How to get more people to play eve

I’m not terribly certain that there IS a way to get more people to play eve. I’ve seen a lot of you bragging about the ‘high learning curve,’ which is true. My first toon was a horrible mess of false starts, and dipping into too many different activities and corps and trying everything out. I skilled into drones, massively, and then realized I hated babysitting the things, and that auto-targeting missiles are really what I was after. I didn’t want to build much, or play the market, or do pvp, all of which I tried, so I created a new toon. This one.

She loses a lot less ships. She doesn’t mine, haul, do the market. She does exploration, and L4 missions for LP. She doesn’t even loot or salvage, just zips back to turn it in. Looting and salvaging are a time sink. Boring. Well, so are the missions, but they generate income when I just have an hour to play and no more, which having a real job, and being exhausted when I get home, is a real consideration but for weekends.

I play for the excitement of being, well…

And getting away without getting caught. But at some point, being chased by the hunters loses its appeal. ISK piles up from nothing to use it on, and every corporation my old toon joined was chock full of, uhm, let’s just say unsavory types, even the ones that advertised family friendly, noob friendly, blah, blah, blah.

So, I can get really good at scouting things out, avoiding camps, getting away from hunters, and raking in a moderate amount of isk. The better I get at it, the less I have to spend, since there is nothing blown up to replace.

So, I have a growing number, representing fake money. The question of what else to do with it, however, is the thing. We are the content, and most of us are not very interesting. The game boils down to an isk-grind, even in pvp, for those of you that say you value it. When do you get it, where it’s fulfilling, as a pastime? Is it fulfilling to look for a solo battle, get pinned down for a time by bait, and then have everyone in the guys fleet take at least a shot at you to get on the killmail before they finally finish you off?

I’ve seen this happen many, many times, to players out in null, even if it’s a stupid miner or astero that they could pop, themselves. They dangle you over the coals, waiting until everyone gets a piece, and nevermind your time. The human being playing that toon? He doesn’t care. Your time is nothing to him. He can’t just take his reward and move on.

So, yes, I question this premise. It’s like asking ‘how do you get more people hooked on meth?’

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I can’t disagree with anything you have said. BUT! you have only described the game as it is. EVE’s appeal, as far as I see, is in that you can make the game what you want it to be. SO! what do you want it to be? How do you make it be that? Should you want it to be that? Is it even possible? Should it be possible? Why or why not?

The ultimate outcome that we (normal people) see in any game is victory. Success. Proficiency to the point that you can control, decide the outcome by your actions. You seem to have described a circumstance in which that is not yet the case.

To quote Spock, in that old series. ‘One man cannot summon the future.’

Trite, but true, and the more so, when all are socially networked and linked.

I can’t make this what I want it to be. So I try to deal with it as it is, and find some measure of enjoyment in it. Lately, that has been lacking. It’s not the fault of anyone but the content creators.

And in a sandbox, that’s us. I’m not that interesting. Asking me to create content… Well… Are you sure that’s a good idea? Are a lot of you sure you can do it? That’s one thing I liked about traditional games - they paid expert content creators to create content.

“Only Trump can go to North Korea” - Ancient Vulcan Proverb

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Try ‘Only Nixon could go to China,’ but I suspect you knew that. I’m not getting into Trumpisms, though. I’m just not. I don’t like him, but he’s our president, for now.

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Very good, but I’ll do you one better: “One more ship will make no difference in the here and now, but twenty-two years ago, one ship could have stopped this war before it started.” -Capt. Picard, “Yesterday’s Enterprise”, Star Trek: The Next Generation

Do you remember what the captain of yesterday’s Enterprise said?

We are tomorrow’s yesterday. Will you huddle here and now in safety and impotence? Or will you go back?

This is just a game, @Mayhaw_Morgan. I’m content to let it fail on its own merits, without any great exertion on my behalf, as if anything was real.

None of this is real. It’s entertaining, it’s amusing, but it’s just not important.

I know. :disappointed: It’s gonna get me into trouble. lol! I just figured he’s the modern Nixon I watched taht one PBS documentary about the Vietnam war recently and I just can’t get over the parallels between him and Nixon! Nixon was way before my time but I just can’t get over my observation.

It’s weird how our minds can work with association. A Spock quote in a full circle in my mind.

Well killing for no reason means reason has nothing to do with it.
People either worship it, use it to elevate their self-esteem, denigrate those who don’t like it.
or
say “big deal” and move on, never to return.

There’s always a reason. The reason is isk. It’s the yardstick of this game. The reason, partially, is also like you said, self-esteem.

It’s both. They make money to further enhance their esteem. That’s what the ‘skins’ are for. Do you, ever, look at the enemy’s ship, other than for tactical reasons, like in the case of a T3 Cruiser? I doubt it.

You glance at what information it provides. If it’s stock, you don’t care. If it’s blinged in the latest skin, you don’t care. Only the person flying the ship cares.

Because he looks at it more than anyone else. It’s a ‘selfie’ for the game. So, I sorta agree with you, but not entirely. It’s ego, but it’s also profit.

But, what then? That’s been my biggest question. When I play Skyrim, I have expert content creators. They created a game where I can either use the crafting skills, and make it easy mode, or not, and make it hard. I will, in either case, be subjected to unique dialogue and situations, that are telling a story.

We did that, back in the day on MU*'s, text-based role playing servers, some with an entire MUSHcode based system, and some with almost no code at all. Then the first graphical MMO came out.

Meridian 59 spelled the beginning of the end, code over roleplay. It seems to have culminated in code-based min-maxing, meta-gaming uselessness, not in Warcraft, but EVE Online.

This game, imo, may be the thing that finally makes people understand that human drive, initiative, and most importantly, self determination and self will, have a place. This game is coded so far more perfectly than we could ever do with HSpace integrations into TinyMUSH. There are no Roys, no Wizs, and no roleplay in your sandbox.

A mud/mush was a sandbox, too. But code took a backseat, and humans overruled it whenever plot demanded it. I see your ‘brave new world.’

I’ve tried it. It looks nice. It’s impressive. But it’s stifling, sterile, and hard to make fulfilling.

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Mining is actually something I’d consider part of the competitive PvP environment. About the only thing that really isn’t are missions. We could both run the same mission from the same agent at the same time.

No one? You’ve polled everyone? GTFO.

Only a useless PvPer spells it bEcause these days. Get with it will you.

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Damn, i always thought it was fun they wanted. I guess i need a couple of months in a reeducation camp.

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Massive shakeup of null aliances would be good, krabing isn’t good.

There could be some cool events like star in one system become red giant and then white dwarf, other space phenomenas happens in eve from time to time so the game feel alive

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I want to be a Dev just so I can screw with your game. Just because.

This could be done.

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I did not poolled anyone, gamers voted with their wallets :blush:

It is spelled P-O-L-L-E-D. Not “poolled”.

And since there are still people logging in I guess you are wrong again.

Congratulations being wrong twice.

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To thirsty man in the desert you can give three drops of water and say here you see there is water!!! But that’s just not enough to save him …
The same is the story of Eve and “people who are still loging into the game”
Simple as that :blush:

(One day when you grow up it will not be enough just to get a salary at the end of the month, it will matter and how much it is…)