Really ? Dang, thinking of new things really is hard
Alas my wardrobe is extensive, but my wallet is barren.
It’s a bitter irony that the only way we can afford to buy clothes is by taking them off for money.
As you have learned, minus a very few notable exceptions the people replying here just like being dicks.
My suggestion:
Share your knowledge. Spend time in the new citizens sub-forum and help these lost souls through their first steps in the game. I did it for a year or so way back when and it was pretty rewarding. As well, I gained some friendships that I still have these many years later.
Mr Epeen
Hey, i get paid to tell people to take their clothes off, while I rub my hands all over them
@Mr_Epeen the only dick here is you, foggy.
If I gank a newbie in low sec, I’ll usually refund their ship + add a little extra isk if they’re a good sport.
I’m just picturing you strutting around your mom’s double wide with your chest puffed out while pumping your fist and yelling “Woohoo! Ah owned him! Ah owned him real good”.
Mr Epeen
idk who’s window you are staring through, but it sure isn’t mine. now run along.
Sometimes, when we’re looking out, we’re actually looking in. Sometimes, when we’re looking in, we’re actually looking out. And the ducks in the pond, they are like people. Those clever little ducks! Today is a special day - they’re serving liver-and-onions in the cafeteria. Wonder when the grandchildren will visit again?
Yeah. I should have said waddling instead of strutting. That’s an 85% chance of being right instead of a 15% chance.
Mr Epeen
I’m aware that some people think EVE PvE is “fun”. It’s a special type of players that are actually attracted to that kind of brain dead content and in the great picture they are basically there to be farmed by other players.
I don’t think most new players enjoy that very much and accidentally get stuck there because they think it’s normal. It isn’t though, that is not the actual EVE they should be playing, and that is why they often quit, because it is just extremely dumb and repetitive gameplay.
Applying some antimatter to help them out of their mining ships and a few helpful words while you got their attention is a good way to get them to the fun part of the game before they quit and never experience it.
I kind disagree. From what I’ve observed in the workforce so far, most people are absolutely content just riveting widgets/rubber-stamping documents/licking envelopes all day. They go through their brain-dead routines without any complaints, for 40-50 years sometimes.
I’m not going to make concrete claims since I haven’t really studied this, but I do wonder if this is something that’s intentional due to evolution, with the majority being wired this way, and a small percentage of restless/creative types who are more inclined to find their own path/take on leadership roles and such. You can’t have too much of the latter because there would be a lot of clashing, and very little progress and harmony.
Before I answer in depth, I would caution you against using the free market to distribute ships to newbros. If that’s your stick, I’d recommend speaking to Mike Azariah about supporting operation Magic Schoolbus. In retirement, he spends four days a week on handing out day 1 ships to newbros from all four empires. He is trustworthy.
Having gone into how one can help day one newbros with regards to material assistance, there’s something else I feel I ought to address. Newbros are not just affected by what items we give them, but chiefly by the advice they get when they just join the game. When a newbro starts playing EVE, the first thing they are going to encounter is the Rookie Help Channel. In there, they will usually get told some tidbits of advice which are useful, such as “Do the tutorials” or x does y, but they are also going to hear much darker, more malicious things, such as “Stay in highsec” and “Venture mining is good money for new players”. Because the advice that newbro has received thus far was valid, the newbro will assume that this advice is valid too, and heed it to their detriment. If the newbro is particularly unlucky the bots reading the channel will add him as a mail recipient for a spam corp which will then endeavour to turn him into an industrial drone. Consequentially, instead of encouraging new players to explore all activities the game has to offer and picking them up when they fall, we shelter them and encourage them to do monotonous things. In this case, they may grow up to be a carebear. If they get enjoyment out of that, that is fine, but it should not be the limit of a player’s experience, as EVE has far more to offer than mining, refining, industry and station trading.
Nullsec is often listed as a good alternative, where one can join a player-made faction and make one’s luck, either by peaceful or violent means. There are many long-lived alliances there who are perfectly willing to take newbros in. The unspoken price of this is that those alliances will usually try to guide newbros in a direction that is beneficial to them. In this case, a newbro might grow up to be the nullbear who fuels the war machine or the F1 monkey who operates it. If they get enjoyment out of that, then that is good. However, just like with highsec nonsense, there’s more to EVE than that.
I consider myself to have been quite fortunate in my newbro days. I started on the 27th of February 2020 and went straight to Faction Wars. There I spent approximately 111 days fighting in the Floseswin war, which provided me with an appetizer of solo, smallgang and fleet gameplay. I got my first solo kills, discovered my love for EWAR support roles, had my first TIDI battles and saw my first home citadel blow up. I found it to be a fun and educational experience. After that war, the Triglavians invaded, and despite being that new, I ended up becoming a fleet commander for EDENCOM simply because most of the people fighting alongside me had either never done much shooting, or because they had never been in a fleet before, despite most of them being a decade my senior. Also they just really pissed off the other commanders from lowsec by slagging off non-HS players and thus they ended up with ya boy. That gave me an insight into how PVE works as well, even if I did not enjoy it. I just did it because I felt HS was the tutorial area and people shouldn’t ■■■■ with it. After the Trig war ended, a lot of people I flew with decided to expand their borders and try out lowsec, FW and/or wormhole space, which I think is very wholesome. I for one did my best to teach them how to make safes, dscan, pscan, position inside of plexes and educate them on the differences between brawlers, scramkiters, kiters, tacklers and snipers. Nevertheless, despite Faction Wars usually paying better than L4 security missions in highsec, and producing competent combat pilots who understand that ships are ammo, it too is not the only thing in EVE. People should give it a try for sure, but they shouldn’t shy away from new things.
So that’s how I think people can best help new players. Don’t try to make them another frightened brick in the wall. Encourage them to try all things and discover which ingame activities they find enjoyable. If they have questions, only answer if you have a viable answer to give. If they hit rock bottom, help them stand up.
Don’t judge a book by it’s cover.
Ibidem.
I do that sort of stuff too. Mostly on my hauling alt. I’ll start by peeking into Rookie Help, and then end up helping people correct their fit and roll them a T1 frig or dessie. That’s why I get so little done in my day lol.
Completely agree.
Yeah, you do. I remember you were in-fleet and in your Scimitar when we were defending Niarja.
I’ve had a few stumble into me too. Particularly the ones who aren’t aware of which groups are entrenched where and what TZ they are. Tried to help this newbro in a Tormentor a few times but he just ignores my mails and keeps trying the same thing. Makes me sad.
Did I ever tell you about the time I had to boot an incursion runner FC from EDI because he kept telling people to go home if they couldn’t fly T2 fitted armour battleships, muted people on comms if he didn’t personally know them and kicked them from fleet for having the wrong drones? Then there was the rest of us like, “Sure you can come in a Merlin bro. We’ll just have the logi prelock you after capchaining.” Those were the real brave newbies.
I agree on the fun part of EVE, but I think there are better ways to get people to try the good ■■■■ than just suicide ganking them.
That is because real life doesn’t often leave us much of a choice as people have families to provide for. Doesn’t mean that their playtime should mirror their worktime.
Really good post. Maybe people will listen to you more (or at least not try to shut you down) because you yourself are fresh. When we try to convey a similar message (from your second and third paragraphs - that trash advice from selfish and ignorant pseudo-vets poisons rookie minds), the response is usually “STFU don’t tell people that they’re not playing the game the right way you sociopath gankbear griefer.”
What time zone do you play in and what FW side?
Well yes, that is why EVE PvE works for some of the people. However, I would argue that the typical PC gamer is a bit above the average, that is why I expect them to look for actually challenging and fun experiences when it comes to games they play. I could be wrong though.
But it is a fact that a lot of new players quit and in my opinion it is because they are only exposed to PvE which is just really abysmal by any computer game standards.
In any case, it doesn’t hurt to shoot them. Maybe you free and retain some who would otherwise quit. The ones that are already happy mining will just whine a little how we kill “the little guy” and then go back to mine some more of that ore. Anyway, I think we can all agree that is their role in the game to be targets for players who want to have fun.
Yeah I agree. It’s absolutely fascinating how EVE uses that circumstances to populate the playing field with targets by attracting this special people with this brain dead activities. I think this was accidental and only because of CCP’s abysmal game design skills when it comes to PvE content (I mean look at their other “games” lol) but it turned out to be a work of art.
It is easier to get their attention if you kill them first. Otherwise they will usually not listen. This opinion is based on a huge sample size.
Amarr-Minmatar warzone, Minmatar Militia, EUTZ. Usually I fly nano Maulus/Griffin to give the newbros in the meta-fitted rifters a fighting chance against the blingy ships, but when I do have free time to go solo, I like to 1v1 Retributions in my Slasher. It’s a very specific fetish so I’ll usually settle for fighting any ship with turrets and no drones when I undock that fit.
I guess that me being new helps, though I’d prefer it if the situation was seen as: “Now that I’ve spent my entire summer on saving your HS systems, let’s talk about why you might want to leave it in search of fun and explosions.”
Ah, okay. I’m planning to join the other side. I’m a very experienced PvPer, but know exactly jack ■■■■ about FW. Although all of the stories I hear about rampant farming are disheartening.
That’s actually how the Floseswin war started.
First Minmil and Amarrmil made a deal that they’d occupy the other side’s mission agent hubs to ■■■■ over the farmers.
Then someone spilled the beans on the in-character part of the forums.
Then CCP logged into the NPC which is Lord Sarum’s personal assistant, and proceeded to order them on a penitent crusade to reclaim Floseswin IV.
Then the news of the first 300.000 enslaved baseliners brought all the Minmatar to the system.
Then the Minmatar sat on them from March till the end of June.
Then they localspiked the system to 400 to kill our staging citadel.
Then we delayed the fall of the system by 5 days via 16 hour sorties.
Then our ground forces won the war on our Republic’s 143rd Liberation Day.
Every single EUTZ evening was basically armor frigs + inquisitor fleets in the novice, Coercer fleets vs Thrasher fleets in the small, armor cruisers + Exeqs in the Medium, and what-not. Usually around 30 vs 30. And it just went on and on and on. Like this:
I shall briefly break down how it works.
Basically you have different sites which accept different levels of tonnage, have different completion timers and different NPC defenders which require different amounts of DPS to kill:
One slides into them and then takes up optimal position inside for when an enemy player comes to bring a GF. Usually this translates to:
Assuming that you manage to secure the site, your faction’s control over that system grows by 0.7%. Once you get it to 100% you can flip it by bashing the ihub. Usually that’s the moment where you get to fight Dock Workers or other versions of Snuffed Lite. Upon completing the little king of the hill escapade you also get an amount of loyalty points which highsec mission runners would consider unfair:

One then turns said LP into ISK with LP Store - Return on ISK - Tribal Liberation Force - The Forge Sell
The ISK is then spent on more frigates and so the cycle of dank solo and smallgang in space trenches continues.
Basically, it’s newbro friendly due to the low entry costs the frigs have and it pays pretty well. You can also use the LP to turn Rifters into Firetails or buy implants for your characters with a 50% reduced ISK cost.
As a bonus I got to watch this video whenever my faction ammo sells:
Thanks. Can you tell me which parts of FW affect which of your character standings? Part of the reason why I left FW so quickly when it came out many years ago is because I noticed it was tanking my empire standings, and I need to be able to go everywhere.