I think the crux of the issue for a lot of people is: Eve Online is a game where each player has to figure out for themselves how they are going to engage in a universe where both the game and the devs are aloof and ambivalent to their own needs. How to thrive in it.
Some people walk away, some try to deny the reality as long as possible, others just take the universe as it is today and run with it.
I think a lot of criticisms from eve stem from the first two groups – which are, respectively, player count criticisms, and salt/griefing allegations. I indeed think it is important to teach newbies that neither the universe nor CCP is there to make sure they have a good time. That includes not relying on reimbursement policies nor trying to goad CCP employees/volunteers to do their bidding. Players have to take charge of their own good times for themselves.
All those points would be an excellent part of the NPE.
A significant problem is that gamers today have so much choice of what to do with leisure time (not just games but smartphone, streaming video, social media, youtube etc.) that they are less willing to devote time to “learning the ropes” on any new product. If it doesn’t grab them in 30 minutes or less they’re generally off to the next thing.
Rather than ‘change the NPE’ to add more to it (many people already skip it and the career agents, as silly as that seems to most vets), I think the NPE needs to be changed to more of a buffet style. There should be the “intro” NPE that gets things rolling (and I agree that intro should not extol mining as the ‘road to riches’) and then a “Further adventures” NPE section that you choose from an area: Skill Training, Getting Paid, Fitting Ships, Growing Together, Exploring the Galaxy, and Staying Alive - Or Not.
These should be “topic” trainers rather than ‘Career’ oriented since Career has it’s own paths. They should have a short and punchy video watchable in-game explaining the value of this section. Then it would lead them to a set of agents with missions and tasks that essentially walk them through your points 1-7. There should be a couple more (skippable) short, interesting videos along the way.
(As an aside, each faction should also have a “Loyalty to the faction, Death to our enemies” intro that provides some emotional hook to the chosen faction.)
Yes this would require significant work on CCP’s part. They’ve in fact already done that much work and more, and thrown it all away and started over again - simply because none of the decision makers at CCP have even half a clue what their own game needs to be successful.
He was in local whining, ask why was I killed, I opened up a chat to offer help and it was like I killed him, he didn’t want help he just wanted his isk back.
I got the gankers loot I offered that to him for the kr but no he stormed off, why play a game if you don’t want to play a part of it.
Even he need to learn it can happen and that’s the point of this thread, I know your out look, kill them all and yes sometimes your right
Dont recall the exact details, but had a new player bitching about something in rookie help. Several tried to help him, i tried a private chat to help him, he declined and blocked me. Some just dont want help
The NPE should be they undock, told to make a jump and then smartbombed on a gate before they load in. They receive a crate of fireworks and a launcher.
Eve should have something for noobs akin to the old paperclip advice thingy that used to appear on Word documents. Something that would come up with appropriate ’ Did you know that…?’ comments at suitable moments. This feature could cover all sorts of things. It could establish when a noob is mining and offer advice on safety. It could offer fitting advice. And so on.
Obviously this ̶a̶n̶n̶o̶y̶i̶n̶g̶ useful feature could be turned off after a certain point…or even right away in the case of new Alpha or Omega accounts of existing players.
I am very curious about people like that, even if someone can make way more ISK and get all the ISK back in no time, the person should get revenge regardless… should kill and steal.
Everybody who is not my alt has to die or be robbed, if those victims grow too much they become those arrogant whales talking down on everybody else!
They will only become an arrogant whale if we let them, that will be our fault… they are completely balless and can only become powerful by their compulsive disorder of hoarding.
But I do think it’s ignorance and lack of understanding that creates the anger, aggression and pottymouth effect.
It’s the same thing that Aiko mines in why was I ganked.
But I see people all the time do it in RL because they cannot accept they are wrong (or outplayed in this case).
Accepting that you are not the most important person in the world is a skill many people have lost. It can be regained, but not by people who stamp their feet and rage because they didnt auto win a videogame, argument, queue in a store etc etc
I have a feeling that you’d love that, so you could point the finger at all those ganker meanies and go “See?! It’s their fault for griefing players!”
I think you’re going to have to wait a long time to rub everyone’s noses in it. The pessimist in me says EVE has at least another 10 years to go.