Kilyavi Alaailaa for CSM 18

At the moment, crabbing in c5-c6 practically does not differ in profit, but it differs significantly in complexity, which is why almost all c6 are empty.

How much experience do you have about living in c6 and farming it? I.e. it practically differ in profit by a lot, one c6 krabhole makes I think almost x2 of one c5 krabhole per month.

Also if you want to compare difficulty c6 can be done by the same marauder fleet as c5 with minor changes, like switch 3rd damage mod to 1600mm plate or whatever.

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Also if you want to compare difficulty c6 can be done by the same marauder fleet as c5 with minor changes, like switch 3rd damage mod to 1600mm plate or whatever.

If we consider C6 as a “farm”, then, perhaps, yes, the difference in complexity is not much, but the difference in profit is significant.

For raids with a small fleet (1-4 BS) or for an active life C6 does not look attractive

But I mostly assumed that 90% of C6 systems are non-residential (with the exception of “farms”). And we would like to see more life and activity, especially in C5-C6

Don’t know yet. I collect feedback from those, who wanted to live in C6 (because at the moment there is almost noone)

Hard Arcs through whole W-space and drifters wormholes. More interaction with drifters. Mechanics related to stands for drifters / sleepers etc.

For us it seems indifferent. It will depends on feedback of other community.

Yes, I did. It seems enough balanced for newcomers but still empty due to general fear of W-space.

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How exactly c6 is not attractive? i.e. when I roll c5s for farming I see a lot of systems with 3-5 anomalies. And when I see c6 with 3-5 anomalies its just x1.5 income from one system. Also core citadel anomaly = only battleships + frigs (can be smartbombed) while core garrison = a lot of cruisers (not all marauders apply perfectly to them) and less battleships. Also all npcs spawns at conflag / void range in c6 if you good at bookmarking…

You don’t answer about your experience with pve in c6 btw while writing literally “I also have a good understanding of the mechanics”.

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Sorry, seems like my wrong explanations. I mean that C6 not attractive especially for living, not only for farming. and even x1.5 income don’t worth it

It also requires bigger fleet and another fleet composition, while farm in C5 is more flexible (starts from 1 solo maradeur or 3 Leshacs), take more time and even x1.5 income don’t worth it

We have corporation, that regularly farm C6. I flight with them and also we farm incoming C6 few times in month.

In any case, I didn’t mean “bring more isks in C6”, I just want to see more people in different parts of W-space, because now it seems empty desert.

@Kilyavi_Alaailaa would you back any idea mentioned below as CSM member?

  1. Insane idea - pay with PLEX in NES for extra dev time
  2. Quafe+ is from "biomass" (...or corpse reprocessing)
  3. Little things / Small QoL suggestions - Better Visibility Of Other Players’ PI Networks
  4. Little things / Small QoL suggestions - 8 (search shows 13) requests for Stack Split enhancement since Jun’18
  5. Little things / Small QoL suggestions - PI KB-shortcuts for toggling between groups of structures

Hey!

Sounds fun and makes sense. But most likely, in fact it will be just another “task” in a bunch of others. Perhaps a little more priority.

It’s also fun and logical, but for some it can create ethical issues.

Also, we, as residents of W-space, have a negative attitude towards podding. The problem is not so much the cost of implants, but the return home. For an indefinite time, the pilot is completely out of the combat fleet.

What is the purpose of this change? Because it sounds extremely expensive (development resources) and time consuming. If the goal is “for fun and interest” - then this is an irrational use of developers time that you want to buy for PLEX :slight_smile:

Did you mean this icon?
image

Sound simple and useful :wink: It’s not in our priority (PVP, W-space), but if I’ll have an opportunity - I can try.

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Thanks for your replies :slight_smile:

No, the reverse action - Split Stack :slight_smile: There is no RMB menu item for it, and you must LMB+Shift+Microdrag to activate it - very wrist intensive :slight_smile: And you can only split in two stacks at a time. The enhancments ask for RMB menu item, and multi stack action: say split stack of 1000000 units of Tritanium into 20 stacks, 50000 units each (or less, doesn’t have to be “whole split”).

What do you think about the quality of life in a wormhole, I would like to add a module that gives information about the remaining life of the wormhole and its mass, for example on the Zephyr ship, this would help beginners to master wormholes more easily.

t also requires bigger fleet and another fleet composition, while farm in C5 is more flexible (starts from 1 solo maradeur or 3 Leshacs), take more time and even x1.5 income don’t worth it

Its not if you know what are you doing. I.e. c6 can be farmed by 1 player with:

  1. 2b paladin + alt (something that almost everyone have in w-space)
  2. cheap (2b I think?) ancillary golem - thats even not requires an alt
  3. I didnt run the vargurs but I suppose solo fit for 2.5b will be enough + alt

Key point is - MTU mechanics. You fit rigs for tank (not for capacitor) to your marauder + heavy cap booster (maybe 2 in some fits). Drop 30.000m3 of t1 3200s with an alt, warp off (you can do this without an alt if you don’t mind reshipping). Strong tank provide a room for 2+ damage mods. Also you can fit cheap reps / shield boosters.

Fleet version with remote reps in high slots and occator on the field works too.

So, “bigger fleet required” is an exageration at least

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In any case, I didn’t mean “bring more isks in C6”, I just want to see more people in different parts of W-space, because now it seems empty desert.

That’s would be great and cool. Im all yes for more life in C6 space. But I don’t see how ccp will add second static to C6 - it ruins the status quo of dread farmholes, also it changes c5/c6 landscape completely. So, it will not happen i think.

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Seems useful. Same as before, it’s not our priority, but I’ll try to work on inventory tools if I could.

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Sounds interesting. But Zephyr is not the most “beginner” ship.

It should be a very useless and bulky module/ship to be used by novices but not used in combat. Otherwise, the advantage of “skill and calculations” for experienced pilots is lost.

I will try to develop this idea and offer it when the opportunity arises.

2nd static is just one of the possible options. I collect feedback and work on others.

In my program, I described the main topics and did not post TL / DR with all possible solutions. If we have a green light to revitalize the deep parts of space - then it will be phase 2: a lot of work on balance and predictions

Wow! it is great idea! approve!

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Send your love to this cosmic crusader, guys (God wills it, DEUS VULT:D). New people with ideas and skills to help them be implemented are required in our beloved game, and need our assistance to be put in position with rights to do this.

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  1. What do CCP do correctly?
  2. What do CCP do incorrectly?
  3. What do you wish existed in-game that doesn’t?
  4. What exists in-game that you wish didn’t?
  5. What exists in-game that you think ought to continue to exist?
  6. What doesn’t exist in-game that you hope never comes into existence?
  7. How would you improve PI?
  8. How would you improve the entire corporation UI?

They regularly add changes to EVE, work with the community, collect feedback, make EVE “live and active” for a long time, experiment (Dust 514, Valkyrie)

Unobvious or uninteresting aspects of the game lie on the shelves for a long time without changes.

Strange and obscure changes come out periodically without explanation.

I find it difficult to answer. Perhaps boarding ships in battle :wink:

Should it continue, or shouldn’t it continue to exist?

Sorry, I didn’t understand the question.

Lootboxes :wink: All-in-one ships, lots of same (“blanced, equal”) ships.

It’s difficult question. PI is time, converted to isks. If you simplify it, the price will fall and compensate for the simplification.

If you complicate it (more difficult production line, more options, as in the Factorio game) - this will require a lot of work and an unpredictable result.

But although it would be interesting.

Make the interface more user friendly, with a tree of dependencies and an obvious order.

At the moment, the corporation UI is a jumble of checkboxes and lists, for which you need to spend many hours of external guides.

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It’s difficult question. PI is time, converted to isks. If you simplify it, the price will fall and compensate for the simplification.

If you complicate it (more difficult production line, more options, as in the Factorio game) - this will require a lot of work and an unpredictable result.

But although it would be interesting.

I’m all for going in the direction of Factorio. and then improve from there, simplify back until there’s a happy medium between interest and economic value. I.e. Simplify the Ui, complexity the game gameplay, price remains stable.

  1. What exists in-game that you think should continue to exist?

I’d heart your answer but I’m all out of hearts.

This is a good idea. I will work it out in more detail to suggest reworking a boring PI with 2-3 scheme into something flexible, where you can come up with more diverse optimized schemas, and make it more interesting.

I don’t know. 98% of the game. PVP, Exporation, Industry and all other stuff :wink:

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