Howling Interdictors Update - Now Live on Singularity for Testing

usefull if ur fighting kitey gangs tho give u a few seconds to pick off 1 or 2 u wouldent just use it all the time sounds fun tbh

Iā€™m just mad you guys have seen fit to do a balance pass on interceptors that doesnā€™t include removal of nullification from fleet inties. Have you not noticed that nullification is so OP that weā€™ve all developed ā€œcombatā€ interceptor doctrines based on non-combat interceptor hulls? People are literally doing DPS fleets of Aresā€¦ thatā€™s how valuable they consider nullification to be. And outside combat? Nullified ceptors are practically the only ships that still use stargates in nullsec. A better halloween present wouldā€™ve been to shoot nullified inties in the back of the head.

As far as combat ceptors are concerned: I donā€™t think they need a buff so much as the rest of the ship meta needs sorting out. The prop overheat bonus is of marginal utility. You only get like two or three overheat cycles on a small MWD before it burns out, so how much of a difference is it really going to make? A way cooler trick (especially given combat inties role as DPS ships) would be a universal module heat reduction bonus and/or active tanking bonus-- let people fly them like a Hecate: zoom in, overheat everything, hope for the best. It would be interesting to have a frigate that could be overheated for more than a few seconds. A prop overheat speed increase that can be used for like 10 seconds is not going to give any meaningful new abilities to combat inties IMHO: theyā€™re still going to get eaten alive byā€¦ well basically any other ship in the game. Combat inties are obsolete because the larger targets they were meant to be effective against have gone extinct, and the size-comparable ships (other frigates) they used to be able to out-DPS have all had their damage and tank buffed to hell. Back in the day, when I could run down somebodyā€™s sniping battleship, pop into a close orbit, and DPS it down? Sure-- combat inties were fine. When T1 frigates were super fragile and did no damage? Yeah, you could hunt them down. But today I feel like hostile gangs are full of T3Ds and assault frigates that will smoke combat inties. How are you gonna tackle a jackdaw fleet? How you gonna run down a Retribution or Jag or Wolf or even a humble RLML Caracal? Are you gonna speedtank anything in a game where nobody flies ships bigger than a cruiser? I donā€™t think so. Combat inties are just an obsolete concept that has been left in the dust by the overpowered small-ship meta.

Dictors: I canā€™t comment on the Heretic because I never fly them.

Eris changes look like a step in the right direction (mostly just the increased CPU-- half my lows are usually co-procs on the Eris). Slight mass reduction and speed increase are welcome on a dictor that felt really fat. Will any of this make the Eris competitive with the Sabre for normal dictor duties? Nope: having only one mid free for tackle and no practical way to fit a tank (even with the armor plate mass reduction bonus, youā€™re probably better off just doing a hull-tank since armor tanking will still kill your speed which is flat-out unacceptable on a dictor used for gatecamping/small gang-- and the Heretic and Flycatcher will still be vastly superior to the Eris for fleet use) mean the Eris will still be a weird niche ship flown mainly by me and like two other people.

Flycatcher: mixed feelings but weā€™ll see. I feel like these changes arenā€™t going to do much to change the way I use the ship, but they might make it a significantly better fleet interdictor, so Iā€™ll withhold judgement. Personally Iā€™m not sure a bit more EHP is worth losing the damage application bonus in todayā€™s world of ā€œnobody flies ships bigger than destroyers except for fleet ops or hotdrops,ā€ but more staying power might be handy from time to time.

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found the red flag of a bad idea!

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The update to Combat Interceptors will see role bonuses added to the Claw, Crusader, Taranis, and Raptor, including a 100% bonus to the benefits of overheating Afterburners and Microwarpdrives.

So kitey shite becomes even more kitey? this is a BAD change, kitey bs is already annoying and content reducing (no one wants to fight kitey bs)

:CONDI:

Since when were any of these 4 ships considered ā€œkiteyā€?

Web probes are launched from the same interdiction sphere module and are subject to the same 60 second ammo reload delay, requiring players to make a choice in ammo selection ahead of the engagement.

Summary of @CCP_Auroraā€™s comments in the thread to clarify behaviors:

  • It is not a bubble, it works more like a command burst (that applies to more than just your fleet mates)
  • It still takes 60 seconds to reload or switch ammo so you need to make a choice (or bring 2 dictors).
  • Subsequent wubbles will only reset the duration and will not stack - however if you apply a stasis webifier module to someone who is wubbled the effects will stack.
  • Because it uses the same interdiction sphere launcher module it cannot be used in lowsec (because the module simply cannot be activated in lowsec).
  • [Nulification does not apply to wubbles] as itā€™s not an interdiction effect. It uses the same resistance rules as a normal stasis webifier module.
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For an Eris suggestion:
Swap the plate mass reduction to agility increase while mwd is on, lets people burn out of bubble and warp quicker so eris does 1 thing better than the rest which is moon walking out while tanking and having less staying power than the rest.

Otherwise the rest of the changes are awesome.
P.S: canā€™t wait to rid lowsec of garmurs with my crusader.

Still no weapon timer for using a AoE weapon. Fail.

Useful against nano fit kitey garbage though.

Something like the talwar might be a bit better balance?

Sabre was the apex interdictor, up until this release note I forgot the others existed, especially the eris.

Does it cause a weapons timer? Why donā€™t the other bubbles get retrofitted with this mechanic?

Hope not.

Disruption aside, covert ops ships are a step backward for scanning strength until the skill is at 4, because the bonus flips from the frigate skill to the t2 skill. It would be nice if a T2 ship was always better at its primary role than the T1, rather than noticeably worse right out of the box.

So the launcher of the wubble will get a weapons time, just like a command burst?

Stacking penalties?

Eris was always the worst.

I donā€™t think interdictors have been able to fit multiple probe launchers in years.

Everything in the game moves too fast, at 4km/s thatā€™s only 2 seconds to to get a short point on something, barely a single cycle.

Interdictors - fit a cloak or a disruption launcher, but not both!

but it WORKS casually, right? Sounds like a perfect ship for most of the community then.

Nice changes in general.
For Eris with the mass penalty bonus while sacrifice turret rangeā€¦ It is a buff for fleet Eris, not so much for combat
I think pure agility increase might work better for it.
Mass penalty bonus on plate will only work if a plate is fitted. If it has to be a mass reduction maybe MWD mass penalty reduction works better? Not sure about that.
But anyway, without weapon range, and only have 2 mid means the old combat bait Eris no longer works, so probably never mind.

and now sabre is the only one without a 2nd bonus on survival

I dunno, ā€˜new roles for lowsec fleet pvpā€™ pretty much sounds like the definition of ā€˜bringing more valueā€™.

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So it winds up as basically a zero-range version of the bubble projectors that supercarriers use?

If this sees decent uptake, does that mean Interdictors might get AoE painter charges as well to round out the dictor EWAR?

Also, doesnā€™t this capability on interdictorsā€”small, fast ships with tiny signature radiusā€”start to infringe on the role of Electronic Attack Frigates and Combat Recon Cruisers?

ā€œWubbleā€ is totally going to be a thing, and youā€™re smart to just get on board now, yeah.

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I have a hard time understanding the consistent damage-lock bonuses for Caldari missile ships. Seems a bit pointless and unnecessary. Considering they are the faction that straight-up specializes in Missile weapon systems, why consistently inhibit them with this kind of bonus?

Iā€™m not an expert, but Iā€™d rather see the Flycatcher get the RoF bonus and let the Heretic keep its Max Velocity bonus. Can somebody shed some light on this, for me?

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I mean, rockets already apply exceedingly well, compared to other weapon systems, especially if you have the target scrammed and webbed, which seems more likely with the shield HP buff.

Though, it consistently bothers me that Caldari ships always get this ā€œKinetic Damageā€ bonus. I really donā€™t understand why, but I digress.

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Wombleā€¦like Soviet?

Not sure about the soviet reference, this is the theme song for the Wombles i know of (yes iā€™m old, and i wear pants). :slight_smile:

Regards,
Cypr3ss.

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Because the devs replying here are responding to clear well thought out posts. Not angry rants and abuse like your post borders on.

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They had an hour long twitch stream about it, where the hell were you?

I mean exchanging a DPS ship with a wubbler, which can only do this thing.