The issue, my friends; is not so much that safety is a real issue from a pvpers pov but it is an issue when we are dealing with a player made economy - in which case points should be made to reduce the impact of non pvp activities onto the rest of the economy.
Case in point if people can mine veld and not risk any kind of loss in highsec this can have a detrimental effect on the game itself for a variety of reasons.
I dont think you really need to be an economist to realise this, and it would also be unfair to assume that one player with one toon would have that much of an effect - it would be the players with āa butt loadā of toons.
Example 2 is structure based wardecks; these are restrictive - incredibly so, now ideally those who wish to deck need a structure and both sides need a force that can kill or defend one - this rules out new players, it is really in many ways a very linear system that restricts structures and wars in eve to a few people.
Rather than (for example) having it scale with skillpoints which would not only create a more even playing field it would also create a more healthy mercenary āmarketā where its not just the same 4 corps asking for billions but also niche solo or low sp players; and yes a nub corp could dec another nub corp over mining rights without the need to anchor a 600mil structure and then have the sp AND isk to actually be able to defend or attack it. (i dont have the space here to flesh that out)
So, having said that there needs to be a line and at some point even if you do not want to pvp, if you want to take part in bigger operations then you have to cross that line and be open to being attacked in several ānormalā ways (not ganked). A prime example would be if you want to make capitals currently you have to do it in low sec +, if you want to make supers then you need sov; i believe there should be hmmā¦ restrictions made to aspects of highsec and corps and anchoring structures that dont effect the little guy, but does effect the conglomerates so to speak.
I also believe that no corp should be wholly invincible from wardeck but again, restrictions put in place that help to avoid it being unnecessarily one sided.
In short i believe fully there should be some sort of balance here that spreads out to nullsec even going as far as to say that nullsec should indeed have restrictions on items like local chats, anomalies and so on - now that sounds like restrictions but they neednāt seem or feel like such; for example if in sov null ratting was more akin to fobās and incursions that scale with the size of the alliance or activity, not warpable anomalies that mean people never leave the system (this too is what causes the real issues talked about with afk cloakers though people dont seem to realise it)
I dont believe EvE is what you would call a true sandbox as the npcās and content actually make it less like a sandbox and more like a linear game wher basically all the pve stuff is the same, static, dull and grindy experience.
In short, what we have had so far is more akin to fansy the bards escapades, this sort of behaviour is inherent in humans and put simply if you dont want the few ruining it for the many, if you want it to be fun for all; then you have to have it designed a certain way - and if, over time that way becomes abused, than that too needs to be adjusted; sooner rather than later.