In terms of defining what most carebears think you are way off base. If you said a minority then I would agree. That being said I do not disagree with the sentiments.
No, this is not how to do it, the better way is to do some balance passes, for example the limiting of war decs to only those with structures is a good move as a balance pass and the more I think about it the more happy I am with it, though I would like a limited number of non-structure owning war decs to be possible. Another would be to ban all -10 pilots from docking in NPC stations in hisec. There are other things I would do but I have flogged them to death so many times on the forums that I am bored typing them.
This would work. It would require a large amount of development effort, but if you say repurposed Jove space to be a new âsafesecâ where all safeties are locked to green and no player aggression is allowed, but in that space you couldnât spawn any of the current resources or ISK into the gameâs economy. You could still run versions of the same missions and mine other new PvE ores, but the rewards would be completely new and only usable for cosmetic or perhaps some other new, but not impacting on PvP or industry, purpose. You could still trade these PvE items and the PvE currency with the rest of New Eden. The same gameplay would be offered, and in complete safety, but without any economic impact on the larger PvP game.
Again, the carebear mindset being what it is I am not convinced such a space would be well used, but I donât see any conceptual problem with it. You would need some restrictions or instancing to prevent people from cluttering up the public space with structures, but the game design problems are not insurmountable. I am also skeptical CCP has the developer resources for such a project, but at least it would be compatible with the original game idea.
You said it yourself: there is more than one meaning of PvP.
So at the end what you want is: removing ship-to-ship combat. In this case what you suppose to provide function you call âDestructionâ?
How would you build a system where you can make someone move out of your belt for example?
What if somebody beats you to exploration leaving only garbage in hacking cans? Shouldnât you have some means to win still?
EtcâŚEtc⌠Ship to ship combat provides solution to many problems. Removing it you would need to put a lot of effort to build new system. Itâs not as simple as âset safeties to green upon entering the areaâ.
If that happens I just move on and continue scanning. Personally if someone beat me to the cans then good on em, itâs pointless getting all wound up about it considering thereâs an infinity of sites to scan down.
Same with beltsâŚif someone is in the belt, move to the other end and mine a different roid, thereâs more than enough to go round.
Okey. Next round: he uses his alts and finishes his end of the belt. moves closer and mines asteroids you mine already. You cannot compete with him (you have not so many alts or not so pimped ship/skills to outmine him). Your move? Move away again? What if he just likes to have you giving out and he follows you to the next belt?
Now you want some protection from other players so nobody can follow you and mine âyourâ ore or you want pretty unlimited ore in belts so you just can ignore anyone around. First path leads to new rules in the game (the game some called âsandboxâ in past). Second path leads to mechanical changes because the game should be able to consume that unlimited ore you mine so your ISK/hour does not drop to 0.
And thatâs the first consequences i can think of. Still want to ask for âsimple remove ship-to-ship combat pvp?â
Well he obviously misunderstood the nature of this game. Itâs quite easy to avoid the drawbacks of wardecs. You can leave the corp that was wardecced and join a NPC-Corp until the war is over or you can play with a different Char for several days or weeks. Nobody with 3 Chars would be crazy enough ti join the same corp with all three of them.
One of the things that troubles me about this idea of removing pvp in any sector of space is that there is no compensatory mechanism in place to sustain a destruction based economy.
Without something meaningful in place it would simply tank.
I dunno, if they ramped up the difficulty of pve activity to a degree where it generated ship loss on a comparable level to where it is now with pvp it might not be a complete failure.
However, them who advocate this wouldnât be happy with that either⌠as losing ships is whatâs driving this screech festival in the first place.
Were it up to some people, even docking would not be a break from PVP.
But that would imply âfighting in stationsâ, and that means âwalking in stationâ. And that was bad. WiS was bad, because it did not help the ISK/Stats min-maxer spergs. How dare CCP try to create an actual âgame worldâ.
Someone derided a post saying âcall it Space Ships onlineâ. Hello? Thanks to the forum brigades and spergs thatâs all we ever had and once there was a vision to have more.
How hard is it to leave all of your structures in holding corps?
Iâd be surprised if mercâing is sustainable today, much less a month from now.
Iâm guessing the conflict based PvP option in high sec has become âstation bashingâ vs âsuicide gankingâ⌠two activities which, sadly, result in in desperately little real interaction.
I sure hope pve gets better to adequately entertain everyone.
Hi, I understand your sentiments, but you do have choices. The people who war decked you in Gonan are offering you a choice. Speak to a diplo and come to a deal.
I say that as one of my characters was on the way to kill your Rokh. And well played in getting away too.
I will add that for me objective based wars on strategic targets are what wars should be about in hisec. The massed war dec on non-structure owning corps has ended, which is a very good thing. Now you have to be part of a group if you want to use structures, I have adjusted my game play because of this, this is what you need to think about.
Not, not really. At the origin of the post someone reported/complained , that a player left the game because of wardec. So my statement was that he obviously misunderstood the nature of this game. You obviously misunderstood the nature of my posting.
Hmm. Okay. iâm still arguably sober enough to employ a modicum of delicacy.
You say youâve been playing for ten years. Groovy. Ten years is long enough to remember EVE before Crimewatch, before PLEX even.
Now, think back as to how unrepentantly harsh things were back then compared to now.
Can flipping and auto aggro drones are gone, as is automatic friendly fire enabling in corps.
Safaris and AWOXes are a dying breed who can only sprout in the most fertile of idiotic soil nowadays.
Rambling. To my point.
You were ALWAYS a potential war target back then. Now, you are only a potential target if you have something in space to lose. People who are not you only have to fear suicide ganks and other manifestations of their own bad decisions. But back to you. You planted a flag. You built a castle. Now there are barbarians at your gate.
Thatâs okay, but this is still EVE, and EVE has itâs golden rules. âDonât undock with anything you canât afford to loseâ is one of them. Weâre entering a new era because corps who are not willing to put something in space to lose are now immune to wardecs, as a result it draws more attention to those who do have something to lose. So, considering that, there is a NEW golden rule to EVE that shouldnât be too hard to grasp. âDonât anchor anything you canât defend, unless youâre prepared to lose it.â
Defense fleets can work. Iâve seen a kitchen sink fleet yolo into a bash and nearly stop it from reinforcing the timer before. I donât recommend this tactic though, come up with a doctrine practice with it and come prepared to ruin someone elseâs plans.
Unless of course, youâre solo and just running a corp of your alts. In that case, my condolences on your loss. I do hope you learn something from this.
I run a two man corp (main and an alt) and I owned an Astrahus. I decommisioned it recently, realizing I made a too-tempting target, and also realizing I could do my stuff in other ways with little to no issue.
If you own a citadel, you should be able to defend it, and yeaâŚone or two man corps cant do that. Itâs basic logic and I accept that