The main problem with the new AI tactics is it makes it even more of a time sink, most missions are already heavy with that aspect.
I ended up finding a bunch of sites, all in 0.5 space (Iâm guessing the toughness of the rats has to do with the security of the space you are in). I tried light, medium and heavy drones. Perhaps counter-intuitively, I found that the easiest time I had by far was with using heavy drones, bonused for hit points, tracking, damage, etc. They actually blap the frigates really easily (which I wasnât expecting), they kill everything else, and they take little damage and donât die.
True, but if they reduced the sheer numbers of npcâs and then gave them the abilities of these ⌠?
But we already know CCP do not want / will not make new missions, of any kind.
SHHHhhhhhhhhh
Donât tell everyone!
Yesterday found 1 in our WH system, jumped 0.0-sec space and of 10 systems we passed roaming there was like 5-6 Gala sites, regular and VIP ones.
How can you tell the regular from the VIP?
Names. âGala somethingâ and âGala something VIPâ
The carrier is a bit larger and the spawning system isnât equipped to handle it very well. In all our testing we didnât see this even once, but random is random. Still havenât seen it, but we are moving itâs spawn location about 4km to make sure it doesnât bump the terrain.
Weâre still trying to add a few more things to the Agency to show what damage and resists to expect in a site. How to do this and exactly what info we should share is a very divisive problem. Not all pirates of a single faction use the same damage type but they generally follow the trend. Because of this, it is possible for us to be giving you misinformation if we donât pull the data directly from the NPC and parse it into readable info. So weâre still having discussions about thisâŚ
It seems in highsec, there can only be 1 site per system.
Respawn rate seems to be
10s
15-20min
10s
15-20min
âŚ
So the most efficient way would be to complete 2 sites and then move to next system.
The problem in my case was that the carrier never stopped warping. I tried to run this VIP site with a carrier and I could not lock or Look At on the carrier.
Is it possible to give it to us in the weapon section of the combat log?
For an example of what Iâd want to see.
Site info
âThese sites have some of the Angels elite crews guarding them, expect high damage near capsuleer levels and E-war support. Angels typically use Kinetic and Explosive damage, and are weak to xxxx, but donât rely on this for all of themâ
Then in the combat log
âAngels frigate - 200mm autocannon - EMP ammoâ
So we have to actually go into the sites and get shot at to find out the information about the exact weapons used, but we can use the tools already provided to us in game to analyse the combat and prepare for it better next time.
As long as we have a vague idea of what to expect we can then do the leg work to get details, if there is somewhere those details are available. But right now even with the combat log showing weapon all I get is this
While my attacks give
So it doesnât provide us with the tools to actually break it down using inside game things.
I think CCP should reconsider putting these sites in new player systems. Every time I do a site in one of those systems there is a player wreck.
Donât know if this would stop them from dying but maybe. This event is going to have a lot of new player death.
New players donât have a lot to lose with a T1 frigate which may not even be fully fit.
The NPE gives them a number of free ships and does teach them about loss.
I donât think itâs bad for them to realise that not every site they see is for them and that they should research what they can handle, or decide if they are ready to take a risk if they donât have the information.
In saying that some kind of message could help them realise what is going on as some may not have all the controls figured out yet even. But hand holding too much can be just as bad a thing as letting people fly free too much.
As for new player death, you should see the Guardian Angelâs KB and how many experienced ships they have killed, like 500 Mil T3Câs. Itâs kinda great.
Sometimes you also have that problem with frigates. They just warp in, out, in, out, âŚ
I had a site where i couldnt lock anything for 1-2 min because the rats just kept warping in and out. Thats not really fun ⌠It makes the sites time consuming.
Did you try to kite them? They to seem to try to ping and to warp on top of you
Of course. If you dont speed tank, the incoming DPS is pretty high. Im in a 20km orbit @ 650m/s (if not webbed).
LOL ⌠no no âpush button receive baconâ is good! itâs always good lol
I just donât see CCP explaining or being able to explain what is going on to new people.
Thatâs why I said just remove them from new player systems, it just seems like a easier solution.
I know right? Itâs like⌠who doesnât love bacon? Was that guy just trolling or what?
Correct. There were a few other things to this that I didnât mention:
- The type of spawning system we were using tried to warp it, even when it was already at the spawn location.
- Bumping while it was spawning and âwarping to the location it was already atâ is most likely the cause of this, so moving the spawn location should help alleviate this.
- We also gave the carrier the ability to move around and agility so it could turn, because it needs to be able to correct where it is located. This wasnât originally part of the design, since it was basically supposed to sit still over the terrain, but weâre willing to let it move if that means it doesnât run into further issues with this.
This is a bit different. They have behavior that allows them to warp based on certain conditions. Iâll probably avoid this in the future, but weâll leave it in this event for now.
Itâs time consuming, not difficult. Do it once and we wonât have to do that work again for future events. Iâll consider where we might be able to fit this work in between the next few events.