without any idea of what you’re talking about.
so yes, talking out of your ass.
without any idea of what you’re talking about.
so yes, talking out of your ass.
Ah right ok. Well good luck with the trolling.
good luck with the insults and talking about things you clearly have no idea how they work.
and BTW remember what I wrote : 200M/h doing abyss is definitely a very low reward.
You don’t get that you are almost not making any isk in the site. The isk comes mainly from the market, and more specifically from the DEMAND on the items.
It’s just a retro-action loop : the items are worth enough on the market, meaning the activity is better than other activity in terms of average isk/h. So more people do that activity, and thus saturate the market with products. So this activity becomes less worth isk/h than other, so people stop doing it.
The sad part is, when it BECOMES worth, that means other people also consider it became worth, and so your income will start being lower once they drop their stuff on the market.
So yes, making 200M/h in HS with literally a sig to gank you in space , while losing your ship and pod to a disconnect, and your income depending almost totally on the market variations, not being able to use several alts for this, this is very very low reward.
Now what’s the link with the topic? Dunno. What I know for sure is, I stopped doing abyss because the reward is very low, and the risk is much more present than in other activities.
I don’t know what you want to achieve with the suspect flag. I think you have a strange idea that “if it’s in NS, it’s intrinsically more risky and thus should give more reward”, which assumes that it’s not risky in HS. My guess for removal is that CCP considered it had a negative impact on that activity, and thus removed it. So unless they consider it won’t have a negative impact, or that the impact will be not that important, they won’t put it back.
Yes it is (subjectively), but still people farming it in droves. Also CCP stated months back that suspect flag was not driving players away from the activity but more the risk to lose inside (there was a survey about it).
I admit that suspect flag has a strong unfairness component, but don’t we live in a new era of chaos? Also more dead Abyss runners helps with the income for others.
In general I’m for more very high reward activities with suspect flagging in highsec. I would like that from both sides, being the hunted and being the hunter.
The issue is, you can’t afford to use “bait” in most PVE activities, especially in F5. so you always be the hunted, and the other players (the hunters) won’t ever need to risk anything. They just need to follow the sign “here free target”.
When the hunters have to invest as much time and isk as the hunted, and be subject to the same intrinsic risk (I would laugh seeing nades doing abysses) we can talk about fairness. But do we want fairness in Eve ?
No, of course.
Actually my hunter ship was more worth than most of the Abyss ships. And tracking down people, who are on their toes takes preparation, time and effort. I got 12 iirc, three escaped my attempt (one in fight by lucky ECM), two (unsuccessful) tried to suicide alts into me, and only one put up a decent good fight (yes, medium ACs have bad tracking), before suspect flag was removed.
so people exiting wormholes in hisec should have suspect flags too!
100 bil per site is about right for T5 from my experience.
But you are not correct on his fit. He claims his fit cost 7.68bil. Which mean 50 sites did not pay for his fit yet. Hence the rough approximation of ~100 sites was not that off (indeed you can run cheaper fit, but usually with greater risk of losing ships and drones)
Good idea!
I like that idea too. If we are going to have suspect flags for running tier 4/5 sites then WH’s should get the joy too.
PS I don’t run 4/5 sites, highest I have done is tier 3.
You don’t even need to be that far away, there are pretty empty systems already near trade hubs, i mean i used to run mine a couple of jumps out of jita, just because its near a trade hub that doesn’t mean it gets much foot traffic, if its not on a highway most people probably aren’t going to notice
They should just add it to all filaments. Isolated PvE was a bad idea from the start and it needs a clear and real drawback in highsec. And no, suicide ganking isn’t one.
why specifically in HS ?
If it’s a worm hole, why wait for them to come out?
Maybe we should be able to follow people into abyss instead.
Because in every other space you can attack them already without CONCORD intervention. If there is no suspect penalty for this in highsec there is no reason to not run there.
And in every other space you are not protected by concord either when preparing to gank a runner ; so what ?
In highsec you have other tools, like for example an Orca you can warp in to store your loot and PvE ship. There where always options to deal with that flag when it was there for T4-5.
It is just my opinion that isolated PvE should have a clear drawback. In every other space you can scan down the filament and kill on exit. In highsec it is perfectly save except for suicide ganks, in my opinion that is not enough. I think a suspect flag is justified and will add the necessary risk.
because you can’t do it in null sec ?
you can even call your fax in NS.
yeah in your opinion as long as people can do it in HS and be positive isk wise it’s not enough, got it.
And? There are different options to mitigate the risk I’m different places. I don’t see your point if there was one.
I have said nothing of the kind.
Maybe you should stop with the strawman attacks and actually write your opinion about the subject in a constructive fashion that highlights your reasoning if you would like to participate in a real discussions.
you said that your opinion is that it must be more risky in HS.
The risk is already the same in HS and in NS, because you can be tracked exactly the same.
Actually it’s even more risk in HS than in NS because concord protects the gankers in HS.
Your opinion is thus that it must be not doable in HS for it to be balanced.
you call “in HS it’s perfectly save except for suicide gank”. in NS it’s perfectly safe except for gank.
You don’t care if it’s worth or not for the players doing it in HS. You just want them to die, for whatever reason you have. This means as long as they can do it isk positive it will still be “not enough in your opinion”.
So yes, you said this.