Maybe, or maybe he was trying to keep them further away to not scare the locals. He was not scared to commit to try and get a target.
Many times I see with eyes a big fleet and they will stay just 1 jump behind bait or tackle and then wonder why they don’t get anything. Durrr - we can see their big ass fleet close so we don’t take it. If they weren’t so afraid to lose something they could have had us committed and gotten us all.
But if they had held back a little so we wouldn’t see them there then we might take the bait. Sure the bait or tackle might die but that sometimes is the cost to get the party started and get a whole fleet. A lot of times when we roam we have to send bait or tackle several jumps ahead or their eyes would see us. Then we even slow play it and let the “stronger” enemy get some friends to join in getting on the kill of our tackle or bait.
True it’s a risk but otherwise the locals would just run away or upship way heavier. Sometimes the bait or tackle dies before we get our fleet there. A lot of the time it’s either that or no chance of a fight at all.
Too many players in Eve get noobs in the mindset that any loss is bad. They are afraid to lose anything whatsoever and with that mindset they lose out on opportunities.
I have been in fleets hunting and have this happen to us too. It was before ceptors were nullified too, so I did actually catch him and kill him and prevented him from getting on something. For me I took that 1v1 with the same ship type against a player who had done more 1v1 as me as a real fight (the Thrasher vs Thrasher fight), maybe I am wrong, but it was what I deemed to be proof that I got Eve PvP.
Probably even less. Even in a 1v1 in fw the new player is most likely to face pirate/faction frigs piloted by players with more experience.
And that kind of experience isn’t unique to eve. Their best bet is to join with other players. Not only for theie success rate, but they will also learn faster under the guidance of a vet.
9. Use of kill reports & chatlogs to troll & flame is prohibited.
Pilots are permitted to post chatlogs and kill reports on the EVE Online forums if it adds to and is relevant to ongoing discussion, however this may not be done to flame, troll, insult, shame or bait other corporations other pilots.
Sounds like the Venture pilot won the ISK fight then. Good job teaching him how to have fun!
And yes, that still qualifies as a ‘real fight’ to me.
It is clear to me that you have an idea of what a ‘real fight’ is, and it’s also clear it is something different from my idea of a real fight. I still don’t know what your definition is though.
All those limited time offers, login campaigns, free stuff etc. might put new players off… my first thought when I see this is “p2w mmo at end of life”. Wouldn’t start playing if it was like this couple years ago.
Campaigns are good when they are rare. If something is running 24/7 (daily login and “kill 5 npc’s” to get SP) people get used to free stuff and don’t see it like anything special anymore. Then you need to add more free stuff on top of that… and you end up with event clutter and that cheap/ EOL game feel
Oh I agree that CCP has been more aggressive in their marketing/money making attempts. Instead of spending time making great new content people want to pay for they are focusing super hard on simple “balancing” and calling it an expansion while pushing these “packs”, expert systems, etc hard on noobs. The game is going towards total milk mode. Making money isn’t of itself bad but my feeling is if you make a great product people will buy it. The way they are pushing, it seems less like they want to make a great product that people want to stay for and more like they want to squeeze as much $ as they can out of someone before they quit. Their target audience has changed to focus hard on the swipe credit card to get ahead crowd. Making things harder like scarcity pushes that agenda further. The harder the grind they think more people will swipe the card to avoid it.
The comment you replied to was mainly to illustrate the new player retention issue isn’t a “SP is unavailable” issue. SP flows like water these days and “catching up” has never been easier. Although I believe personally that “catching up” is simply psychological because even with all my sp my #1 ship is the slicer which a noob could match me sp wise in no time. A V in a skill is still a V no matter how old you are. So really it’s about experience which is what takes time. Not SP.
You would be surprised how true that is. He sanded through one of the new quarter panels and had to weld a new one in again all because he was trying to fix something that was not broken.
In my humble opinion it might be a good idea to separate highsec into pvp blocs. Each faction has it’s own bloc reminiscent of nullsec and arbitrary goals are given to members of that respective faction. This would also include pvp activities from small scale to large scale fleet oriented activities. In these activities you do not lose your ship or its fittings however, but instead simply incur repair costs.
This would promote pvp early on and allow newer players to get into a safer version of pvp at the start. Albion Online does this with its respective faction pvp system in yellow zones at least and it likely brings more players into this activity. You could earn faction points for participating in these fleets and buy cosmetics, skill points, accelerators, etc. This could also include PVE activites like industry and mining where players donate ships with fittings, ore, or whatever towards their factions so they have fittings to use perhaps. That way everyone gets to participate and feel like part of their respective team.
When I see the term ‘Real Fight’, I’m thinking it’s a pretty equal matched fight between 2 or more players where anybody can win, whether it’s due to taking advantage of a mistake by the opponent or just by having a little bit better skill level and or ship attributes.
I definitely don’t equate a combat ship doing a suicide gank on a mining ship as a real fight. In fact in most cases I wouldn’t even call that a fight since most mining ships don’t even have weapons to use. Also the whole point of a suicide gank is that it’s a unexpected attack that’s done very quickly.
It’s just bullying for the most part masquerading as emergent content which is sad. It’s one thing to pop a ship with a hugely expensive fit or inventory, and another to just pop defenseless people who you know have no chance at fighting back and you’re not even doing it for the income.
The Captain Obvious answer is. Show 20% of the love for missions as EVE did for DUST 514, Valkyrie, Captains Quarters, World of Darkness tie in! EVE ONLINE has forgotten people play MMO’s for content. As a 55 y/o adult with adult responsibilities and BOATLOAD of real life boss’s! Never will I understand why missions are so static and predictable. I want content and variety on my time schedule, not a groups! If I was in charge I would have a randomizer for encounters, and even throw once in a great while unique sites. ORE, GAS, Wormholes. Been out since January. Scarcity chase me away. Made my mundane exitance even more mundane! I also have no idea why the CSM concept cannot have a up or down vote if it exists. Oh well. OOTP22 is cheap and blast.
I have had some decent PvP fights in Eve, but to be blunt I had three PvE events that were as good and perhaps better.
Orca / Skiff. I had a break came back to the game, thought I would get back into the game slowly with a bit of mining. Warped to asteroid belt, Diamond rats, mining warps out incomes rescue fleet. When you have done PvP you know that the only way to get out is remove the point in some way. There were several ships that were pointing my ships. The Orca was fit to withstand ganks, and had shield boost and remote shield repping ability, only issue was cap. So it became a simple race between me and their tackle. I warped both out with 20% shield on the SKiff and 30% on the Orca. It was fun.
I went into the lower level conduits with a friend, we had worked out that we could do this with the SOE BS and a Leshak, my friend was in a Vindy. As the final wave came in one of the roaming fleets came in too. And it was a real fight to survive. We had to remove the real damage against the SOE BS which was taking the brunt of the attack and it was going down. At low armour we reduced the pressure enough for reps to hold and then we cleaned up the site, but it was really intense.
I was mucking about with my two main PvP characters with a diamond fleet, Dracvlad in a Wolf set with resists against Blood Raider damage, and a Zealot with AB and good repping ability, the trick was to pull the tackle off enough to take them out then take the rest of the fleet down, it involved skirmish type play and was rather fun and risky.
PVE can be fun in Eve, it has to have the real risk of losing the ships. There is a level 4 mission the one with opposing pirate factions, there is one gate where if you bring in a second ship everything activates and piles in on the second ship. That can be a real scary fight if you are not ready for it, one of my friends lost a Paladin to this years ago.
Why less than 6 months? I don’t understand why people bring the desperate, rat-race, gotta-get-ahead grind attitude of RL into a computer game. It’s a game! It’s just distraction from RL. Nobody at your school or your job or at the grocery store where you shop cares about your 50 mil or 500 mil skill points.
But, whatever. It’s a sandbox, and all of us should feel free to play in whatever way we wish. I did not train any new skills on my main character for over a month, simply because I could not decide what would be most useful. But that’s just me.