How to get more people to play eve

not bannable just overtime on the same character more criminal and less easy to move around; over time it should effect the IP also; psychopaths running around freely are rarely good for anything.

a ground breakingly utterly ■■■■ ‘‘fix’’ that basically turned something people could have fun with into a structure grind.

There should of course be limits, 20 orcas in one belt in the heart of the caldari empire seems a bit strong; i have no idea how one would fix that without spending a month or two looking at it - i have no interest tbvh.
I have however seen complaints about diamond rats mining everything… but poor citadel mechanics means people can mine on moons… in undeck…^%$&£$%^£^&% its a f~~king joke tbvh.

As for uedama/sivala/niarja and other places of interest i think the game should sit up and take an interest and turn it to an actual moving storyline in some way, and not just words but something moving, working, something alive.

Like NEWS IN!! CODE bnned from caldari/wyrkomi stations in XXXX leaders in talk in how to deal with menace…

create events, turn it into something more fun than people whining on forums ermigerd my shitfit procrer got blowed up be code…

Sooooo…

“Exploiting” is the new “content gameplay”?

No problem with that?

WOW

Simply ban anything bigger than barges from high…nothing different like it was done with combat ships…

Really flagging this?

Well that was inevitable.

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If it’s not against the rules, it’s allowed until CCP say otherwise; that is the beauty of the sandbox. Eve being a sandbox, with landmines.

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Easy to make EVE easy. CCP should release an official manual and improve beginner tutorials.

Once you learn the basic, EVE become straightforward. Still a lot to learn but a much, much, much smoother learning curve.

So a crime is no crime until you get caught?
For this is exactly the thinking schematic used here…

If you can ADMIT that something is wrong and you do it anyway you are DOING wrong regardless what ccp has said or will say in the future…

There is no dicussion needed about this…

At least for reasonable people…

Crime is determined by the rules or laws of the culture they take place in.

In real life there are many laws and rules that label various activities and actions as criminal; if you take part in such activities you commit a crime and risk severe consequences.

For the most part the same is true of Eve, there are activities and actions that CCP consider to be crimes in the sense that CCP are the people that get to say what crime is, and there are severe consequences for taking part in them. The difference is that the list of criminal activities is very short, mostly involving breaking the rules regarding RMT and associated activities.

Some of the stuff that would be considered criminal outside of Eve is allowed, but with ingame consequences in line with the lore and reputation of Eve.

An example would be that I am allowed to shoot you in the face, in hisec, for any or no reason; if I am prepared to pay the price in the form of inconvenience caused by the ingame consequences.

For this is exactly the thinking schematic used here…

I think you’re confused by the difference between actual RL crime and stuff labelled as crime in a game, for gameplay purposes, yet explicitly allowed because CCP deliberately baked it into the original design concept.

If you can ADMIT that something is wrong and you do it anyway you are DOING wrong regardless what ccp has said or will say in the future…

How is it wrong if it’s allowed by the rules, and a core concept of the game?

If I take the ball off you in a game of football is it wrong of me to do so, despite it being allowed by the rules, and one of the core concepts of the game?

There is no dicussion needed about this…

That you think this is exactly why there MUST be discussion, on many subjects.

At least for reasonable people…

You’re not reasonable people; and I’m most amused that you seem to think so.

You, my friend, need to get out more, more so if your forum personality is any kind of reflection on your real one.

That said I’d love to see you pull your forum crap in real life; I’d lay good odds on someone having to be stopped from beating the crap out of you within 20 minutes.

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A manual would be difficult, and history has shown that players are far better at maintaining such a thing.

The official wiki was always outdated and eventually shuttered, the Eve Uni wiki is much more comprehensive and maintained.

I think CCP would love to point people at it, and other player resources of that nature, but it could be seen as official endorsement of a player organisation and that’s a big nope in their book.

I’m right with you on the tutorials, but beyond teaching the basics of the basics, how do you approach a tutorial when most of the most dangerous things in the game are other players using the mechanics in inventive ways.

I liken the tutorial to learning to drive, you learn the basics, pass the test and venture off into the yonder and explore the potential of your new found freedom.

Only WHEN you venture off and explore do you learn to drive, and you continue to do so for the rest of your life.

No idea why you think that is hard for a company to keep an update manual when individuals already created in the past lengthy manuals

There is a huge difference between “cannot do” and “do not want to do”.

Also what inventive ways, even youtube tutorials use pretty standard practices and techniques. Quite the contrary the game is so restrictive that it had to resort to nerfing Gilla. I have yet to see something a player did that blow my mind away and that is not goal of a manual anyway.

The manual is there to explain how something works and not how you can use it or take advantage of it or work around it. Its arguing that a Photoshop manual should teach you how to be a good artist.

Your car analogy is terrible, because driving a car is not remotely as complex. But even in the case of a car it comes with manuals and there manuals at least in my country to read to learn about the tons of signs on the road.

Why people so bother playing something so confusing with zero direction and such a bad quality tutorials ?

I have personal experience of a player that gave up because he could not stand having to ask a ton of question to learn the basics and I cannot blame him. I do not mind asking questions and learning from experience, I am coder so EVE is a walk in the park , complexity wise, for me. But not that many people are like that. So play too have fun and learn step by step and EVE is just terrible in that department.

The way I see it, the tutorial needs to inform new players that ganking, scamming and destruction is an acceptable and normal part of eve.

For example, during the tutorial, through some story narrative, some NPC scams you out of ISK. Could be done with issuing an npc contract, which the player has to accept to finish the quest. Then you have some end screen with the NPC laughing in our face, cause we bought a contract with an undervalued item. Obviously, another part of the tutorial could earn you back that ISK again, teaching you that scamming happen but ISK can just be earned back and nothing to be salty about.

Another example, is just conditioning players more to losing ships. As far as I remember, there are only 2 times ships are lost in the tutorial. This should be bumped up and contain some narrative, that teaches players that ship losses happen and is not a bad thing. Ships are just tools after all.

These are just some examples off the top of my head. I’m sure one can create an interesting tutorial that properly explains eve’s nature and how losses are part of eve. We have been conditioned to think of losses as a bad thing from other games. In eve, they are just part of the experience and should just be shrugged off if they happen.

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Exactly my point.

I’ve suggested similar myself, but being an evil git, one of my suggestions was 2 newbies from opposing factions with the same objective, in the same deadspace; as with the other missions in the tutorial where you’re meant to explode a ship is provided.

Whether they duke it out or figure out a deal is up to them

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They must change the HUD and modules icons appearance. They are very outdated.

I want my magic suitcase back.

Dammit.

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That is also an approach. As I said, the examples above were just what first came into my mind.

I’m sure one can construct a really engaging and fun tutorial experience. Which is why sometimes, I scratch my head in total confusion that CCP thought the current tutorial and career missions were an acceptable NPE.

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Heh this was basically my very first experience of Eve; 3 trails and 1 ragequit later I finally got it.

Also, this.

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At least they should teach new players to use the current UI.

A recent example of a weird CCP solution, is how they chose to address confusion regarding new players buying skills.

New pilots are often confused by having to use the market to buy a new skill to train. The system is difficult to understand and requiring knowledge of a secondary system – the market – to be able to set up a solid skill plan during the first steps of their new life as a capsuleer.

Instead of teaching people to use the market, they instead made a “hacky” solution by just removing the interaction with the market UI all together. That doesn’t really solve peoples confusion with the market UI, does it? I suppose CCP figured, that a mission with “Go buy a tracking computer, you can figure out the details on your own” was enough to explain their market interface.

Again, sometimes I’m at a complete loss on CCP’s view of the NPE. It is as if, none of them have sit down and actually played through it. Maybe it’s just way too hard to actually fix. Who knows at this point.

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Malcanis’ law in action, it does a disservice to newbies, and an advantage to those of us that have low SP alts and know what skills to train for their specialisation.

You, Mo and me thrice.
It was part of EVE’s culture and a vital experience for everyone.

The game is just not a pvp game the game requires pve to be able to pvp no matter how you dress it up. Also the title of the post is how to keep new players playing.

The ganking of solo ships be it the said person is in a vni or a vexor to a shuttle is what is stagnating the game and to the poster saying good riddance to losing players just shows the issues eve has with its players. Ganking be it from a station or a load of overkill ships hitting any solo ships on gates it dont matter how good of an attention you have you will get ganked by them that just sit all day long meaning new players quit its simple logic.
Any pvp game needs its pve to be strong to be able to become pvp unless you are suggesting eve is just a p2w game?
Why do you think these players overkill one ship? Maybe because they have nothing else to go for as most of the game is made of alts because of these issues and new player retention being a big issue.
The game is built off the back of pve so cut the crap syaing that its just a pvp game etc saying pve is not what this game is about is rubbish 70-80% about this game is pve otherwise you all would be flying around in venture which may i add is built/made for PVE.
I swear its idiots like yourself who said good riddance and the ones who say its a pvp game are the ones killing the game.

I was lucky in a way - I’d seen my brother and a friend of his play the game before I started and got some pointers from them - was amusing in a way as I started the game after seeing my brother play with the intention of flying dreads in wormholes and there I was logging in in a little starter ship and little idea what I was doing or just how much time and effort my starting goal actually was.

I’d never played an MMO when I first tried Eve, I mainly played RTS matches with friends.

Eve has nothing new in the dirty tricks department when you’ve played AoE with friends who are devious.