and a lot of planning. Sometimes it is ridiculous the amount of work for doing something simple. I don’t think we can fix that, but we can fix our mindset… we gotta see that some things are done very slowly in EVE and in between doing one thing or the other we gotta fill the gaps with other stuff.
Recently I thought I would do a thing in one week, it took me three weeks to do it.
Yes, a TV series would bring a lot of people and a lot of people would quit EVE after that!
The whole point is that EVE is not for everybody and only a few will stay anyway, only a few will return.
We don’t need to fix your meta game, CCP gotta pet the new players and let them stay for longer and they will feel the waters and decide by themselves, that’my point.
Okay, I want to get a 1v1 Golem fight.
What should I do?
And now seriously. I’m not interested in a frigate bot in Faction Wars.
Do not confuse preparation and regular grinding. Preparation is the search for a target, the exposure of one’s forces, the capture. And Grind, this is in order to do the previously described spend 5 hours to extract money. I think 1 is enough.
I agree about the approach to new players, but they are not expected.
Change your thinking…
I apologize for the comparison, but.
You walk down the street and step on a brown substance around which flies fly, you should not think that you hit the ■■■■. You must think that this is a natural turnover of substances and it’s just a piece of organic material. But your leg is covered in ■■■■.
You propose to change thinking, but people are not inclined to change it over trifles. It is many times easier to remake goods for people than people for goods.
I used to scan lowsec thoroughly for other kinds of sites, and pass on the SCC Key site bookmarks I found to a corp mate who would then pay me for letting him know about them. He spent 0 days and 0 hours scanning for the sites, and I was bumping into probably 3 a week.
I’m sure you’re more than capable reaching a similar arrangement with lowsec locals in your area, which will help you get the fights you want. And if you don’t get a fight at least you get a ton of ISK out of the loot drop.
So you want to create a new line of Filaments to jump in highsec right?
Why are you trying to avoid Uedama? That is the reason for your thread here? Should we probe deeper this grim dark future you had predicted?
In any case I would be interested in skipping the hot zones in all of New Eden and to be able to randomly jump where ever my jump clone are without a long timer.
To move to a specific place then a filament would be a Caldari one. (but there will soon be a backdoor with the plans for Faction War) if Gallente pilots wanting access to Caldari controlled space.
I think we should just let the delivery of the Faction War next month where we completly change the way New Eden works as that is how EveOnline will be getting Capsuleers to interact outside the gates of Jita or any trade hub to that matter.
I state that moving in highsec should only be done with gates.
The mechanics of work should be simple, open the map, the radius of a possible jump is displayed there. Click on the system in range. We choose to move.
Moving to a random point in the system within the radius of the object farthest from the sun.
Ships must have a fuel bay (specific autonomy is subject to discussion).
The preparation for burning begins, for example, a random value from 20 to 90 seconds. After the jump, restrictions are imposed on the re-jump (4-6 minutes) (it is possible to introduce a dependence on the distance of the jump) and a significant deterioration in the parameters of the ship (less speed, reduced energy and its recovery, improved sensors) (2-4 minutes).
Immediately after entering the system, the ship will not be able to join the battle, and this approach will not allow a large number of ships to appear on the battlefield at once.
Any movement into or out of highsec thus imposes suspect status.
I think the faction wars update will be a dummy. Again, either small ships or large fleets. Changing only the procedure for obtaining LP
Can’t deny that does sound like a interesting mechanic to have function on the actual gate once within range the use of a drop down menu resulting a moment of vulnerability before making the selection.
It is definitely something to forward as an interesting new game mechanic and to help run with that idea as we know New Eden space is vast and if ever there were a call to reduce the size or number of systems then I can picture something like what you had decibed as being a opening to make that happen.
CCP doesn’t understand how they managed to get the game into the hole it’s in, and they don’t know how to get it out. My best guess is they are afraid at this point in making it worse. Although you make some suggestions in your post, CCP’s strategy was in making the game more exciting, and better for small PVP players. That’s what has led the game to now. Perhaps a change in their basic strategy is what’s needed. Well, at this point I have very low expectations.
Travel is a fairly limited component of EVE gameplay. Players travel to get to a destination to do something; it’s not a zero-sum game between the two. The market for activity-based PvP is already saturated. If players wouldn’t need to travel (much) to get to where they want to go, it won’t result in more PvP opportunities because the amount of players at their destinations (both hunter and hunted) won’t actually increase. Additionally, destination PvP can be avoided much more easily than travel PvP. You have confirmed this yourself in your follow-up posts when mentioning anecdotes about players refusing to fight, and you being unable to find PvP content. You even contradicted yourself in this very post:
Players aren’t going to be any less afraid to engage you if you eliminate gate travel. By eliminating gate travel, you absolutely will remove something like 80-90% of the game’s PvP capacity, because gates are where most of the game’s non-consensual PvP happens.
A while ago I said that CCP should create an anime series based on EVE. It would be cheaper than live-action, and would probably bring in a decent amount of players if the series is actually good.
That would be cool, specially if the anime came up extremely dystopian and violent.
People confuse dystopia with sci-fi, those are not the same!
Dystopian is when you pick certain characteristics of society and minimize them to almost not existing anymore and then maximize other characteristics… EVE has that.
Wikipedia’s explanation is simplified and watered down, but the words are here:
Dystopias are often characterized by dehumanization, totalitarian governments, ruthless megacorporations, environmental disasters, or other characteristics associated with a dramatic decline in society .
It’s complicated, EVE has this warp thing, has cyno, has cloack tricking, has webbing alts, has bubble immunity, has warp stabilizers, has scouts, has covert ops, has the map showing traffic and kills, has holograms around the gates, has corporations and other players… has a lot of stuff for you to survive.
What you are trying to express is this: chokepoints are bad
Chokepoints can be bad in games sometimes, but it’s where a lot of PVP happens, it’s just that EVE is a chokepoint gallore, this game is built on chokepoints.
When I started doing some low sec stuff years ago people used to trash talk me way too much, like:
why don’t you come to my system?
come here let’s see if ur good
bla bla gwurrr you suck
elite pvper
Later I understood, they have all their tools there where they live, their bookmarks, their friends, they know the locals, they have scouts, they build a whole life there and how to farm people… they want all the possible tools at hand and they bait you into traveling there while abandoning your tools and advantages.
But they are not inteligent or smart, they say those things because they are stupid, in their stupidity they didn’t comprehend the intricacies of that… they kind had a partial grasp of it that they are better at their home system.
So yeah, travelling can be hard and chokepoints can hurt, going through enemy territory is serious business… but we want to travel alone or with one scout and our pvp fleets we want them as big as possible.
Good. I’ll write it out in more detail.
An illustrative example. System Aunenen Aug 15, 2021.
This place is a famous camping site at the gate. I flew from the lowsec side to the DED complex and flew 200 km away. And the brains of local campers hung. You can’t drop, fly to 0 to the target too. The result of half an hour training, nine pilots were able to fly to me, the four most daring did not leave.
Another example. The day before Aug 14, 2021
I stole from Snuffed Out 5/10 in the Hikkoken system
All exits from the system were blocked, 8 blackops were placed through the jump.
Again a long gathering, but this team is more organized. A complex Triglavian fleet + 3 Guards and a few T3s (about 20 pilots in total).
Spot - filament.
And what are all these examples for?
They show what the players are preparing for, whether it is a beating by a mob or a fight with a serious opponent.
It is extremely difficult to find a random meeting with a compatible opponent. I lost 1v1 duels on the wargur (I forgot about the boosters), but the impressions from this event were more than from defeating a weak opponent.
Regarding the interaction between the players, it is solved in an instant. There are not many ways to make money in 0. We remove open combat anomalies, increase the number of hidden ones, change one thing in them, loot in the overseer that can escape, you need a point. And now hundreds of pilots fly on pvp ships and are forced to compete for loot.
If you just run away, you won’t heal the prey.
About content, I’m looking for content and not a way to die in a couple of seconds. I can just destroy the ship in the hangar, it will make as much sense as meeting the araza at the gate, only with less time.
As I cited earlier, many teams are simply not able to fight outside certain limits.
Now I fly two marauders. How many times have I seen how they wanted to catch me, they used a lot of scanners, they wrote in the chat about an imminent victory, but they did not arrive…
I found out from private communication that they are not able to defeat 2 ships and do not want to lose ships. But ready to use cyno.
Therefore, there are no contradictions in my post.
Now the mechanics of the game are forcing to fights on the gate, what makes it possible to change the mechanics and, as a result, the place of interaction?
In the grand majority of cases, players aren’t going to give you fair, even fights in a game about conquest that also has permanent item loss. Trying to approach EVE from that perspective is like trying to get blood from a stone.
They added an arena mode not too long ago. If this sort of gameplay is what interests you, arenas are your best bet for finding these “even” fights. Make good use of them alongside the other entire two dozen people who are into that sort of thing. Or play a different game. I can make some recommendations on Steam, if you want.