Let’s talk about suspect flags for T4/5

50 mil average sounds reasonable.
About 3b for the ship and 2b for the pod is the lower end to do them confidently.
Did you fail maths class?

You make double that per site and you don’t need those silly clown implants nor that expensive a ship. Just because terrible carebears fit silly bling ships (because expensive is cool) doesn’t mean it’s needed or even helps that much (if at all).

video or didn’t happen :smiley:

I haven’t adjusted for the new tax yet.

Try again, liar.

  • His screenshot shows 5 bil in loot and that’s not counting the BPC as they are contract only, which will easily make up for the actual sell value being lower than estimated.

  • He did 50 sites

So how much is that per site again? That’s right, around 100 mil. And what was his total ship cost? About a bil.

The question is why would suspect flags be needed? Doing T4-5 requires a ship worth billions and it’s extremely dangerous to do it in the first place. Put a suspect flag on top of that and people just simply won’t do over T3s.

EDIT: Ah nevermind, crybaby gankers not getting easy kills and nullsecs dilusional over “easy highsec money”. Run some T5s and come talk to us about how easy and safe that was to finish.

I’m not saying that suspect flag is needed, I’m saying that risk vs reward for high sec t4/5 is out of whack. Whether they increase the risk or lower the payout doesn’t matter to me.

However, Abyssal space is in its own instance which is a terrible concept for an open sandbox game like EVE and while I understand the technical/coding issues that would come from somehow cramming this all into the open sandbox I still feel it’s out of place. As such I’m more inclined to the “sandbox says hello” risk solution than lowering the payout.

This alone shows that you have never done these on a consistent basis. I’d agree to this if a simple server connection hiccup didn’t mean losing billions in ship and pod.

it doesn’t, only if you DC for very long or you DC in a REALLY unlucky situation you’re fine. Also DCing doesn’t happen often, if it does happen a lot to you you probably shouldn’t do high risk stuff much.

He didn’t include costs for boosters ammos and other ■■■■. He used jita sell value, which will take a 20% hit selling to buy orders. He didn’t calculate sales tax. In his cheap fit he’d have much longer clear time and a lot more risk of dying in a bad spawn.
Try again.

Out of curiosity have you even finished several T4 or T5 sites? The majority of time your in there except while recouping waiting for your MTU, a 30 second DC likely means you’re dead. Especially since it’s most prone to happen on a gate jump and a fresh spawn.

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He also didn’t account for bpc value, so that cancels each other out then. Also we’re not talking isk/h, we’re talking isk per site.

Lets go back to your statements: 50 mil per site, need 100 sites to break even
my rebuttal: 100 mil per site, you’re not even NEAR needing 100 sites for break even.

So with the evidence you yourself presented, where he made 100 mil per site meaning he’d need 12 sites to break even, which of us is closer to the truth?

If you’re THAT close you should probably try to improve your performance. Whether that is ship choice, fitting, skills, piloting or site knowledge I obviously can’t tell. But after a larger number of sites in a decently good ship (doesn’t need to be silly expensive, again) you should easily do it.

So enlighten us on how long is “not too long” then. You seem to be an expert at running T5s. Last time I checked most guides mention tanking requiring manual piloting maintaining transversals prioritizing targets overheating etc. How many seconds can you dc before dying? Enlighten us.

That depends on the ship, fit, site and situation within that site. But if you have a decent enough setup you can survive a DC just fine, again not in a terrible situation, and complete the site on time.

And again, if DCing is somehow a factor to calculate for you’re either trying to change the subject or your internet connection, or routing, has issues that neither we nor the game should account for.

Are you going to reply to isk/site thing btw?

I used 250-300m/hour, which is a more realistic efficiency, 4 sites/hour and 5-6b setup calculation, which is a typical setup for all types of T5s. If you’re gonna use a sub 2b setup you should also account for the significantly increased risk.

lmao, so that’s a no you haven’t done this content. A “decently good ship” can’t do T4s let alone T5s. Maybe T3s, which negates this thread, but not T4-5. T4s and 5s the difficulty spikes exponentially from T3 along with the loot payout.

Until you have actually run the content you have no ground to stand on. This isn’t AFK in a Capital/Super content, this is counting the seconds make a wrong move and you’re dead content. The risk arguably outweighs the reward now that spawns will annihilate drones on site decreasing the overall DPS of the majority of ships.

How about you tell us how long is not too long? You talked about it why not give any specifics? Or you haven’t run a lot of sites and are talking out of your ass?