Left because of wardec

Spare me. Eve isn’t a true sandbox, it has whatever rules CCP choose to set for it any given time. Eve of today is a lot different from 5 years ago, and that was a lot different from 10 years ago.

The sad part is a huge number of people have tried Eve over the years and ended up walking away because it just felt unfair to them as new players. I know you lot love to go ‘HTFU noobs! Eve is for a certain kind of player!’ etc etc, but less new players means less people contributing to making the sandbox fun.

It’s not wildly unreasonable to expect new players to get chance to actually experience what the games about before someone kicks over their sandcastle. It’s not the kicking that’s necessarily the bad thing, just that its generally done to the newest, least experienced and all around weakest.

Like when a group of new friends joins the game and makes a little corp. Then gets wardec’d repeatedly until they feel like they can’t undock without having their ships smashed. And the oh so genius solution from the community is that these new players should just drop out of the corp they made with their friends, spend vast sums they dont have on mercs to defend them (if they don’t just scam their money) or ‘learn to pvp and have some fun!’ which is great except they have no idea how, don’t have the skills to fit anything, and generally won’t be able to find the people they’re at war with anyway.

CCP have been smoothing out their new player experience and fair play to them. Sooner or later though the war dec thing needs sorting. It’s been poison to new players for many, many years.

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Strongly disagree, if you look up sandbox in the dictionary you’ll see an advert for Eve Online.

I like you Kal, I do feel its the players that have gone wrong. As a player community can we honestly say we have advised the new players coming into the game well?

For example can we all say that we have suggested new players stay in an NPC corp for a few months to have a look at what goes on?

I don’t think its a good idea to change the game just because us as a community have a rigid style of play. I think it is best for CCP to create the game how they please and us as gamers should work out how to navigate the universe CCP has created.

Most of us are grown adults here with a good understanding of how the world works. Perhaps a good way to do it is to simply accept the mechanics as they are and make the best you can out of it. I strongly believe people will still have fun.

Just wish I had more time to play Eve man, growing old sucks.

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Gonna have to disagree with this.

Sandboxes are artifacts - as is, they are created by humans. We use the analogy of a sandbox, because unlike a desert or beach, the sandbox is artificial and has defined boundaries that only shift when designed to do so.

EvE has definite boundaries (rules) and EvE also gives a specialized pail and shovel (tools) for the player to create whatever. Add another player, and they may make a castle together - or end up in a sand throwing war.

The sandbox can also be modified. You could change the dimensions, the grit of the sand, moisture content, etc. Outside of special events, we mostly see EvE changing the tools and the box itself. If you think of the events as having a holiday themed play-date IN the sandbox, you can get a bit more mileage out of the analogy.

Other games lack the sand. Some might be hard playgrounds with playsets while others are stand-in-queue theme parks, but few others have as much sand as in EvE.

–Gadget controls pail sales in her corner of the box

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only-one-pvp-system

As a player I can say I did my part in helping new players get into eve and teach them how to make their own mark on it. Need more people willing to give up 6 months here and there and dedicate their playtime to teaching newbies to be bloodthirsty killers. It’s actually a lot of fun.

Maybe I’ll app back to euni for a stint again

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I don’t hide anywhere. I live in low. Why do bears keep making assumptions about players that oppose their bad ideas and use them to make value judgements instead of having any convincing counter arguments

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Pvp means player VS player. All that is required is conflict between two or more players of some variety.

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You people all do it wrong!

This… is… PVP…

image

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The wardec system may have had some wonderful idea behind it but it has become nothing but a low-budget free kill ability that is keeping highsec corporations from really ever getting significantly large unless they are pirate corps or use bootstrapping like dropping corp and reforming during a wardec or worse just leaving EVE altogether. It should be scraped but CCP probably wont do this because they seem hooked on keeping bad ideas in the game probably to justify spending dev time making them in the first place.

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The only thing keeping highsec corporations from growing larger is the inability to adapt to the sandbox. The wardecs have been in the game from the beginning and yet somehow people have build large corporations despite of it.

Bootstrapping to get around a bad game mechanic (wardec system to be clear here) isn’t forming a corp it is forming a psuedo-grouping of people that cannot fly under the same corp name unless their numbers are insignificant.

There is nothing stopping you from being in a corporation while in a wardec. You just need to adapt to the situation. For starters, staying away from tradehubs and major routes between the tradehubs will make you far less likely to be wardecced. The highsec corporations that have become large have done so by adapting to the wardecs, not by just thowing their hands up and giving up.

If we analyse a blanket wardec gate camp we know that they use neut repping. Neut reppers will need to be mobilised which means they should be waiting at a safe spot ready to assist. The best way maybe for people to get together in cheap high dps destroyers and suicide gank any logistics they can scan out at safe spots. Its not ideal as some loss will be incurred by the people fighting the blanket wardeccers, if done properly then the win could just be isk value.

Perhaps the people fighting against the blanket wardecs can have alts that are logged off in popular camping systems, they can log on when the call to arms is active. It would be harder for the blanket wardeccers to notice something is going on if all the alts are in NPC corps.

What do you think?

If the people fighting wardecs were stubborn and rigid with this tactic then it could force the blanket wardeccers to revise their fits to include cloaks which would impact their effectiveness in repping, or they may stay docked until the last possible moment which will affect how long they take to arrive on the battlefield.

I dont understand the problem.

Options:
-Fight back.
-Negotiate.
-Hire/arrange escorts.
-Join alliance.
-Go NPC for logistics.
-Reform Corp as a new one.
-Move Corp elsewhere.

Wtf is even the problem?

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All of those actions don’t involve somebody else fixing it for them

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I love that one, so fun gameplay for both sides.

I find it lame and arduous, but I dont think it would be fair to lock a Corp into a war they dont want to fight/cant win.

and that is fair for attacking corp? It’s a lame mechanism as much as blanket wardecc.

Yes, lame as a mechanism, not as a choice. Sort of just kicks the can down the street.