Little things / Small QoL suggestions

Suggestion: Allow us to use corporation evermarks to pay for daily rewards

Keywords: Dailies, Daily Rewards

Notes: Current we can use personal evermarks to pay for daily rewards, can that be extended to allow corporation evermarks to do the same. I personally currently have 2.2m corp evermarks that are useless to me and i am sure there would be others that have them just sitting there doing nothing.

Suggestion: Warp straight to a Moon Mining Station

It would make things easier if we could warp direct to the Moon Mining station rather than a Moon Mining Beacon before going to the station.

When you are mining i assume? It has to do with distance before you can warp

Suggestion: Simplify Mining Error Message for New Players

Keywords: ui, NPE, new player experience, new player, civilian, rookie, mining, civilian miner, error, error message, agency, player agency, new player agency
Note: Make error messages shorter and simpler, especially those that affect the new player experience.

I was watching over the shoulder of someone doing the tutorial missions and they attempted to shoot a rat wtih their miner. The error message was something along the lines of, “This module can only be used on the asteroids group,” but it should say something closer to, “Your civilian miner can only be used on asteroids.”

Suggestion: Green Jamming Icons for Magnetometric

Keywords: ui,
Note: Please match the icon on magnetometric ecm to the background colour of gallente ships.

The magnetic ecm jammer icon should be vibrant green. Right now people call for “green jams” when the icon is cyan. :frowning:

1 Like

Suggestion: Add different lighting modes to SKINR

Keywords: ui, SKINR, lighting
Note: Different lighting modes would help to preview a skin in different lighting scenarios to better judge how it will look later in the game.

Example: Hangar A/B/C/…, close to red/blue/yellow/white star, near jumpgate type A/B/C/D, inside abyss variation A/B/C…

Add ship name to skinr edit screen.

Add skinr cost to skinr preview (saved) screen.


Suggestion Please provide the ability to set a bookmark’s duration to 24 hours.
Keywords: UI

Better yet, allow customization of the bookmark duration if the player so chooses to and perhaps save it as a default value that appears in the drop down when right clicking to bookmark alongside the already preset values of never, 3 hours, and 2 days. Small change but very helpful for those of us who need the inbetween value.

2 Likes

Suggestion: Allow pinned items in ship cargo hold, hangers, containers, etc.

Keywords: UI, probes, QOL.

Note: Makes probe reloading automatic.

Probes should be automatically loaded into the probe launcher when they are recalled from the scanning UI.

Suggestion: As in old days - Summary of bug reports created and information on whether they could be confirmed.

Keywords: bug, bug reports, community
Note: A little motivation for bug reports when you see what came of them.

Until the switch to a new bug reporting system, everyone could see the bug reports they had created and see whether they had been confirmed, and it would be nice to have this feature in the current system as well.

Suggestion: Option to “add (entire) fleet to watch list”

Keywords: ui, watch list, fleets, quality of life, qol
Note: Especially for small fleets, it is convenient to be able to add the entire fleet to the watch list with a single click.

Currently, there is ‘only’ the option to add squads to the watch list, and it would be nice if there were a similar option for the entire fleet.

Suggestion: Broadcast option ‘No repairs (more) required’

Keywords: ui, fleets, quality of life, qol, pvp, pve, broadcast

Currently, there are only buttons to request repairs, but none that signal to Logi that repairs are no longer needed (e.g. due to a change of target), so it would be nice to have such an option.

Why we have to go to the region to accept a hauling contract? That’s so annoying especially if you arrive there and the job is already taken by somebody else!

1 Like

Suggestion: Add Civilian type NPC ships to the game in high sec and low sec.

Keywords: Gameplay, Spaceships, Environment, Detail, AI, NPC

Note: Increase traffic in the universe and make it feel more like a vibrant living universe with life beyond just military conflicts and production.

1 Like

Suggestion: Bigger system security level indicators in the contract window
Keywords: UI, contracts, system, security level, indicator
Note: The system security level indicators are tiny and hardly helpful in this state. They need to be bigger and have a tooltip telling you the sec level of the system.

Suggestion: Add the ability to interact with another ship’s special bays (like fleet hangar, SMA) via the radial menu.

Keywords: ui, radial menu, ship bays, fleet hangar

Note: Improves accessibility for fleet and logistics operations.

When piloting or managing a fleet, interacting with special bays (such as fleet hangar or ship maintenance array) on another ship currently requires multiple right-clicks or is limited to certain UI elements. Adding these interactions directly to the radial menu would streamline fleet logistics and inventory management, especially during time-sensitive operations. This update would provide a more intuitive and efficient gameplay experience for players handling multiple ship and cargo interactions.

3 Likes

Suggestion: Update Calculator UI

Keywords: ui, Calculator

Note: Currenly on the ingame Calculator there is no indication on when you´re adding, subtracting, dividing, or multiplying.

it would be great to have an updated calculator where you could see what you´re actually calculating. Having to guess whether you´re actually hit the + or actually hit the - button by accident could be solved.

One suggestion would be to just add the Symbol of the calculation you´re performing, (so +, -, *, /) at the end of the calculator window where it shows the number.

another suggestion would be to show the full formula you´re entering before executing the calculation.

1 Like

Suggestion: CRAB Beacon - Add Remaining Lifetime Countdown to UI when hovering crab icon in space

Keywords: CRAB, Maximum life timer, visibility

Please add the “remaining lifetime” countdown timer when hovering over crab beacons in space. Currently, the only way to see this timer is to right-click the crab beacon → show info, where you can find the remaining lifetime on that show info window. But! That time on the show info UI is static and doesn’t actively count down. So I constantly have to right-click → show info and check to see how much time is left on the beacon to make sure the 1 hour lifetime doesn’t run out before I complete the beacon. Sometimes I forget to check that remaining lifetime and the beacon time runs out so I don’t get loot. It would be a LOT easier for me if you showed this timer when I hovered my mouse over the beacon in space like you do with the scanning timer - just put the 1 hour lifetime countdown under the 10 minute countdown. Thanks

Suggestion: Add separator option to Neocom shortcut bar

Keywords: ui, neocom

When adding shortcuts to neocom bar it would be handy to have a something to visually separate items into groups without needing to put them into folders

Suggestion: Ability to move multiple extractors at once in Planetary Industry
Keywords: PI, UI, planetary industry, extractors, QoL
Note: Reduces repetitive manual work when relocating extractor heads

In Planetary Industry, resource hotspots on planets shift over time, requiring players to regularly reposition their extractor units to maintain optimal output—typically aiming for 12,000 units per hour. However, extractors must currently be moved one by one, which becomes extremely tedious, especially when using precise formations optimized for efficiency.

It would be a major quality-of-life improvement if players could select and move multiple extractor units at once—preserving their relative layout—using a modifier key like Shift or Ctrl. This would make it far easier to reposition entire setups on the same planet as resource distributions shift. In cases where only some extractors need to be moved, or when formations don’t need to be identical, a more flexible option could be to implement a system similar to the probe scanner UI, where predefined patterns (e.g., circle or spread) can be applied quickly and consistently.

Since a single character can run PI on up to 6 planets—and up to 3 characters per account—the manual clicking required quickly adds up. Most dedicated PI players also use multiple accounts, so the time investment multiplies significantly. This change would save a substantial amount of repetitive effort and make managing PI a lot more enjoyabl