I noticed how you completely ignored my invitation to 0.0 and continue talking as if it never even happened, that attitude is the problem with pvp in Eve.
Why did you not address my invitation to 0.0? - I know you won’t answer because your answer will prove my point.
I think it’s because you have no intention of ever doing pvp and losing your wealth, the only issue here is that you are risk averse, which funny enough is the real issue why there isn’t much pvp.
Go ahead and ignore everyones reason for pvp’ing or getting into pvp, keep telling yourself it’s the mechanics.
It’s very silly when players like you come along trying to compare Eve to World Of Tanks or some other pvp game and you wonder why pvp vehicles aren’t magically appearing in your hanger and you wonder why you actually lose the ship instead of losing points or position.
Just accept the reason why there is less pvp in Eve is because it’s almost 20 years old with a loyal playerbase, the grind in Eve is the hardest grind ever in the history of gaming, for this reason people like you are risk averse and want the mechanics changed to World Of Tanks. It’s never going to happen.
To be fair, this is no longer the case, and EVE is indeed changing in the way these people want it to. One only needs to take a look at the changes made to the game over the past several years, especially with regard to high-sec and null-sec, to see how many of the game’s edges have been shaved off.
And with the most recent barge changes, CCP has shown that it will continue going down that road. It wouldn’t surprise me at all if within five years, this game has the same rule set that EVE Echoes does today, because, surprise, that’s where the money is.
LOL
Are you still trying with that? You’re not going to get that sort of commitment from a coward.
Do you remember having water balloon fights as a kid, and there would be that one kid who’d run behind his mother’s legs and start taunting the rest about how they can’t get him? This is like the EVE version of that. The only thing you’ll get is endless posting about how successful they are and how much they have and how much they know, and that they don’t need to do this, all from a disposable alt.
I’m not. The precedent has been set that a few people showing up to throw snowballs at a statue will make CCP cave on pretty much anything carebear-related. It’s not like Rattytatty is making all of the decisions. Hands are obviously being forced in the chase for the dollar.
True. It makes noise just because there are not many alternatives and if left strictly to free will --on both sides-- not even that would happen.
Agree. There has never been a successful AG. Just failed, poorly executed ganks.
Although they could --and should-- never be equal, something could be done to approach a midpoint even a bit. I think it will create more destruction.
Sometimes I picture Aura replaced by a drill Sgt.
IT’S A TRAP! hehe
Not to disagree… but I wouldn’t go as far for the case --or most recent interventions–.
I would like to invite --all-- to step up a bit and consider the possibility that the decisions are not as planned, backed up or analyzed as we think they should.
Think of whatever changes you consider “chase for the dollar” motivated.
Is it affecting a particular gamestyle that could eventually neg impact EVE as a business?
Even if it causes disruption to a small percentage and indeed ends up costing players, it would then be counterintuitive, right?
Then why do we assume an action is based on RL finances while being unpopular?
It’s just a supposition but think of it a sec… you wouldn’t do that. And I’ve checked here and there finding that it’s unnecessary to affect the existing in favor of the new. So I blame it on lack of creativity.
I think --and invite to consider-- that it’s possible that most are just bad decisions that look “smart” for some people, show temporary positive finances but with hindered casualties which will ripple through the system until they surface as negative --unexpected-- results. Most of such decisions are also biased, personal and selfish by nature.
Changes like the recent barge buffs (for example) are massively popular. At least three-quarters of the player base is absolutely ecstatic about them, and would love it if more such changes were made to the game, up to the total removal of any nonconsensual PvP mechanics in the game. Another 15-20% will be indifferent, and only the final 5-10% will be sad.
Ten to fifteen years ago, these ratios were reversed, but today it’s very easy to see where the money lies judging by public sentiment and general state and trends of the video game industry. It’s in casual gaming.
My only wish is that there are at least a few games available on the market that have a hardcore-PvP rule set, where players like me can go to have fun. But it’s becoming more and more obvious as time goes on that EVE will not be such a game going forward, regardless of any attachment or loyalty players like me have toward it due to being long-time members.
Lies, exaggeration and bullsheet, without a shred of evidence to back it up. As usual.
But hey, at least when the forum-PvP crowd gets challenged on their facts, they can always fall back on “You’re wrong because I made up another ‘fact’ to prove my point, and oh yes, you’re a coward too!”
Delusional fantasies and ad-hominem attacks seem to be the in-thing among the EVE forum PvPers. Perhaps that’s why the game is swinging to PvE… the PvPers just aren’t in touch with reality any more.
Well, perhaps if you had PvPed more recently than 2014, CCP would consider your wishes relevant.
@Kezrai_Charzai Do you have an answer for my proposal? Don’t worry it’s not a trap, @Dracvlad can vouch for my good intentions.
At the moment, all I can see is someone not wanting to pvp for fear of loss not because of any mechanic. You might not know this but sansha missions do get much more LP’s than hi sec entities so once you get to lv4 you’ll be rewarded with a sansha faction ship in no time at all. Also we can do some belt ratting and increase the chance of an officer spawn, if you and I find one together then your share is half with the value of a possible spawn being 6 billion isk.
Also the normal belt rat spawns are around 8 to 10 million each with system bonuses,
I’m more than happy for you to join my corp only if you want, or you can come down in an npc corp, totally your choice, my general goal is to get people down here doing missions and pvp, it will be a very exciting adventure.
Not true, I am offering you a gaming experience you will never forget. What will you do I wonder. My only intention is to help you see the real Eve Online. I for one am very in touch with reality can you not see I am trying to make a friend here? we can be like the mulder and scully of Eve.
I tried also to explain that some or most of them affect a segment, not that they are unpopular for the majority.
The most recent… well I don’t know about you, but I feel that it was “consulted” with the base in this forum before adjustments to it’s implementation. Agree?
I think it’s more like they wanted to avoid a community blowout. The scarcity reversal wasn’t “good enough” for the “miners,” so they protested, and CCP quickly threw in a bunch of extras to placate them. The barge HP buffs weren’t on the board, and weren’t even a point of contention before the buffs happened (aside from a few thousand EHP lost on the Procurer). CCP doesn’t really consult, they just do damage control.
Anyway, if you actually went to that “protest,” you would’ve seen how an extraordinary proportion of participants were day-old alts. Unlike the real Burn Jita, when we all used our actual characters.
I’ll sweeten the pot: if you make it happen, I’ll clone-jump to Stain and let you chase me in an industrial ship while talking ■■■■ about my mother. No day-old throwaway alts allowed, though.
Exactly… an idea doesn’t have to be the product of dully diligence, as we just saw.
where did it come from? … Again, the point is, not all of the implementation comes from a conscious construction. And many prevailed just cuz.
I’m glad that at least for this time, there was some sort of consensus. Damage control you say… to me it makes no difference.
Is the age of the punchbag gone and done? Well, I don’t know but this is a good sign.
We’ll see if this thread helps to animate our response to proposals --if they happen-- before implementation. So far, I’m more than happy for the outcome.
We have to help a bit more, by participation on forums and social media for the sandbox to survive as such. I do it here.
We all agree that if we must die, better be by the hand of another player. There is no doubt now.
Is ganking the sole and indivisible way? Well, if it has to be reformed if there is no creative way to add choices.
In any case, PVP must happen to all at some point in multiple stances. We need to trace the path for peeps to step to the plate and start defending aggressively but they need tools and a tank is a sad tool for PVP, spinning in a hangar is a shameful tool for PVP… in other words, having tools to avoid PVP is negating the game’s nature. Enough of it! If we don’t defend aggressively, the era of this PVP game is done.
Most of the other choices have been patched out of the game over the past decade. A few outliers (e.g. finding the rare unicorn solo-ratting in a low-sec belt) exist, but not in any statistically-significant volume.
And honestly, if I saw someone ratting in low-sec, especially a newer player, I wouldn’t even try killing them. That kind of initiative is rare these days, and I’d feel terrible about punishing them for it. Would probably send them a mail with some tips instead. I’d much rather harvest some high-sec crybears, who actually deserve it.
PVE has always been the backbone of Eve and used to be the primary PVP driver. That dynamic has been changed, by CCP themselves. With good intentions (more profit for them) CCP made isk generation way too easy and “safe”.
Go back as far as you like, all the proof is in the MER’s. Each month, month after month, year after year, Production has always outstripped Destruction.
Everything CCP does “for Eve” is based around how many dollars it will put in CCP coffers. Sadly not all those decisions turn out as expected, by CCP and players alike.
Roughly 6 years ago, after a few real world news worthy battles CCP decided they wanted to cash in.
This inevitably failed and led to “chaos era” (failed) scarcity (failed) and now pretty much CCP back flipping on those 2 things and “trying” to sell “the age of prosperity” in an effort to get players, new and old, to resub.
All the evidence is there, you just have to look at it.
A lot of people in these forums post with alts, which generally can’t be associated with what they actually do in game
This method of posting often gives others an incorrect perception of others posts.
I presume you are one of these too. I know I am as is Destiny. Throwing up Destiny’s lack of kills (on that character) to try and discredit the content of a post related to PVP, really is a bit sad.
An obvious alt that has been around since 2017, with no corp history and 1 loss on Zkill, is certainly in no position to judge anothers game activity.
I believe that’s called “making a straw man argument.”
Also, I like how they reach for those straws because they have literally nothing else to grab on to. As if the fact that I don’t have recent combat activity on one of my dozen characters that also happens to be my public face on the forums, and unfortunately had its gameplay invalidated by CCP’s changes, somehow invalidates anything I say on the topic of PvP.
All I can say is, in the spirit of the holiday season, I’m really glad all those points went over you folks heads instead of crashing into them. Happy holidays!