How to get more people to play eve

New players are not going to know that the gates were shuffled around, only players that knew where they went before would know that something has changed.

Much like a previous suggestion about adding new areas, this only serves the interests of veteran players.

Iā€™m just doing a quick temperature check hereā€¦It seems that the PvP people in this thread want to turn Eve into an all out war game and others want to make things safer, at least in HS so that new players will stay, at least longer.

It is true that war is part of this game, but it is NOT a war game. If that were the case CCP could have saved thousands of coding hours by not having industry, research and exploration. They could simply have all basic and T2 ships and modules sold by NPC vendors and players could rat for ISK, meta and officer loot.

It was the industrial and research aspect that appealed to me and a drive to learn how to build everything in the game. This doesnā€™t make my opinions biased towards PvP, more i am speaking from experience that getting blasted for no other reason than padding zKill really puts new players off.

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Back in 2010 i was living in Jel (the system next to Ation). There was group of players who would organize a free fleet and just run random lvl4 missions. People would join and leave at any moment. This was fun and helpful because at that time i had too low money and skills to get proper ship and was unable to run these solo.

I understand that in last 10 years people grew scared of anyone around. You just look around yourself in RL and see it: everyone is locked into his or her smartphone and ā€œsocialā€ networks. They basically donā€™t exist outside of their little cage.
Maybe this is a reason why so called ā€œnew generation of playersā€ needs constant helping and protection from other players?

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The problem with your position is that data suggests that the players that are sticking around longer are the ones being killed illegally. And when ccp restrict pvp in hisec, player activity tends to go down.

EVE is a pvp game with a functioning economy. That doesnā€™t mean the industrials must be protected, it means industrialists need to learn to survive in the pvp environment as much as pvp players need to survive the economy.

You can mitigate the risk of pvp like you can mitigate the effects of the economy. But no one gets to truly eliminate the influence of either. Itā€™s a fundamental part of the pvp sandbox.

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Eve was almost like that in the beginning. PvP isnt just about guns, its everything.

Lol this thread is going strong

Eve has gotten a reputation for everyone being a backstabbing fink. I remember the first year our corp was formed, i made everyone in the corp a Rifter for Christmas. Then sent out a corp email telling everyone to take one from the hanger call ā€œMerry Christmasā€. A few people took theirs and someone stole the remaining 25 and quit the corp. Sadly too many people embrace the ā€œblame the victimā€ philosophy, which directly contradicts the ā€œjoin a corp and you will have funā€ mantra that keeps getting pushed

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For me, I see EVE revolves around resources and as things are stagnate right now with PLEX prices going through the roof, stations EVERYWHERE and Titans commonplace, there is only one answer:

Cut the availability of ore in halfā€¦heck drop it to 25% of current levels. Give people something to REALLY fight aboutā€¦

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I think it would not be even ā€œthe most hardcoreā€ players. Before even those will get tired of constant resetting of anything.

What you will end up with new players (who have nothing yet to lose anyway) and those who do not do anything serious in here.

At the end of the day you will end up here with people paying 15$ per month, and that is only what count :stuck_out_tongue:

As I understand it, this is not correct, and CCP has said so. IIRC it was an abuse of ā€œcorrelation does not imply causationā€ by a reporter.

If nothing else, thereā€™s clearly a post hoc ergo propter hoc issue, since everyone who stays will have been killed illegally.

Thereā€™s also clearly people making things up using the ā€˜think of the childrenā€™ argument to suit their purpose.

ā€˜pvp is the reason players arenā€™t sticking around. I know this because I donā€™t like pvpā€™.

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Resource wars were actually kinda cool. Abyssal deadspace is awesome. Mix both of them together and see what happens. Why not make it a battle royal? People love that stuff. It could be like the triglavian goldrush. Maybe the capsuleers could help finish building those monolithic capitals and lay the foundation for a massive invasion. Some people dont have 45 minutes to coordinate a fleet formup only to have the fc stand down. Some people cant play for 3-4 hours straight to do something ā€œmeaningfulā€. Real men fly frigates.

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I think I like where this could leadā€¦ if you start to mine the roid you get wooshed off into Abyssal space where thereā€™s all sorts of ā€˜expensive ore?ā€™ or other materials for industrial type uses which need to be harvested in X amount of time. Then when youā€™re done (assuming youā€™re done with time to spare), the out-gate drops you into 2nd room where another miner will enter but only 1 leaves! (or theyā€™re both fit entirely for max yield so time expires and everyone explodes).

Could work?

Regards,
Cypr3ss.

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Youā€™re getting a bit random. Throwing in a ā€œthink of the childrenā€ without context like that suggests youā€™ve run out of ideas /lol.

Similary that fake line about PvP. New players donā€™t leave because EVE has PvP.

EVE has less PvP than most games. Even back in its peak, there was a lot more PvP on a WoW PvP server than EVE, and most of it was just as one-sided. Of course EVEā€™s little snowflakes with their ā€œmarket PvPā€ have been denying this ā€œforeverā€, but they canā€™t change the facts.

But there are more facts. Real ones:

  1. EVE is fun for players who manage to get properly set up
  2. Itā€™s ridiculously difficult and time consuming to get set up in EVE. Even for players who donā€™t mind gorging on EVEā€™s ā€œP2Wā€ features, (SP injection and selling a lot of PLEX for ISK)
  3. The setup process is boring as well as slow.

I could write a longer list of course, but the rookie-haters wonā€™t even read this far before applying their ā€œtruthiness filterā€, and making up some random nonsense /sigh.

But even that short list suggests it would be worth setting aside the relentlessly negative and destructive ā€œbittervetā€ input, and actually considering how to make the startup/setup process faster and more fun.

For the bittervets, that means stop and think for a second when you see a rookie explaining why theyā€™re unhappy with EVE. Their input is important, but theyā€™re new to the game: their suggestions cannot take full account of EVE as a whole.

So why not stop trying to shut them down, and instead work on ways to achieve what they want without harming the parts of EVE they donā€™t fully understand.

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If a new player asks for help from a bitter-vet the vast majority will be as supportive as they can. Bitter-vets are NOT shutting down new players. We are by far the most effective tool in getting new players ā€˜set-upā€™. Because, like we keep trying to tell people a thousand times over, SP and ISK are not what give you power in new eden, it is man-power and game knowledgeā€¦both of which bitter-vets give freely.

Pot->kettle

These are NOT facts, or cite your source.

These are facts:

  • The vast majority of players stop playing after a couple hours before they are shot at.
  • After that the vast majority of players leave after a month, again without getting shot at.
  • The longest lasting players have been getting killed by other players.
  • Less than 1% of leavers cite ship loss as the reason for leaving.

Thatā€™s what Iā€™ve been doing in this thread and with you since you appeared on the forums. But you have many misconceptions about eve and itā€™s playerbase.

We all want new players to get ā€˜set-upā€™ in eve, but we have very different ideas about what set-up means. For you it seems to revolve around wealth, grinding and sp, which donā€™t really empower a new player nor get them interested in the game. For me itā€™s finding like minded players and engaging in the pvp sandbox, which are more empowering and proven to be more engaging.

The sooner you guys figure out that pushing players into a ā€˜grind for wealthā€™ mentality is responsible for eveā€™s low retention rate and that by far the best player retention comes from meeting up with other players and mixing ā– ā– ā– ā–  up, the sooner this thread can become productive.

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It is basically what CCP Ghosts research found (EVE Amsterdam presentation). People who play with others and die together have an absolutely astronomical retention rate.

The real poisen is to isolate new players and send them into the mining or mission running trap to ā€œget setupā€. That was proven to be completely detrimental to retention.

It is also worth nothing that things like ganking has been ruled out as cause for players quitting a long long time ago by CCPs investigations.

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To the considerable extent that EVE is a sandbox, bittervets shape the game.

  • Theyā€™ve been comprehensively failing to smooth the way for new players since ā€œforeverā€.
  • Theyā€™ve been energetic and effective and discouraging them though.

I get that some vets occasionally toss a few crumbs to newer players. But (with a few notable exceptions (Magic Bus Mike, EVE Uni, R vs B, ā€¦)) and some very unusual scenarios, they donā€™t put any effort into it, and they donā€™t address any of the key issues.

One example (among many I could use): why havenā€™t EVEā€™s supposedly combat-hungry PvPers made CODEā€™s extortion racket untenable?

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What are you talking about? Can you talk about an example?

You fundamentally misunderstand the key issues.

Itā€™s not wealth and sp! Itā€™s game knowledge and friends to fly with.

You mean like anti-gankers? Or the constant state of war against code?

Code are a group 1000 strong and have a wealth of game knowledge (guess what their retention rate is). And concord are so efficient that there isnā€™t much players can do during a gank.

What exactly do you expect?

I expect that vets will do whatever amuses them, regardless of any negative effects on others (including new players).

And I expect them to make up ego-boosting stories about how helpful they are, despite the indications that the little they do has no significant positive effect.

Of course this wouldnā€™t matter if EVE wasnā€™t mostly a sandbox. If is was a fully designed game, weā€™d look to CCP. But EVE, including both its new-player retention rate and CODE, is what the vets made it.

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