Life After Abyssal Space

Not really. It is just the case of hot-drop. When target dies before defense fleet can help.
This is to show you that “safe 0.0-sec” is not as safe as high-seccers imagine.

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Go make another thread about how noobs should be mining in ships that are guaranteed to get attacked and destroyed, and how they should CONCORD themselves using smartbombs.

Go.

Now.

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@March_rabbit

sorry … you have a chat (corp, alliance, intel, whatever) open
you jump into the abyss and tell you guys … hey tell me if something is going to happen out in local
they tell you “hey there is a neut in system now”
ok warp to the BM i made and look if there is someone, i am in a abyss site
btw. you can enter any abyss site from the same spot in a system . .so 1 BM in corp BM is ok … everyone can go from there

big alliances have eyes 10 systems arround … it doesnt matter where you enter the abyss sites so move to a system in the midle of your territory … or not … or whatever you want

tru a hot drop sucks but it take at least 1 neut char in system to do so … if that happens your guys should have a look for this guy anyways

frinds of me are mining with 10 rorqs in null and dont get hot dropped so … how should that be safe?

nullsec is safe … more then HS … everyone knows … if you or your guys or someone is not safe he is in the wrong corner

JuuR

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You are looking at it from wrong side.
Anything can happen. Mistakes getting made and such.

In any case: in 0.0 you can be freely killed. In HS you cannot (unless you have wardec). This is mechanical difference.

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Never said I didn’t like the Abyssal content or the challenge.
Nor did I say I abhor risk, as I’ve lost several ships in Abyssal space (thankfully earlier on when it was easy to recoup costs). And I definitely didn’t say I was quitting and giving up.

It was more of a general question. “OK CCP, you’ve hooked me on this new content. Now what?”

CCP has a long track record of introducing a new feature then dropping it on its a**. Drifter incursions, resource wars, forward operating bases… I guess I’m hoping that this content sticks for the time being and that they continue to expand upon it on a regular and consistent basis.

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But this shows the problem with “interesting” content. The challenge once mastered wears off fast, and the “replayability” of procedural generated dungeons just converts into grind/stress. It’s stupid NPCs, scripts, and RNG after all.

After only one week we already have the optimal fits and strategies end of story. As predicted, the more variety you can face the less fitting options you have.

The good things are always what you can do around this content in the sandbox play.

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I have experienced this with PvP in some FPSes too. After some time I felt its a stupid grind towards next stupid ability and next stupid gun.

If you make the same thing over and over it results in grind, solultion is to try something else.

…or do it in a different way. That’s something you learn palying with “Lego” style construction sets. The fun it’s not just what shows the box… it’s everything you’ll create with the same pieces.

Seems like the developers tasked with PvE in EVE never owned a Lego and this is why they think that complex, sophisticated toys which only can be assembled in one way are funnier than simple construction sets that can be assembled in a thousand ways.

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When I heard the PvE roundtable in this year made by Jin’Tan, he said CCP developers have tried doing it the second way. Missions made by players for players. But they resigned, justyfing the abandonement by saing that it could not be balanced.

But maybe that made them go into direction of more differentiation for these abyss sites and gambling with mutaplasmids. That is a step in different direction to static sites we always had. :thinking:

It wouldn’t take much to add some new L4 missions.

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Instead we roll dice and pray.

With T1 filaments now fetching less than 5m while taking up 10m^3 volume, data sites aren’t worth hacking anymore. I warned CCP awhile ago that the filaments are too big, given their value. Now they’re over-sized junk.

LOL, that’s very CCP. What makes them think that players want to build dungeons? What players want is to press a button and get bacon, but have a thousand choices to press the button. Like running “Gone Berserk” in a Drake with alpha skills. It’s the same lootbox, in a different (and inefficient) way. OK, experiment dismissed, let’s bring something else. And this works as long as you haven’t run “Gone Berserk” n+1 times with n= enough times to make you wish to tear your eyes out; and that would take twice as long to happen if there were 600 agent missions instead of 300.

What do PvErs want? A fuckin’ piñata and a thousand tools to bash it. Good news: there’s already a thousand tools in game, they’re called “ship fits”. Now just give us more piñatas, CCP, and stop listening to PvPrs.

You know we all really want to shoot the Damsel, right?
Not quite a piñata - but it would work.

Abyssal space , cost , revards , profits , profitable , not profitable …

ISK Buls***t

There is a lot of people who will run abyssal site JUST FOR FUN just like some other players do other activities ( mining, ganking, exploring, trading, producing ) and all this economical analysis is wet dreams of few iskless player.

Abyssal will success if enough players find their content interesting, If it will be interesting content someone will find a way and time and money to run it.

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Prices plummeting? Hell the frigate book is still near 200 million and has no signs of dropping in price.

@Arthur_Aihaken

but you understand EVEs nature? they give us the tools and we do what we do … its not an entertainment park … they dont have to tell what to do now … everyone is doing what he thinks its good or fun …

@March_rabbit

if you get killed like that in Null then either the system(s) you are are not safe by your corp or alliance or you are damn stupid … you get hot dropped all the time somewhere in null but frinds of mine go mining with 10 rorqs and are perfect safe … the run the abyss sites all tiers since day one and got not killed in normal space … so this goys are doing it wrong …

@Nicolai_Serkanner

thanks i can read and if you would write what i should read i would do but you dont so …

@Arthur_Aihaken

you are maybe right but you have to script them and the need to fit the soryline and they have to be in the right balance . its a bit of work but yea but why you need them?

JuuR

Jenn, I sugges you go and take a freighter full of goodies through Uedama and Niarja and then report back whether hisec is safe or not… It is all relative to what you do, so for example running the top tier Abyssal sites is not safe at all, stop whining! And I mean running the damn sites let alone the risk of getting ganked, though the use of an Orca as laid out by a certain bitter ganker is how to make it pretty safe, fat fingers clause of course…

@zluq_zabaa very good write up indeed.

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thanks o/

What homework?
Tell us. Do you have anything on your mind or just find these oneliners in a dictionary?

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