How to get more people to play eve

More Scarcity and difficulty to capitalize on large resources/territory over long periods of time.

More Chaos and fight over territory.

Make the News.

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Support and develop this idea

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Very good. We need this absolutely

This idea with wh is something we can develope together with How to get more people to play eve

Remove local from null sec!! :smile:
Remove it!!

Local in High sec makes sense! Empire is taking care of the infrastructure needed for local.

In null secā€¦ unlawful spaceā€¦ only carebears need local!
Why do we have D-scan?

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A delayed nullsec local would be a more middleground move,

Wh space already has no local.

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Remove local chat from nullsec is a very good idea.

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Stability of the rotes and systems security is the core the whole sandbox is build around. If you create your own little home you do not want it to become a car or a prison. But what we defenetly need is extra FW low sec systems between high sec imperials. So you can not go from Amarr to Jita without entering WH or low sec.
And make Jita low sec, finally.

That would ruin long time effort of players, who invested into skills and materials for T2 research.

Enhancing low sec PvE (mining) in hope, that it will create more PvP content is not the way to improve game, IMHO. Low sec is not for PvE.

Why? PvP balance is a developer nightmare as it is now , already.

Market PvP is a form of PvP. Do not kill it, please.

So no one will use them? Null sec life move to few NPC stations left there?

That will make people PvP less, much lessā€¦

We already have WH, please do not mix diferent sandbox sections :wink:

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Can be! I totally understand the arguement about wormholes.

But it bothers me so much, that we have such a thing in null sec as local.
All u really need to stay safe is localā€¦
Neutral in system! Boom dock up! Done!
Its basically a hack! Makes the game so damn boring!!
It should be all about you and your spaceship managing skills! D-Scan \ Radar what ever!

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Remove ā€œcarebearā€ from the vocabulary of EVE bittervets.

EVE may never see a beginner for whom EVE is their first online game. Most beginners will have been through the ā€œhazingā€ process at least once long before they start EVE. Many wonā€™t accept too much of it.

The gratuitous insults are very effective in ā€œadding more straws to the camels backā€. New players see them and understand them. And they notice that experienced players almost never push back.

Why invest personal time on an MMO where the experienced players openly express their dislike for beginners? Why play a game that claims to be a sandbox with a crucial economic element, where ā€œcarebearā€ is used as an insult by anyone?

Especially when the real winners (whiners?) of EVE PvE are the PLEX buyers /lol.

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I still think the way you reacted is exactly why this needs to change, we need to be pushed and as I said this is hard to accept but it will make eve a harsh world where you NEED to move to survive.

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You do it once, you do it twiceā€¦ After that you stay in space but start spamming D-Scan button. If you are not a bot, of cause. It really sucks to be interrupted over and over again, so you just adapt and keep doing business. And if bot got docked all the time it is just for good of the game.
Not mentioning AFK cloakersā€¦

Rehaul the boring PvE, especially the parts that newbies experience.

I knowā€¦ Making a game fun to play is such a radical idea.

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all screaming kids building towers into the sky while they grab moms credit card and get the latest dance move. you want these kids playing EVE, no thanks.

kids stay interested in one game for no more than a few months or until their mates stop playing it. :eyes: or moms credit card dries up.

having millions playing at the same time is not happening anytime soon, it canā€™t be done, unless you suggest they make more than one universe and again i canā€™t see CCP doing that.

EVE has done really well over the years without hundreds of millions playing the game.
how do you get more people playing EVE is not the problem, getting them to stick around is.
but it seems this generation of gamers wants everything handed to them on a silver plate and yesterday which goes against what EVE is.

CCP have done wonders with the new player experience, they made it pretty easy to get up and running in the game, theyā€™ve made the enterance into the game more than easy (alpha accounts)

itā€™s never been better for the new player, so who is it upto that these new players are retained?

yup, itā€™s up to CCP. i can and have helped new players, this is something we all do in EVE and it seems the faster they get into a group and die a few times the higher the chances of them sticking around.

i can never understand why people compare games to eachother that are in no way remotely the same.

The only problem with removing local from nul is cloaky guys being able to get close without being detected, which is ez to fix.

2 Prong change:

Remove local from Nullsec

Add Cloaked shipā€™s to d-scan (cloaked shipā€™s are still there they are just refracting light a none light based signal will still bounce off it)

An improved D-scan to make it more functional and powerful when used with lotā€™s of skill + some upgrade modules to make scanning quicker/more accurate give some faint clueā€™s to general direction maybe an approximation of distance not accurate but could be more accurate with skillā€™s module upgrades and so on, local is way to easy to use as an intelligence tool.

xxxTRUSTxxx

The reference to Fortnite is intended to remind players of several things:

  • Gamers who want online PvP have many options available
  • EVE wonā€™t find it easy to attract PvP combat specialists, since by current standards EVE has very little combat
  • Balanced PvP is much more popular than one-sided PvP

For players like yourself, who donā€™t want ā€œthat kind of beginnerā€ none of those points matter.

Pearl Abyss may not agree with you.

BTW - Your ā€œnew player experienceā€ comments are correct compared to earlier versions of EVE, but ā€œbetterā€ and ā€œgood enough in 2019ā€ arenā€™t the same thing.

EVEā€™s new player retention rate isnā€™t good. There are many obvious areas for improvement. Some could be done relatively cheaply.

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Itā€™s actually worse these days as CCP has introduced more variables of volatility, but hey, statistics are so handy to deliver desired results by predefining conditions ā€¦

Then again, on a venture level CCPā€™s management has made abundantly clear that they arenā€™t interested in plugging the hole - in spite of product level still thinking that they are.

But hey, itā€™s not like there isnā€™t established track record in product level purposely being (mis)guided in their thinking by CCPā€™s management ā€¦

Truth be told, yes, there are many obvious areas for improvement and consideration. But that concept on its own is neither venture priority nor part of strategic vision. Which is a shame, with asset sweating and minimum product viability as cornerstones during transition / acquisition policy all those customer debates are wasted.

Zachri

I donā€™t know how much EVEā€™s past actually matters now.

I CBA looking closely at it, and maybe I have some numbers wrong, but it seems odd that anyone would pay USD 400 million for EVE as a ā€œgoing concernā€. There doesnā€™t seem to be enough revenue, nor anything else (cash, property, other games) that can be monetized.

If thatā€™s correct, Pearl Abyss have a plan. Of course thereā€™s no point trying to figure out what it is - the PR version will be announced soon enough ā€¦

ā€¦ but if it involves getting a lot of Korean customers on board fast, youā€™d expect:

  1. A complete rework of the process for turning first-time players into regular subscribers
  2. Provision of something obviously interesting and actually available for players to look forward to

(1) is a mess in so any ways itā€™s barely worth discussion. But on the plus side, anything so bad can readily be improved. All we need to hope is that Pearl Abyss use their own experience of this area of gaming, and donā€™t listen to CCP or EVE vets

Hopefully (2) involves playing to EVEā€™s strength. Iā€™d say strengths, but apart from structural characteristics (set in space, technically functional) it has only one: occasional large battles.

I hope Pearl Abyss will set aside the ā€œemergent behavior trickā€ and start to design EVE , moving it in the direction of large conflicts and large battles. I think itā€™s possible. I just hope Pearl Abyss is up to it.

And yet after all the discussions over all the time in the next release of Eve you will actually get some skins, bug fixes and more skins,ā€¦ oh did I mention skins.

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I believe that would be: the more a feature is intended to benefit weaker players, the greater the potential exploitation by stronger players. (Something like that.)

The way ā€œaroundā€ that is to approach a more real world balance in-game with respect to destruction. If noobs can destroy veteran playersā€™ ships and structures, the risk equalizes for both parties and by virtue of sheer numbers and pursuit of ā€œgameā€, the noobs will be able to make some headway against the veteransā€™ skill and entrenchment. The answer is to improve the lethality of [new] players against [old] players. That is how you overcome Malcanisā€™ law. Why do you think America hasnā€™t stagnated yet, after almost 250 years.

How you improve that lethality is another matter.