…but ganking isn’t a problem as you clearly say so…you like to hear yourself talk?
Becasue you are a lying idiot.
It’s a direct quote skippy…there is no problem according to you…you are just inventing a problem…
There are a large number of counters, many of which have been described to you. You don’t like any of those - you prefer your own half-baked and totally unworkable idea of holding the ganker on grid while the gank victim organizes a response fleet.
Ah, I got another day of easy no counter ganking ahead of me. I think I’ll start the morning off by solo ganking a couple dozen jump freighters… After that, I’ll start ganking mackinaws and skiffs, three at a time with my cheap no cost overpowered ganking ship. I might even try ganking AFK, anything to make it at least a bit challenging.
Mind your manners.
Lol, I can’t see what he said cuz I blocked him.
All he does is repeat his “oopinon” over and over.
He just admitted that “well, I haven’t actually thought it through, but…” Then he repeated his idea and resorted to some light name-calling.
I guess we can understand why he hides in nullsec. It must be really scary to think of going to highsec, where there is nothing you can do to stop a ganker.
The only counter he has discovered is to stay docked up.
That seems like a waste of 18 Omega accounts…
He plexes them all from the isk he made at Burn Amarr.
Well if one of the game’s best gankers has concluded that ganking is overpowered, I guess who am I to disagree? Clearly we will need to implement a system which pauses the entire game so that miners can have time to wake up and assembly a defense fleet.
Gankers should probably have to notify the miner 24 hours in advance of the incoming gank, and then obtain consent for a gank, followed by a three stage notification of “gank in progress” which begins at minimum one hour before the gank. If the ganker wins the first round, then there should be a one week pause, before the ganker can resume the battle.
Couldn’t we implement a series of timers, like we have on citadels? You cannot damage the structure on a mining ship until their ore hold is full?
Great! So now we know just the convoluted, highly-scripted, non-sandboxy way Lucas would like it to work.
My only problem is, that if we implemented this change, I fear it may be many more years until we get some more of those delicious Lucas Kell tears. So I say we hold off.
As far as I can work out, tears to this lot are when you disagree with anything that they see as absolute truths, and they see so many things as absolute truths… It is rather amusing and sad at the same time.
So show me the data from the killboards that shows that “Newer players who don’t yet minmax are the players most likely to be ganked”.
That’s your claim and you offered the killboards as the source of evidence, but now we have to imagine that older characters are objectively new players anyway.
That’s not objective at all. That’s just your existing bias trying to dismiss the evidence you pointed to because it doesn’t support your claim.
So unless you can prove which older characters are somehow new players despite the character age, then your claim is still BS, using the very evidence you pointed to.
Look at the kills. They are most in badly fit ships with no competetive yield, and very little chance that they are being boosted so non compliant and need to die
The serious miners will be in exhumers with orca support and they aren’t killed anywhere near as frequently
why would we kill compliant miners when there are many non compliants in range, you have read the Code, you do understand what we are doing.
Another thing i keep seeing killboard padding passed around as an insult , but in the context it doesnt make sense. if i was dropping 500 shuttles and blapping them to increase stats thats clear padding , same if i used alts in rookie ships. But if i kill a miner in highsec thats padding ? although if i killed a miner in nul thats elite pvp,a kill is a kill whats the difference. if a miner invaded my nul sov i kill it , if a miner invaded my James
Sov ill kill it lol ,
watch which buttons you press
None of that is about age. Maybe you are drawing some circumstantial connections and assuming that it is fact, but the killboard data does not show that "Newer players who don’t yet minmax are the players most likely to be ganked”.
How do you know this to be true from the killboards. Objectively that we can all see is correct and verified.
Where is the analysis that shows it?
I get it that you have that opinion. We are all entitled to our own opinions and it’s fine for them to be different and just as valid as each other. However, stating something as fact and pointing to killboards as the evidence is something different. I
n terms of what has been claimed, the evidence pointed to just doesn’t show that, without jumping through mential hoops to extrapolate the data to information that can’t be confirmed one way or the other.