Let’s talk about suspect flags for T4/5

The no-tether timer appears over the center console and does not disappear on movement or warp.

TBH, no way in hell is HS more dangerous, regardless of flag, especially with the current NS environment.

You can’t actually open the things within 1000km of a citadel, so while you can be on grid with your HQ, they’ll be waving at you out the windows when the cloaky loki gang or 20 bombers decloaks, blaps you, and pisses off.

They’re no more “perfectly safe” in sovnull than any other subcap (which is to say, it’s dead before the response fleet even undocked) and, no, we’re not all going to form up to personally stand guard over some dweeb who wants to do special-interest krabbing in a too-blingy ship when it’s safer and less inconvenient for everyone else if he just rats in his super, which can actually survive long enough that everyone else can respond to an attack on him instead of having to tank our own income to babysit.

Orca has a fleet hangar in addition to the ship maintenance bay.

Drag loot into fleet hangar, stuff ship into orca.

And yes, as you said, I believe the invulnerability timer is an entire minute.

What I’m not entire certain about is if either the suspect or invuln flags would interfere with orca docking. Unfortunately I’m not in a position to try it on TQ right now, and singularity isn’t up.

If you are dropping on grid with …well anything…you are an idiot.

That applies equally in high sec. The trace is only warpable by combat scanner. So IF someone knows to look for them and HOW to look for them. Making it easy by dropping on grid with a Forti is pretty stupid, you show on overview.

Don’t be on overview. duh.

Which doesn’t actually change any of the calculus on, “Highsec even with a suspect timer is still a lot safer, especially without local in null.”

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Then you have a strange definition of risk.

It’s much easier to find a system without anybody in null, to run your sites and not be bothered, than in HS.
It’s also much easier to defend your ship in NS than in HS
It’s also much easier to prevent people from coming (bubbles) in NS than in HS.

The only thing you can find in null at the moment is a system with an unknown number of persons in it.

It’s also much easier to defend your ship in NS than in HS

The only way you’re going to “Defend” a subcap in null is if you have a gang just sitting there on the conduit waiting, or at least ready to go when FC says undock NOW.

Depending on your true intention, this is either fine, or idiotic.

If your intention is to bait out a fight, it’s fine.
If your intention is to krab efficiently, it’s idiotic and you should go super rat because it is dramatically safer without requiring other people to stop what they’re doing and be ready to save you literally right now.

It’s also much easier to prevent people from coming (bubbles) in NS than in HS.

“Oh, they put some bubbles here, that’s cute,” said the cloaky loki, as he warped away, immune. Cynos/covert cynos also exist.

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It seems you misread what I wrote.
I did not claim it was impossible to kill someone doing abyssal in NS.
I claimed it is more difficult in NS than in HS.

Is the map not working anymore ?
Last time I checked it did tell you the number of accounts in the systems, and number of jump, in the last hour (cached 1h)

And BTW I know people who do abyssal runs in WH and they are not bothered. Yet they have less defense than in NS and they don’t have the number of accounts in local. And no data on the map.

Or you have a standing fleet ready to bother the enemies long enough for you to finish your abyss and change ship.

You don’t think that “cached 1h” is kind of a significant detail?
And do I poll every blue who’s also in system to subtract them from the total?

They also have trivial population density and the ability to crit holes. Wspace is inconvenient, but very securable.

Ready to bother what enemies? How are they going to bother them? Are they even there, or is our conduit runner just wasting everyone else’s time (and ability to generate their own ISK, because that’s usually what standing fleets are - other ratters. They’re not some designated defense patrol) by requiring an entire fleet to babysit him?

And, problematically, if he’s hoping for a standing fleet response, he can’t just ■■■■ off to some remote system for the safety of obscurity - he’s going to have to be where people live, which is also where people hunt.

That part was refering to “finding a system without anybody”. If you want nobody in the system, then there should not be blue either.

Exactly like some NS regions.

well if there are no enemies then there is no risk, we agree on that ?
I remind you :

If your claim is that “you can be killed in NS when exiting abyssal space” well thank you but you are off topic.

There aren’t “no” enemies. There are an unknown number of enemies.

And what good is 1 hour cached data for telling me if someone is around now? It could be empty now, but occupied then, it could be empty then, and occupied now.

Furthermore, this kills any fantasy you may have about a “standing fleet” coming to your rescue because,

A:Now that you’ve gone to somewhere with “no” people, even (and really, especially) blues, there’s no hope of intel at all.
and
B: You’ve likely just added a ton of travel time to their response.

because you think people will do 10 jumps to a random system with 0 jumps/person in local/rats killed in the last hours ?

Of course. That would be stupid to ask for a standing fleet when you are in a complete empty system.
Just as quiet as in a WH…

Because eyes on gates and dscan is a thing of the past ?
Here it’s the case where you have a standing fleet.

Anyhow, you are off topic when claiming you can die in NS.
The amount of energy someone needs to put in to catch you in NS will always be higher than what he needs to catch you in HS.

And YES you can bait and catch gankers in NS. Good luck with that in HS, where they are protected by concord.

And if you want to mischaracterize my position that way, you’re a liar.

so far you yet have to give another argument than this one.

Still lying.

Because eyes on gates and dscan is a thing of the past ?
Here it’s the case where you have a standing fleet.

I don’t think you have any real grasp of the current cloaky meta.

still no argument.

My feelings of NS aside this is actually my feelings.

There is imho no need to increase the difficulty in HS Abyssal ops. But the question was really to gauge public opinion.

The point people inc you told me was impossible in HS

You have to understand: Anderson isn’t interested in a proper discussion or comparable risk/reward. He just wants to protect his T5 income and will use any and all silly logic to accomplish that, or at the very least change the subject.

It doesn’t matter how risk/reward is between HS or null T4/5, that’s just the smoke and mirrors part. What matters is how HS T4/5 compare to other HS options.

How does that influence whether they should be flagged or not?

It doesn’t, not necessarily anyway. What matters is that right now the risk/reward for these things is out of line compared to other high sec option.

Whether they solve that through increasing risk or lowering reward (which is difficult to do as that’s affected by the demand for the drops) I don’t necessarily care about.

But given that Abyssal sites are instancing, something EVE never had or should have. I’m inclined to solve this issue by shoving the sandbox up people’s noses, ie suspect.

But I’d be happy with any other reasonable solution.