I started playing Star Citizen, and

I made the leap of gigantic faith and put some money down for SC. It took me a good while and it was mostly because I was content with Eve… until I wasn’t.

The game is bugged. But considering where it started from I am satisfied. Many people are bashing it for its incompleteness but to be honest SC is what everyone wishes a space game would be and has come a long way to be that game. No Mans Sky was a huge flop for the first few years until they patched the crap out of it and now it’s one of the highest rated games. SC is much more immersive than No Mans Sky and you can start to see how complicated the game is and yet beautiful when taking part in the persistent universe.

So, can SC be played, yes. Are there bugs, they are there. Is it worth it, it’s leaning more to a yes and I’ll tell you why. I’m a miner, I love mining, I love crack rock. So, when I woke up in my space bed, walked to the lobby, interacted with a console to have my ship delivered, headed to the pad, started up the ship, launched successfully, warped to the planet, entered the atmosphere, landed my ship and entered a cave to mine (this is not considering the trip I had to make to another planet to purchase my equipment), collected my minerals, went back to the ship, started up, launched, exited atmosphere, warped out, requested landing access, landed successfully, headed to a terminal and sold my minerals… well, god dayum I was immersed 100 feet into the game.

So why am I bringing this up in this forum? I love Eve and what it stands for. I really wish they would drop the mobile app game because that’s not what we are about, at least that’s what I’d like to think. Anybody that plays Eve is hardcore, simple. Our game to should reflect our passion for space gaming.

At the moment I will continue to play SC even though it’s incomplete because in its current state it completes a part of me.

Eve Devs, go talk to RI. Join forces or something. They need your stability and structure. Together we can create something great.

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Come back after 5 years and tell me that all of this “immersion” is still fun, after you’ve had to walk between tasks for the 9999999999th time instead of just opening the market window and clicking “sell”.


I’ve been with SC for a while now and I agree its a load of fun.

He started playing SC and posted in the wrong forum :smiley: lol



…Join forces or something. They need your stability and structure. Together…

Too late. CCP has already done it, they joined forces with another MMO company.

But as I wrote in an older post - room in this world for more space games:

They are two different games. Early on, Chris Roberts said he didn’t want to make an EVE clone. SC is designed to be a first-person experience, it plays very differently than EVE’s 3rd person.

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To be fair, you have to have a very high IQ to like Star Citizen. The gameplay is extremely complex, and without a solid grasp of theoretical physics, most of the mechanics will go over a typical player’s head. There’s also Robert’s nihilistic outlook, which is deftly woven into his game mechanics- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of mechanics, to realise that they’re not just fun to play- they say something deep about LIFE. As a consequence people who dislike Star Citizen truly ARE idiots- of course they wouldn’t appreciate, for instance, the bugs present in the game, which itself are a cryptic reference to Turgenev’s Russian epic Fathers and Sons. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as they try figure out how to undock. What fools… how I pity them. :joy:

And yes, by the way, i DO have a Drake Vulture tattoo. And no, you cannot see it. It’s for the ladies’ eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid :sunglasses:


You are never going to get laid pal , Ever !


Ah yes…good ol’ star scamizen…

I bought the basic package way back when ol’ chris got everybody hyped up with his original kickstarter. Followed that fairydust trail for a few years.

Promise after promise, selling pixel ships not even flyable for increasingly larger sums of real money, staff settling into a routine of raking in obscene amounts of cash and making videos of opening stuff sent to rsi by it’s increasingly cult-like fans. More promises and hype of course.

I had seen enough, been promised “gaming el dorado is close, so very very close!” for too many years. I left star crapizen behind.

Checked it out about 7-8 months ago because I heard “it’s playable and so very very great now!”

That dungpile was so full of giant bugs you’d think it was a Chernobyl basement.

Nope on sc.

umm…Have you even heard the name Pearl Abyss?


Starcitizen is so boring, it makes mining in EVE look interesting.

And after all this years of development it still isn’t more than a cheap tech demo.

That is more true than you think. Roberts is selling you an dream. He gives you some minimal version and your brain fills out the rest with how the best ever space game will be once it is finished. If he ever finishes it, people like you will be completely dumbstruck when the dream collapses and you realize that boring crap is actually the game now.


Oh no! Not you too, Shipwreck! You’re full-on rsi cult! Crud…I’ve enjoyed some of your videos and things you’ve made… Darn…

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A while back I watched some of the SC vids and they looked really nice, more recently I watched a gameplay vid and the amount of bugs were laughable, truly dreadful, it’s not even an alpha. On top of that it appeared you have to navigate multiple stairs/ladders and about 30 doors before you can actually do anything! That’s not my idea of gameplay.

I love/hate Eve and I quite like ED as well. I don’t like combat in Eve but ED is pretty good, but the reason I spend so much time in Eve rather than ED is the player driven economy and the single shard. No other game I’ve played approaches that richness of interacting with other players.

Max instance for ED is 32 players and at that level it can be barely playable. Max instance for SC is 64 players and the economy is mixed AI/Player, when I learned that they lost me, not interested.

EDIT: I thought the Aether Wars tech demo was interesting, I hope CCP can make an Eve 2.0 with that kind of direction.


hey if he post in SC forums he’d get flamed more than here…

…there’s fanboys and then there’s Chris Roberts Fanboys, you say anything against him, SC or SQ42 you’ll get it worse than EVE gankers with an Anti-gank topic.

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CCP is competition for CIG. Both develop games that try to encompass many styles of gameplay, in space. Also CCP is owned by Pearl Abyss for some time already. As of now, PA will be milking CCP and EVE for what its worth with its playerbase.


Oh no Im out of the running.

How sad.


Nice, some quality creative trolling right there.



But we still did see it for what it was. Thats why only 8/10


And having to go through the same 10 - 15 Eve tunnels to reship/find a fight that lasts about a minute, is “good” gameplay ?

If Im going to be doing repetitive tasks to get somewhere, Id prefer doing them in an immersive environment with many various things to do at the same time, just so I dont feel Im wasting my time, eventhough I am.

What I appreciate the most from games like ED or SC are the immersive chores involved to be able do things, but what they currently lack are variety and a mix of larger and collaborating mini goals to keep you busy as you play, alone or as a team.

Like for example, I remember the good old days of SWG when I had my shipwright’s crafting stations set in my multiplayer gunship. Id get my guildmates to a spot for them to shoot high grade npc’s for a couple hours and collect space parts for me to Reverse Engineer them for pvp. They’d get good space XP while I got what I needed for my ships and theirs.

SC’s dynamic systemwide NPC and conflict system should hopefully bring some innovative and collaborative ideas in that direction, and Im hopeful they’ll implement some form of crafting system as well, but it could indeed be another couple years or more before we see any of it …

I can go around my house opening & shutting doors, running up and down stairs for free. :slight_smile:

Ok I exaggerate to make the point but it was noticable in SC, whereas I would say the logistics side of eve is very good. Yes I have to haul a lot of stuff around or decide to pay someone else to do it but that is part of the game for me and my industrialist (mostly) gameplay, optimising supply chains is fun!! Honestly :slight_smile:

Main reason I quit playing ED except for brief combat stuff is that market/industry/crafting is crap. As for SC I don’t know, haven’t looked at it cos of the instance limitations.

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I beg to differ. It’s a very expensive tech demo.