You can’t say that without a control group. And, no, the people who don’t join a group and quit are not a control group. They are a DIFFERENT group, but think of it like this: two groups of people go to Chicago. One group all goes to the Sears tower and takes a picture at the top. The other group all gets shot. So, what do we know?
Rare I post here, but Tipa’s post is pretty much spot on. the game needs massive change and quickly - not glacial pace of change things seem to go at right now.
I’d add a few other things like a line of new ships that emphasise racial flavour, and some large shakeups of industry - specifically some new resources to fight over or some extreme scarcity of existing resources and slowing of production to make losing ships actually matter again.
Except that null sec IS claimed by the empires. Notice all those stargates. The ones obviously built by the empires. Just because they don’t actively police it doesn’t mean they don’t oversee it.
Why do you think you have to pay sov bills.
According to lore, it’s the stargates that provide local. Which is why WHs don’t have an automatically populated local.
Exactly my point. Null sec, even sov-null is claimed by the empires and monitored by concord even if they don’t actively patrol or enforce anything there.
Paying the sov bill just buys you a degree of control over the space (and likely goes to maintain the gates and the monitoring local included for concord.)
Kind of like a native reserve in the real world. The tribes may have a degree of sovereignty on their lands. And the police don’t generally enforce or interfere there. But it is still owned by the larger country.
I don’t know what kinds of major change would need to happen but I do know this much: the game really sells itself. Right now the community and the word-of-mouth about the game is in a rut; people take every liberty at the CSM, say the game is dead/dying (always has been) slam the devs, you name it. It’s like they have a bigger public relations problem than a marketing one. The game is gorgeous and has run very well since I’ve come back. CCP Guard leaving us is hopefully something we don’t need to read much further into other than he wants to move onto something else, rather than another pin on the board for CCP dying.
I can’t really say what would fix Eve or nullsec or any other. If the sandbox moniker holds any truth, then nullsec is perfectly fine because the powers in charge are happy with the status-quo of injecting themselves into Rorquals and running sites all day, every day. Nullsec is conquered. Settled.
I dunno man I’m but a simple Nation Warrior.
remove cyno from low sec!
make us dream with aether!
This is very true.
CCP is adding one-button-press buying for skill books so people do not need to spend time visiting other systems to buy it. And you want to add unnecessary muse clicks to every player instead?
Take a note: not every new player is called carebear and not every carebear is new player.
That’s the point, “carebears” are those players who negate the sandbox, and demand to play the game like a single-player game. Or in other words, the sandbox benefits should only apply to their own play style not for other players.
A substantial portion of the multiplayer sandbox is:
- other kids kicking sand on you.
- other kids stomping your sand castle.
For those of us who consider this a multiplayer sandbox, these are implied.
We are perpetually horrified by those who show up, hoard sand, and scream bloody murder when we try to “share” by playing in the same sand.
Because it’s you sand… and you want us to leave you alone so you can hoard sand.
Why can’t we all play here?
oh you mean like the game is nothing like EVE, the player base is nothing like EVE’s, the game is infact completely a different game aimed at a completely different client.
for players like myself? lol you speak like you know me, no i do not want kids playing EVE that have zero interest in a game that’s not easy to play and expects you to use your brain. they’d bring nothing but a short burst of cash and leave crying like the children they are.
retention in this game is far better than most games out there, not many games have lastest as long as EVE, but here we are and your examples , both of them will probably
be dead games within the next 5 years.
i have no idea what you mean, EVE is a far better game than 99% of the crap out there. if you mean to be like fortshite, no thanks.
Interesting responses.
This thread is about getting more people to play EVE. Part of that must be related to getting more new players to “try and stay” than the current “sandbox” approach attracts and keeps.
Old-school EVE treated new players as consumables. It worked well too. Most didn’t stay.
Is it really wise to continue with the same mindset and practices?
Old school eve treated players as players. That came with the incomparable complexity of actually playing with and against other players.
New school eve treats players as participants at a hoarding competition, loading us up with non-interactive solo play in the fields of repetative mindless activities.
The hardness of the game should not be construed as “mistreatment”… it was hard because it was a worthy challenge.
Almost surely not. After all if it were simple (and sure) then why is CCP not doing it and increasing their profitability?
Lets take a complex question and render it down into simple (simplistic) stuff that almost surely won’t work.
EVE’s game play is not simply by human design (yes of course the devs designed the game, but they do not design what the players do), but much more so by human action. Look at some of the stuff that has made the news (and especially not just gaming news) it is stuff that is clearly more by human action than by human design–i.e. CCP almost surely could not have brought it about by design.
This. How do you stop a veteran from creating a new character and taking advantage of the new stuff?
Malcanis answered this question quite awhile ago. Stop trying to make the game better for new players (or any subset of players) and just make the game better. Of course, that latter one is easier said than done.
Make better game than it is now.
Carebear is an attitude, not a playstyle and not commonly applied to newbies.
Noobs on the other hand…
Carebear is a word.