So far I have yet to die in a T5 in a sac and the only booster I’m running is pyrolancea 1. 3% hardwiring pod. I’ve only seen the Starving/renewer leshak spawn once and it wasn’t especially scary. Maybe their logi weren’t on point, though.
I’ve had close calls on the timer, but not on my HP, so the asklepian requirement in particular seems unlikely.
Yes, I’ve had two close calls on the timer. First one was just inexperience - I borrowed a fit from a link upthread and, frankly, that guy’s ammo selection is utter tosh. I don’t know if something has changed since he wrote it, I think I’ve seen exactly one? enemy (possibly none) where kinetic made sense, but running it as default seems like a good way to still be on the train when it departs for dumpsterville.
I also didn’t really know what the various NPCs did yet, so I spent a lot of time pouring suboptimal damage into a damavik that was catching vedmak reps before I wised up.
Second close call was a Karybdis room, then one of the large sleeper cruiser spawn rooms, then another Karybdis room. Got out of that one in 19.
What I linked was just a semi-random one, not one I specifically agreed to or used. Some people use bling in silly ways, it’s generally very easy to either improve performance at lower cost or lose only slight amount of performance while massively lowering cost. Same can go for ammo and booster types.
Having suspect status when leaving T4 / T5 Abyssal space only affects players in high sec which makes it unsafe for them to run those sites. That suspect status gives an advantage to attackers with no threat of repercussion. Doesn’t matter if the Abyss runner has a defense fleet standing by, due to Concord game mechanics they can’t do anything to stop it.
Now if a player runs the T4 / T5 Abyssal space in null sec, that suspect status doesn’t mean squat and if that player is a member of the Alliance that controls that area, he’s perfectly safe. If the Abyssal runner had a defense fleet standing by and somebody else warped in to the beacon to attack him on exit, that defense fleet can quickly destroy the would-be attacker with no repercussions whatsoever as soon as it landed on grid.
So yeah, high sec space is much more dangerous to run the Abyssal sites than in null sec space.
I think the main reason CCP removed the suspect status was because most of the Abyssal site runners in high sec weren’t running the T4 / T5 sites. I’m sure CCP invested a lot of time and resources into creating that content and probably realized if they didn’t remove the suspect status, that content would just end up like the last content they added to the game - Resource Wars.
No I don’t have one, nor would I expect my corp to waste the time…and a few of them actually do. We rolled into a Brave hole and that was the first thing they did. Catalyst gank a T3 in a site. They then spent the next 6 hours doing honor brawls for lols with spewkynoobies
A “response” catalyst fleet is going to get rekt even faster than teh ganking fleet that has only one target. Again, there is literally nothing you can do in highsec to stop it.
When the F4 suspect flag is present, the (suicide) ganking fleet is the “response” fleet to help the abyssal runner to get out.
He is saying it’s not even worth if concord protects even more the gankers (by suspect flagging the runner) because hten they can build much more tanky ships since they are not suicide ganking, thus your suicide catalyst fleet can’t do a thing to help the runner.
With the suspect flag for F4, there is no point in even trying to defend the runner. You are scanned in HS, you are dead. So the only way to avoid this, is to avoid being scanned.
Unless the gankers are bad of course, but you can’t expect people to be bad all the time.
But its not Flagged currently, which is why the conversation as to where is more dangerous and why some people believed it should be flagged came up in the first place.
The risk of being High Sec ganked running filaments can be mitigated with a little thought.
running cheap (to be no valuable target, or accept the loss)
Whether the Orca instant swap will work, I don’t know, haven’t seen it when suspect was still on. Anyone tried? Running in obscure locations will only help defend from lazy gangs.
Prior to crimewatch change, you could have a standby repper at range. Not helpful against Alpha-ganks of course.