Hey just a general reminder to new players. Null sec corps are psychopaths. Ignore the nullsec nexus filments

It is really. Even in hi-sec people should have d-scan mini-window detached from map to spam as they watch whatever their f1 fires off.

Suddenly jumped? Combat probes were out there. A little button press would have seen that.

MIners and such…align. When ships land they can’t do crap for a few seconds. align and warp. Same as it is out of hi sec.

Meander a bit off the warp land in. I do that in fw sites, and in empire. Your new friend(s) will land there too. Best to not be right there lol.

Eve is very kind here actually. I’ve come from pvp servers in wrath classic. you have no local ( to see all the bad guys out). you have no d scan. Death comes without warning in quite a few places. Like say stranglethorn valley (STV). Its not a question of if you die in STV. Its more questions like when, and how often.

Hell eve is nice enough to clear you out even. Pod death sucks. But at least its a nice do-over. Corpse camping of other games like wow…fun times. Some people truly have no lives. they can do this for hours if you keep on feeding them lol

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No it’s not. It’s high sec 2.0 filled with krabbers grinding away isk -and easy pickings- and ESS to rob.

Easy entrance with filaments and WH and easy egress.

Ain’t nothin’ special about null sec, and it certainly isn’t end game content.

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It has no end to be an end game at this point. no one can lose. Load up one last system if that bad, wait for enemy infighting to tear the effort apart.

and…go get back all those systmes in basically a month or 2 lol.

Or corrupt directors for fun and profit. I’d like to feel empath for goons. Except karma is a female dog. SirMolle if he still cares about eve was probably laughing his butt off about Jay’s “severance package”.

For the eve youngins…goons got got by the same trick they used to break BoB. Make a director do bad things.

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I wonder how OP will react first time he gets ganked in Uedama or a “real” HiSec system.
Happens every day. Yesterday a suicide fleet took an ice belt in Abudban, just so that their non-FR corp mates could come in and mine out the belt. I heard none of the “evicted” miners complain like this. Danger of getting shot down is a constant part of the game, no matter where you are.
If you ever undocked anything big or valuable in one of the trade hubs and even if your way home leads through all hisec, you know you gonna be in for a ride.

While everything you say here is true. Simultaneously, that is the problem with EvE and why people keep leaving.

So you really have 2 choices,

Play the game the way it is and enjoy it until there are not enough players to support it. (That will be about 3 to 5 years at the current attrition rate).

Or

Sacrifice some of the “Edge” and increase EvEs quality of life, and reduce the toxicity from nightmare back to hardmode or “Veteran”, and see the population rise, and EvE go on for another 20+ years.

You really have to decide for yourself, how much your willing to give up of the Depravity and toxicity and anarchy, in order for EvE to see growth. Or don’t.

I don’t entirely disagree with you.
There is a difference in playing the game as intended (which does include getting shot down and shooting others) and toxicity or griefing.
I do not see NBSI as a toxic or griefer measure. It is known and has been a policy in Nullsec since forever, with the exception of some pockets. Non blues being shot down in NullSec is by far not a recent thing.
If I decide to carry 200 mill worth of goods in a T1 hauler through HiSec, I am aware that someone might suicide gank me. And if they do and get me, then that is fair play. I suck up the loss and go on. I won’t vent my anger about someone daring to attack me in HiSec in a public forum. Even less so if I get killed in null.
If I decide to go to 00, then I know that every other ship there is a potential enemy and unless I am looking for a fight, I will be cloaked up for most part when moving there and incessantly dscanning. And if I get found and killed then it was nothing less than I expected in case someone sees me.
And new players will get big fat on screen warnings before they proceed to those systems (low, null, etc) for most part.
These messages literally say that it is dangerous and you should only proceed if you know what you are doing, or you will die. If you willingly chose to ignore those warnings (or turned them off)… well, then god help.
This game does have a steep learning curve and every single player has lost ships to other players.
On top of that Eve also has a very intricate political structure, which you will likely only learn or read about, once you get hit in the crossfire.

I used to play Aion Online in the noughties before it became FTP (and very much P2W as well at that point). The devs described it as a PvPvE game, a classic MMO where only the first 10 levels of your character gave you PvP immunity. The rest of the game was completely open to pvp. At least we had some tricks we could do to spot enemies (the opposing race), but still, the most popular class for outright ganking was - you guessed it - the assassin with its ability to sneak up on someone unseen. Loved it there… Of course it was also easier than eve, coz losing a fight didn’t cost you your equipment.

If only more hisec’ers would learn about risk and how to balance it, and get out of the “I don’t accept the risk part of this game because losses are very real” hisec zone.
I have no doubt that new players will eventually discover the fun outside of hisec, you know… the 80% of the map that is not hisec, lol. If only they would do it a bit faster.

Where do you see/experience that “toxicity” ? Is it mostly in hisec ? Just curious because where I play, mainly Fountain and neighboring nullsec regions (or wherever they deploy us), there is no tolerance for toxicity. Sure, there is always some salt for a painful ship/pod loss, and the usual taunting we get from visitors who want to press for a guudfight (and not getting it or too much of it, lol).

Pretty much this, yes.
And if you want some of the adventure and negative sec feeling (plus good isk returns for the risk) as a newbro, I would recommend jspace over nullsec.
Less people = less blapping. But also (or especially) there nobody is your friend. You will get blapped on sight. Just far less people around. You can go a whole day without seeing anyone.

Not if you huff gas :smiley:

That’s what I mostly do, but I do not overlap too much with US hours, so I have that going for me as a fart sniffer. :smiley:
And, I mean, if you are huffing in a space with a hi or losec connection, you are pretty much asking for it. All stuff you learn by losing ships (or others having lost ships and sharing their mistakes. Becasue those things are exactly that: costly mistakes and not the other player’s fault).

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Exactly. You even learn how to reckon with timezones and activity peaks. Anyway, my best gas finds always seem to be several layers deep within the chain. And if you ninja, better spam that dscan every 8 seconds. And not park your huffer near the brackets, lol.

That’s what I try telling people who join eve: getting out of hisec is the best and the fastest way to learn to deal with risk, learn from others, join a group, and open up the real game and all the fun it has on offer.

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Step one is always to admit to yourself (and others) that you lost your ship based on a stupid decision you made.
It happens to all of us, sometimes even repeatedly. “I should not have gone into that system and decloak” or “I should have seen it coming had I just pressed dscan a couple times more” etc. Avoid the same mistakes and retry or move on. It is literally how you play every video game in existence. By incrementally getting better at it as you understand the workings more and more.
Next time you are in 00: cloak… drift… wait… look… wait some more… see if there is a high population around POIs or so… move on to another part of nullsec if the risk is too high… all while constantly dscanning.
Many things play together in NullSec and Losec. If you see your local chat is all full of greys… good on you. But they might all be blue to each other and you as the only grey in their local will stick out like a sore thumb. And they will come looking for you, if that is the case.
Also, make it a habit of adding corps or alliances as red contacts, if they are known for taking out non blues or you lost ships to them. Like that you will know what is going on while drifting around cloaked, after you enter a system and check some POIs, and whether you want to quietly leave or stick around.

And no, you don’t need a diagnosis from a psychiatrist to be a nullsec’er, despite OP’s title. But you’ll have to get good to play EvE.

Again, I am not contesting what your saying, I am simply pointing out that in a world supposedly filled with consequences, some of the more toxic behaviors (such as ganking a hauler in highsec for example) have absolutely 0 “meaningful” consequences for a supposedly criminal action. (which is clearly seen as criminal because concord destroys your ships) and while at one time in EvEs history this was in fact sufficient punishment because of how the economy was back then.

In todays world of Eve and the modern economy, the Ganker simply calculates that ship loss as part of the transaction, like a business deal. There is absolutely no meaningly loss to the ganker, nor any meaningful consequence for the criminal action.

This is not in line with the whole idea of Eve.

Suicide ganking is just a type of weapon we have to be prepared against and adjust to.
Tank to the point that you can survive a gank until Concorde clears it up or find an alternate route, or be sneaky.
I have carried billions of isk in BPO at a time in a simple corvette or my covops. If you can’t outtank them, outsmart them.
Or scout ahead with a friend or an alt, if you have to really go in with the heavy stuff. If you get hit by a suicide gank by surprise, you have no one to blame but yourself.

Actually they increased concord response times, because Gankers were complaining freighters were too hard to gank in highsec. Among other reasons.

All of them only beneficial to a playstyle which is continually driving people away from the game. It’s highsec. It has laws. Its not supposed to be “safe”, but neither is it supposed to be where you literally can;t move a freighter through empire space without an entire team of escorts, intel guys, etc etc. Which in todays Eve most people do not have.

So they get tired and quit.

You can say well thats just EvE get gud. But that doesn’t stem the flow of leaving players, nor does it encourage new people to come play the game. That combination, is a deathblow to any game.

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I have rejoined now as a “new player” and not much has changed.
The basics are still the same like they were ten years ago. Don’t go to Nullsec if you are not sure what you are doing there. Be prepared for gatecamps, even in Hisec. Nothing really has changed and the players are still there and/or coming. New players also don’t tend to move 100s of millions or even billions of isk around, so the likelihood of them being ganked (or it hurting as much) is lower.
If you send your alt or friend in a Corvette through a gate and there is 20 Catalysts sailing around, you just don’t go there.

People gank new players for lols. especially since a lot of new players mine or mission. They make easy targets, and Gankers have no issue continually ganking the same person, because there is literally no Meaningful" consequence for it.

That might possibly be true, although I haven’t encountered that personally (or by proxy).
And the people gatecamping newbros for lols are possibly also newbros, just on the other specturm, learning the ropes.

Next christmas inspired event they should experiment.

Disable all warp scrambling for a month.

And make sure to let everyone know including previously active players.

Lets see how many log in.
Lets see how much more PVP happens caus its no longer insta death to venture into low or null