Is Hisec ganking good for the game?

Yes. Those are tactics of hi sec ganking. Not different types. Tactics.

Re-read my post. Work on your reading comprehension kthx.

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If something in a game is over-powered, you can tell because everyone starts doing it. If ganking is so easy, why donā€™t you do it, and get rich quick?

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Because the risk to the hauler is also minimal when they have the same amount of knowledge as the ganker.

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That doesnā€™t address the point I was making which is there are different forms of it - my words were specific to that context. Your point is irrelevant to what I was saying.

LOL yea it does. There arenā€™t different types of hi sec ganking. Only different tactics. Jeez.

ESL? Or you just bad at reading bud?

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You are completely missing the angle Iā€™m coming from with my posts.

Sorry, but you have an issue with permanence if you think is impossible to happen just because you havenā€™t seen it yet.

Or maybe the targets arenā€™t that good at getting a score with the hankers.

Ganking in its current form is overpowered and balanced in favour of the gankers the killboard proves this. To participate in a practice where the attackers gloat over the loot and the demise of another innocent player is not something to be proud of when everything is in your favour. Concord were designed to kill a pilot for criminal actions in hisec. Yet pilots soon figured that getting enough pilots to kill a ship with enough dps makes Concord as a distraction rather than a deterrent. All successful ganks in Uedama prove that Concord do nothing to prevent the loss of expensive freighters to the less than trivial cost to the attackers. My argument is that ganking is imbalanced and needs rebalancing.

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Uh I gave it a nod with the pretty much zero rather than absolute zero wording. It would be very very much an edge case.

no, it does not prove it. the killboard does not list the thousands of people who passed possible gankers safely

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The killboard proves that the majority of attacking fleets lost less isk than the innocent pilot and so the loss ratio favours the attackers and the risk to them is less than the innocent pilot. This is not balanced gameplay.

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Well, at this point Iā€™d agree to disagree with you.
I respect your opinion while I remain unconvinced there is an issue with ganking.

LOL I am not sir. You simply cannot read. That ainā€™t my fault.

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One of my friends used to multibox 10 accounts, a scout, a bubbler and 8 bombers, in the days when broadcasting was still allowed. He paid for the 10 accounts with cash, not isk or plex. That was good for the game in the wider sense. When broadcasting was outlawed in EvE he stopped all but two of the accounts first, and a few months later he stopped playing EvE for good. It was part of the first serious drop in PCU back thenā€¦ it cost ccp income, and me my best sb pilot in the corp.

In that same light, perhaps a bit tongue in cheek because itā€™s about the oh so precious hisec, if there are gankers out there who pay for (most of their) multiple accounts with cash, then that would be good for the game. ā€œDoing somethingā€ about it would cost ccp more income, which is not good for the gameā€¦

Imagine if freighter pilots would pay for multiple accounts with cash - scouts and escorts - to help them get to their destination through known choke points, then that would also be good for the gameā€¦

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You made no argument, just shared an opinion.

There are many tactics they can employ to avoid le gank.

lol, really? it just proves that the gankers do their math.

if you would spend the same time learning how to play instead of ranting in forums, you would not have to fear the gankers any more.

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Yes, thats how you tell it was a victory.

It is when the target uses the same knowledge as the gankers, a point you seem eager to ignore.

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Iā€™m pretty sure everybody I ganked today was AFK. If they werenā€™t AFK, they could have easily avoided the gank by simply docking their ship while they watched Youtube.

I donā€™t think the game should be balanced to accomodate people who are lazy.

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Letā€™s apply this ā€œlogicā€ to the other side and propose that haulers, explorers, mission runners shouldnā€™t earn more ISK than they lose in PvP.

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On a completely different note, I wish the revamped NPE would at some point include a ā€œmining missionā€ where an overwhelming hostile force would come in and blow up the new playerā€™s ship. With a typical snarky Aura explanation how capsuleers do the same thing, even in ā€œhigh securityā€ space. The tutorial would continue and teach D-Scan basicsā€¦ and all they have to do is mine a rock, warp when things show on D-Scan, wait for those enemies to leave, warp back to the rock, finish mining, mission complete.

Seems like a great way to teach a few different skills all at the same time, while also setting expectations.

EDIT: Sorry Ramona, I didnā€™t mean to reply directly to you. Consider me a dumb forum user that hit the wrong ā€œreplyā€ button. :frowning:

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