Yes, EULA allows me to hunt miners.
All miners consent to be hunted.
Yes, EULA allows me to hunt miners.
All miners consent to be hunted.
Not 100%. You just can’t. Not “when you log” or “when you undock” or “when you download”. Maybe when you jump from specific places. EULA states it clearly:
Getting started in EVE Online can be somewhat daunting for new players or rookies. Several systems in which new players typically start are deemed ‘Rookie System’ and in these systems (listed below) a measure of protection is offered to new players.
This protection also extends to systems in which ‘Career Agents’ are located and as well as to systems associated with The Blood Stained Stars - Sisters of EVE Epic Arc.
Attempting to abuse a new players lack of knowledge of the game and its mechanic for your personal gain or simply for their harm is prohibited in these solar systems.
I love killing new players. They are my favorite.
That’s just a technicality. Those players represent such a tiny portion of the community, they don’t matter. A player has to be both under 30 days old and located in one of those systems to be subject to this rule. An older player in a rookie system, or a new player in a normal system, won’t qualify for any sort of protection.
In terms of reward…there is nothing that records that one’s Proc made 300 mining runs and make 500m ISK before being ganked. This is the true absurdity. That the miner is actually the real winner. He’s made 10 times the value of his ship. He should rightly be sticking his finger up and saying ‘swivel on it…gankers !’…because in the final analysis he’s made far more from his ship than the gankers made from destroying it.
BUT…Eve is so ‘kill’ obsessed that none of that gets recorded. ALL that gets recorded is that the miner got ganked. This bizarre failure to record the true balance is the problem. It gives the totally false impression that the gankers are the ‘winners’ and the miners the ‘losers’…when in fact nothing could be further from the truth. On an overall level…miners are trashing gankers every day.
My alt killed one of your new players a couple of weeks ago who was dumb enough to attack me in a .5 system. Podded him too.
Going by zkill, he hasn’t been back in the game since.
Um…aren’t you then getting FREE ISK if you gank them ?? Or do you put all your ganked ore into a special reserve fund for Emperor penguins or something ?
Didn’t need that new player anyway, it’s already been replaced.
In EVE it does
Yes, ^ what he said.
There are no exceptions. You undock, you consent. Thems the brakes kid.
He should know. It is recorded. In his wallet when he sells. So you want mining participation trophies too?
Congrats? Welcome to EVE.
I hear theres a thing called a Mining Ledger
LOL @ Mining Ledger. What kind of obsessed individual uses a mining ledger for a game!?
When you got a huge mining fleet and gotta pay out your workers?
Once upon a time there were mining IPOs as well.
A miner?
I mean, the game is a job simulator, no matter what people choose their opinions to be.
Yes but is he calmed down yet?
Seriously though, not my cup of tea, I don’t understand how mining in a computer game can be so exciting as to have ledgers and invest so much time in it. I can understand it may be serious business for those who PLEX their account and it’s personal choice to use their time as they wish, but it’s simply not for me, not in a video game.
Well, lots of alleged people claim they do it for fun or to relax.
However, I can understand their interest (that we have manufactured without supporting evidence here) in the Mining Ledger as my most exciting moment in my last month playing EvE was watching Orca prices fall on a graph and acting… By pressing “buy”.
I can only respond to the post title, since it’s not coherent to address 5 hundred posts.
No, I clearly don’t. And the times I did, most of them were to afk behavior during missions.
And while I have no problem admitting it, it’s not my fault CCP is too ‘busy’ (pay attention how benevolent I’m using that word) with stuff instead of making PvP fun and meaningful.
Let’s contemplate for a second is half the effort spent nerfing / buffing / whatever / trigayvians were spent fixing the classic / bullet-proof / proven / half-assed idea of battleground aka ‘faction wars or warfare’.
Because, we can only contemplate…
There’s a misconception of asset accumulation, people are not accumulating because they going in an all out war anytime soon (I’m talking about average Joe), but because they want to play EVE and EVE is giving them a hard time with any meaningful activity to spent time with. So they put themselves in this ‘second job’ position and move forward causing themselves pain and frustration.
We don’t die enough because we don’t care!
Making super NPCs did not work and nerfing shields/armor hards neither, let’s not talk about the joke WCS was, lol, nice nerf, it just made 90% of people (figure of speech, I took this info outta blue) to finally throw that crap out.
But feel free to keep nerfing stuff, it’s your game after all.
o7
Yes, this was the notion I made a thread about many months ago - the economy isn’t broken, and people aren’t hoarding just to distort the economy with their stockpiles.
People default to building wealth because there’s little else worth spending their time on. So at least wealth-building gives some feeling of progress, and some feeling of ‘freedom’. Freedom meaning “well if I decided I wanted to do activity X, at least I’ll be able to afford it”. People often build wealth simply hoping that someday EVE will implement some feature that’s interesting enough for them to spend it on.
Yes, there are some people that hoard just for the sake of hoarding. Which is irrelevant since we could all be billionaires and it wouldn’t change EVE gameplay mechanics one bit. There’s an amusing GIF I saw on Reddit with Bart Simpson writing out lines on the blackboard:
“Tedium does not make good gameplay”
Some aspects of the economy were/are out of whack (Rorqs/Orcas, null ratting, etc.) and CCP is taking steps to address those. Reasonable steps, in some cases. I think they overdid it on some of the other economic changes but we can work around that.
The huge missing element in what EVE is supposed to be about is “valid reasons to engage in and risk resources on PvP”. For most players, most of the time, there’s no just motivation or need to engage in PvP.
When CCP pulls their heads out of their nether regions and starts making “PvP great again” (real, combat ship PvP, not the high sec ganking you see all the lamers crying for), then we’ll see a healthier economy and a less depressed player count.
Securing the right to accumulate wealth was the primary driver for PvP during the early days. There wasn’t enough of the good stuff for everyone (like 6/10 DED plexes, good moons, high-sec static complexes, etc.), so players actually fought over space to win opportunities for increased wealth.
As time went on, and the game kept getting invaded more and more by the tearful casual masses, CCP separated EVE’s PvPvE gameplay into two distinct concepts: PvP and PvE. Now everyone has their own private moon to gobble, their own private abyssal pocket to grind, and their own index-driven null-sec pocket to farm. Add to this vast super-capital proliferation, removal of all high-sec aggression except for suicide-ganking, and the ability to turn wormholes into fortresses with powerful citadels.
Of course there’s no more meaningful PvP content. The entire reason why players fought in the first place has been replaced with a bunch of open faucets. CCP isn’t “busy” with other things; they’re doing desperate damage control to keep the game’s environment barely functional, like a doctor trying to keep alive a morbidly-obese individual who ate themselves into a stroke-induced coma.
More fantasy and delusion, as usual from Destiny. Facts are so easy to come by when you can make them up on the spot!
Please do let us know how you’ve managed to obtain ‘private’ moons. Other PvPers seem to have found that moon mining was an excellent source of content:
Also fill us in on how people are getting to and from Abyssal pockets without being PvP targets, especially since the traces are scannable.
And do update us on the mechanics of how having a null-sec pocket to farm isn’t open to PvP, or how it’s different than Null has ever been. Since it’s the ‘tearful masses’ who got it added, apparently.
I won’t even bother correcting you that wardecs still exist in high sec, and wormholes could always be fortified with player owned bases. Which were more defensible than citadels, in some ways.
For the early years, there was some fighting and PvP in the game because the mechanics hadn’t all been worked out to the last decimal, people didn’t have other and better games to turn to, everyone wasn’t glued to their smartphone 4 hours a day, etc.
You keep talking about the ‘new generation’ of players who will avoid PvP at any cost. I suppose you mean those hundreds of millions of players out there doing shooters, MOBAs, battle royales, survival games etc. And the fact that nearly all the people who played EVE 15 years ago are still out there playing combat games. They just dumped EVE because it’s not really a combat game anymore. It’s barely even PvP. It’s just ganking and ambushes.
That’s nothing to do with the pleas of the tearful masses. That’s just CCPs sucky game design coming home to roost after players gave them a decade to deliver the game they promised and they continually failed.
When folks stop whining about how CCP and the casuals “took PvP away” and start focusing on ways to add interesting and worthwhile PvP back into the game, maybe CCP will finally wake up and do something about it.