I gave EVE a try --cannot recommend to new players

yeah me to

I agree, but I donā€™t think that was the intent here.

There are two things Iā€™m talking about simultaneously so maybe thatā€™s causing some confusion.

First is in-game. I never said he wasnā€™t helped. I said I wondered if he had been. Itā€™s not an unreasonable assumption to make. Anyone who plays this game knows what happens in the game. Why pretend otherwise?

Second is the forums. By the time heā€™s gotten here, heā€™s frustrated. And then a lot of you pile on. This thread shows that. And thereā€™s no reason to pretend otherwise. Weā€™re capable of seeing it with our own eyes.

But this was not an attempt to engage in good faith.

Look, I think what youā€™re just not getting is that new players leave in droves week after week, year after year, and that doesnā€™t mean they arenā€™t for Eve. It means the game has had 15 years of complexity added to it, making the learning curve that much more difficult. Watch the videos. They talk about it.

What Iā€™m saying boils down to what they are saying: new players need to be supported so they can embrace the same game that you have. And that psychology/human behavior plays a big role there. What you say to a veteran versus a new player will be received very differently.

It doesnā€™t mean they arenā€™t for Eve. It means they havenā€™t been prepared for it, and that you canā€™t prepare them for it if you alienate them.

From what I have heard EVE has gotten easier to get into nowadays then itā€™s ever have been. That more players try it out and then quit is a given considering itā€™s F2P now and thus canā€™t really be used as evidence for what you are trying to prove.

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Itā€™s more complicated than this. Yes, theyā€™ve made leaps and bounds of progress making the initial experience better. They did that as a direct result of the research Iā€™ve been talking about. But CCP says themselves that it can only account for about 10% of new player retention. The other 90% has to come from the players. Those videos discuss this. And the problem far predates alpha/omega clones (although Iā€™d absolutely concede your point is valid and may exacerbate the numbers even more).

Edit: But weā€™re not talking about them. The op obviously enjoyed the game. He didnā€™t uninstall in the two hour window.

Itā€™s all personal opinion anyway - ā€œI gave aubergines a try, cannot recommend to new eatersā€ is equally invalid.

eta; I find aubergines disgusting myselfā€¦

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(I canā€™t get no) satisfaction, of course, from having to go through these videos again and panning for the conclusions. I already watched the presentation of ccp ghost, who mentioned a few nuanced reasons for new players not logging in after 30 days (not being in a player corp as the main one, not taking part in player organized public fleets, etc).

Never (!) was it mentioned that ā€œgankingā€ itself was a problem. The real problem rookies face is not being able to rely on and playing with other people in a socially relevant way, when getting ganked as a newbie and receiving help from corp members or other friends. It is playing ā€œaloneā€ and facing the harshness of the sandbox without recourse to other peopleā€™s knowledge and help (material and emotional). Thatā€™s the gist of ccp ghostā€™s talk on retention.

ccp hilmar (2nd vid) states as a ccp objective ā€œfinding more ways to make people connect with each otherā€ and goes on with giving examples of the importance of ā€œconnectionā€ and being a corporation member.

Both speakers were clear about the crucial role the regular players have in helping newbies through their first episodes in EvE, by seeking them out, recruiting them, offering mentorship, public fleets, classes, and various forms of support.

Iā€™ll add a few thoughts @Psyxho . 1) An extra complication is timing / opportunity / outreach. Even if one is willing to help rookies when ā€œbadā€ stuff happens (with explanation, pointers, even isk) itā€™s hard to spot who is in need. Rage quitters are beyond help. 2) A rookie not calling out for help (or not knowing where to call) because of ā€œreasonsā€ is still an isolated player beyond help. 3) Itā€™s okay to kill rookies if it is intended as a lesson, with the necessary explanation (and replacement of damaged goods :p), as long as the lesson is accepted and understood.

My favorite quote from both presentations must be: ā€œSurround yourself with people you feel comfortable dying withā€. That has to be the real EvE experience. That is why ccp uses the name ā€œfriendship machineā€. It strikes me that both speakers never mention the purely solo oriented players (who are quite vocal about why EvE is bad etc etc etc).

My favorite slide (from ccp Hellmar) must be:


It shows that social network in EvE is still not enough to continue playing. A particular mindset needs to be present and, of course, nurtured by that social network. A rookie coming in with a fixed mindset (and fixed expectations) is probably not going to stay for long.

Thank you for letting me spend a rainy Sunday afternoon deciphering Icelandic accents :smiley:

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Removed some inappropriate posts.

I hope you enjoyed them. I thought they were awesome talks. You summarized them really well. I think the only place my opinion would differ is the belief that no one is beyond help with the right stimulus. I felt those talks also backed that up; the surveys they did showed many of the people who play Eve didnā€™t start out with that mindset, they learned it. Thanks for your thoughts. They were great.

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Well, what is so confusingā€¦
Player A attacks Player B, while Player B had not done anything aggressiveā€¦
so why does player B have the same restrictive Timer for ā€˜engaging in combat with a capsuleerā€™ as Player A?

You mean the combat timer? That timer does nothing except prevent a safe log off and a few other behaviours to cheese your way out of the fight.

If someone starts a fight with you, you at least have to keep playing the game. That timer doesnā€™t really do anything other than prevent you from turning off your machine to escape a fight. You can still warp away, dock up, take a gate, cloak up or pretty much any evasion strategy you can think of if you get a combat timer.

Except filament into an arenaā€¦

So much for the concept of consent thenā€¦

i gave new players a try , i cannot recommend to eve

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well, then donā€™t be a whiney bitch when thereā€™s no new blood to victimizeā€¦

You consent when you click the undock button. Welcome to a not-too-fluffy game.

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So then why bitch and demand a nerf when folks find a way to beat the system?

Make sure you have a safe word before you undock.

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I just find it funny,
they drive away new players, and folks who want to do things like build, etcā€¦ and then get all pouty when thereā€™s no one for them to have their ā€˜funā€™ with

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All your posts, except two or three, are you complaining about the game/its players.
Youā€™ve joined three hours ago and all you did was spreading toxic ā– ā– ā– ā– .