You really need to try harder. This one was embarassing even for you.
Heh, whatever you gotta tell yourself bro.
You making claims you canât back, getting lost in your own sauce and canât tell what youâve said or not already.
Itâs hilarious
i use to check the zkill of people that say PVP players are sociopaths to confirm my theory that all of them have zero presence there
in your case i found kinda ironic the punching down line of your post and the fact the few fights you have you are in ships that cost more than 10 times the ship of your opponent
i agree that pointing that on the forums is bad taste
Iâm not proud of it ⌠i will try to improve in the future
Yes. The 10 year old character with 3 PvP engagements is definitely and for sure my PvP character.
With zero context for those fights, however, youâre pissing in the wind.
Only got yourself to blame for this one.
What troll the truth LOL.
I get it, your gas lighting isnât working and you know not what to do.
Letâs us not pretend you care for the nubs. Youâve griefed nubs on this very forum
Then drop your PvP char
You drop my PvP char.
Those arenât even my most amusing lossmails.
I have a lossmail for a 6 bill chimera on one character that I abandoned in a WH after logging in to find my old corp long-evicted that someone orbitted and plinked away at until it popped.
I figured it was more amusing than self destructing. Someone got 15 minutes of content out of it.
zKill doesnât tell you â â â â , and doesnât mean â â â â , and trying to use it to embarrass someone is always pretty telling.
Dude claims that highsec PvP is just sociopaths and baby seal clubbing. Gets called out on the forums for being hypocritical. Puffs out is chest and says that he is embarrassed not for himself, but for the guy that called him out. I love the internet.
Whatâs embarrassing is you making a claim then backing out of providing proof
We all know youâre scared to drop your âPvP charâ because its mostly likely your main
Imagine being that scared in a vidya game.
What claim did I fail to prove?
My first ever solo pvp fight ever, I won. In a T1-fit slasher. My opponent was, amazingly, ALSO in his first fight, in a T2 tormentor. I won, with like 5 minutes of 70 dps orbiting at 500m. Considering that almost every warzone pilot has hundreds and hundreds, if not thousands, of kills, the chances of this happening and winning are like 1 in 5000.
Noob thunderdome would be a total blast.
Someone has opened up a big can of salt with this one
You claim your PvP char has a better record. So drop it
But you wonât. Youâre just hiding behind an alt talking yang
uh oh⌠I hope thatâs not a bad thingâŚ
my main is my PVP character.
As is mine. I didnât even use zkills until I had to join RIFTA.
I actually do not believe zkills is end all be all, and Iâve stopped using it because of the intel that can be farmed.
However, he made the claim. But he isnât going to âdrop his PvP charâ.
They never do
Flara Pediati is mine. Not much, but respectable for an Alpha who only plays like once a week due to school I thinkâŚ
Same account as Nujen.
Quote me.
ROFL. Youâll do anything and everything not to huh
Itâs ok bro.
We get it. Youâre scared
Right there. Then again, pot kettle etc as Iâm a posting alt.
This is much too defeatist. They all suffer player loss at various stages, but thereâs a huge difference between losing say 50% in your first few hours vs. 80%.
Different games have wide variance in their retention rates.
https://www.reddit.com/r/MMORPG/comments/qk2cq9/mmo_launch_player_retention_comparison/
I believe this is primarily based on the different ways games handle three crucial early phases:
- Letting players know what to expect from the game early on, then meeting those expectations.
- Keeping the initial phases of the game (tutorial, starter missions) moving smoothly and giving a âtasteâ of what the game has to offer in the future. As opposed to getting bogged down in detail.
- Helping players choose a direction/set of goals in the game and setting them on some sort of path to achieving that with measurable/impactful milestones along the way.
CCP needs to break outside the standard approach theyâve used for tutorial/introductions. When youâve re-written the NPE 10 times and never gotten it right yet, itâs time to think outside the box.
Aishaâs post has the kind of thinking CCP needs:
That may not be the exact solution needed (though itâs highly intriguing), but something like that where new players can get a taste of the different options in the game without feeling theyâre swimming in a shark tank.
Players do need to be strongly informed that the game is a shark tank, and even set them up to learn about it⌠but it doesnât need to be that way in their first 5-10 hours. And once theyâve had a taste of what EVE has to offer, then I think it would be hilarious to do something like have them choose a path - miner, explorer, soldier, mercenary for example - and give them a decent ship they wouldnât normally have (stolen barge, experimental astero, prototype navy cruiser, hijacked fighter) and send them out on a series of goals where theyâre locked into âsuspectâ status.
Tell them straight up - theyâre being used as bait and will be hunted like a stray cat in a field full of Rottweilers. And give them progressive rewards for as many goals as they can complete before their proto-ship gets nuked.
Let them experience the hunt as prey and once they get toasted, give them another ship and have them play the hunter side.
Youâll still lose a lot of players, but the ones that make it through will have a much higher chance of sticking around.
CCP used to do this:
For some reason (appealing to a larger audience which will have a far lower retention rate on average, short term income) they stopped doing this. Iâve said this before, they really should do some sort of âcome try EVE if you think youâre hard enoughâ marketing. Not only will it attract more people looking for this, it would also lower the amount of âcryingâ and uninstalls from people who had no idea what they were getting in to, perhaps even easing them into it.