I think that you should look to yourself before accusing others of being unable to distinguish between true and false.
You might want to think about actually answering some of the questions that you’ve been asked based on your statements about Eve, your habit of deflecting them makes you look like a dishonest person.
TL;DR In your quest to flatter your own ego, you use a lot of words to say nothing of any particular value.
Ok, so now we are a step further and gankers are using citadels (you know there are other options I just listed) and now Citadels are not implemented properly for retaliation? So what should they change about Citadels that they are viable for retaliation, remind you, CODE. already ganks out of their very own Citadels.
And how should that work? The ganker loses the ship already, can’t bord another one for 15min and he can’t present you a target because the facpo will kill him if he stays for a few seconds in one place. A few minutes ago you said the NPCs should hunt them harder, how does that align with abilities of players to retaliate?
With the current citadel implementation, this would have little effect. So in order to make sense, then we would also have to talk about citadels. I totally agree, that citadel spamming in higsec should be much harder. However, making it harder to throw down a citadel, would also meet a lot of resistance from the highsec carebear community. So it is really not such an easy thing to just “fix”. There are many related factors, that makes it much more nuanced.
What prevents suicide ganking, should be isk, i.e. is it profitable to gank a target. This is, for the most part, an efficient counter measure, together with just not being afk. That being said, after having looked at CODE’s kb, I do seem to find a number of venture kills from new characters. Not sure if there has been a culture shift. I’m quite sure, ganking complete newbies has not always been CODE’s main activity. Maybe it was just variance and there have just been some bad apples the last days. Not going to pull all of CODE’s kb and analyse the kills. Going to leave that up to someone why really cares .
i’ll be honest at this point looking at what your writing id just make it a bannable offence; why?
Because you and i are both intelligent to know there are ways around this and to make it a more dynamic universe but where you see issues i see possibilities - except now, now all i see is you whining - so id just ban it and solve the whole thing in one fell swoop.
oh i do it too dont get me wrong but then often im attempting to debate with people who want more proof even when adequate proof is provided, and then even more proof… to the point where you cannot provide any more and even a blind person can see it… but they still wont admit it and still want to drone on and ask silly little questions they can figure out the answer too themselves…
I mean there are literally people on the forums that will argue with me about pvp, ships etc; despite never actually doing any pvp themselves…
this for example… i mean its like brexit isnt it, there is a vote; one side loses that vote because not a many people believe they are in the right…
years later theyre still trying to say theyre right and that if people voted now it would be different… is it cognitive dissonance? not sure if thats the right term tbvh.
Lol, I don’t see issues, I think the mechanic is pretty balanced and fine. You are the one who thinks it needs changes. The only reason I asked again and again whats next is that you come to the conclusion that you will never be satisfied and always will see this as “too easy” or broken until it is basically impossible… which worked and you actually admitted it, which I actually respect, not many would do so.
But I think we are at a point where we can just disagree and just for the future, why not simply ask for the removal of ganking so we all know what you actually want
TBH I’ve been accused of that myself when posting about avoiding unwanted PvP as a non PvP player. I won’t tell others how to shoot people in the face as I’m in no way qualified to; I will point them in the direction of people that are qualified.
My area of expertise is not getting shot in the face, by leveraging the same mechanics in order to tip the odds in my favour; silly people also tilt the odds in my favour, they’re far more likely to be targets.
All gankers should gain reasonable consequence for their actions, true piracy where a good amount of loot is more acceptable than the actions of a psycopath that destroys for fun and loses his own ship; thats just a lunatic and it stands to reason no empire would want that in their space.
Piratical gankers on the other hand have their uses…
But either way as it stands a ganking corp can do what it wants and avoid wardecks the same as miners, which is lunacy- ideally if miners want to mine in highsecv they should have to sign up for some sort of factional mining corp and pay a tithe in taxes…
Want me to fix the f~~~~g game pay me mudda fakkkaaasss; like i said, there are ways, none of them easy to write out in a one page essay which all know.
Forcing people to pvp when they dont want to will not get them engaged in a game, other concerns can be worked on and limited just like alphas do.
its a good example of how the mind of mobs works and so on, that they verify themselves and each other etc - you see it a lot on these forums.
In contrast the ED forums are actually helpful, insightful and not full of people trying to push their own agenda through each post by asking mundane questions they already know the answer too…
Or saying things liek ‘‘oo who touched you in the private place boohoo’’
honestly the children that reside within; probably why i start hurling insults at people tbh, not much point in actually conversing with them.
If the empires weren’t terrified of capsuleers they wouldn’t stand for gankers docking up, besides having a bunch of immortals with WMDs on hand is quite useful for the various ministries of ungentlemanly warfare that the empires use to surreptitiously wage war on each other.
Their not, how can they be when they get capsuleer militias to fight for them?
Theres no fix that cant be worked around somehow no matter how convoluted but people who say making it harder for people to do it wont solve anything why bother pretty much amounts to te same as crying when your being given ‘happy time’ in jail because they chose to rob some little old lady.
What we all know they are saying is however when we read between the lines is…
'‘waaa waaa [cries] dont stop this because this is the way i play, f~‘k 1000’s of other people and actual balance i want my cake and eat it’’
tru storie
for examp[le even fixing up some sort of proper bounty hunting contract system where players can kill a ‘‘n’er do well’’ repeatedly if and when caught (even in highsec) would be a good idea; but not for code - nothing is good for code except the ease of which they have it now.
It s really a totally biased opinion that is only really formed by people in code and their affiliates - an incredibly small minority that are abundantly vocal on the forums with biased opinions.
So do I get you right that you want to make ganking for no profit a bannable offense or do I misunderstand your position?
As it stands you don’t actually need a wardec to shoot gankers so you can make their corps eligible all you want, you just waste money on a wardec. And I’m not in favor of the changes which allowed regular corps to avoid wardecs, I think the wardec changes where a lazy hack that helped no one.
Just in highsec or in general? Because we already had some people complaining in this thread for getting killed ratting in null when they didn’t want to “PvP”.
Here’s a way to make bounties worthwhile;
stop faction police response to low security status players.
Criminal players tend to accumulate bounty. The bounty system pays out based on destroyed ship/pod value. Criminal players cannot stay in space long in highsec without getting tackled and attacked by increasing numbers of faction police.
This discourages them from entering highsec, especially in decent ships.
If we removed facpo response, we may see an increase in the volume of criminal players flying ships worth shooting at in highsec.
Though we won’t see as much of an increase as we would if neutral reps were still a thing.