Suggestion: Improve visibility of Planetary Command Centers on low graphics settings
Keywords: PI, UI, graphics, command center, new player experience Note: Helps players locate their command center when graphics are optimized for performance
When running EVE under “Optimize Settings for Memory”, the Planetary Command Center (PCC) can become nearly invisible on several planet types—especially Lava and Plasma. This is particularly problematic during the initial PI setup phase, when locating and building around the PCC is essential.
While there is a small “View Planetary Command Center” button next to “Exit Planetary Industry”, it’s easy to overlook—especially for new players who instinctively press ESC to leave the interface. If they can’t find their PCC, it can feel like it’s missing or bugged.
Possible QoL improvements:
Ensure the PCC remains visible regardless of graphic settings (e.g., through an outline, glow, or 2D icon overlay).
Highlight or reposition the “View Planetary Command Center” button to make it easier to discover.
Add a subtle hint or message when the PCC is off-screen.
This small change would greatly improve the accessibility of PI for players on lower-end machines and make the onboarding experience smoother for new or returning players.
Loot and inventory management are a large part of the game. When I loot a grid, after running a mission or after a fight, I take my haul to my den and then begin sorting… Why not when I repair and repackage everything, the game auto stacks for me. If a player wants to not autostack, then offer a check box in the escape menu or in the inventory winbdow for “do not auto stack”. This addition will cut down on unnecessary clicks from stacking loot, which most of us do all day long when we play.
Suggestion: Allow skinning sequencers to be “activated” like SKIN licenses and materials, so paragon jobs can be started from any location, not just where you have the stockpile.
Not only are these modules utterly obsolete immediately following their respective missions in the exploration career agents, but that fact is not explicitly covered by dialogue. I see no reason the exploration agent can shouldn’t just give the real ones and help squash a common and unnecessary problem newbros run into and have to ask about in RHC.
Suggestion: Move the “Compress” right-click menu option under “Show Info” so it’s closer to the top of the context menu, combining ease of use for both solo players and multiboxers.
Keywords: ui, context menu, compression, multiboxing, accessibility, solo play
Note: Reduces repetitive pointer movement for all players, whether managing one account or several.
For both solo players and multiboxers, accessing the “Compress” option with a right-click currently requires significant mouse movement, as it’s positioned far down the menu. By relocating “Compress” directly beneath “Show Info,” the process becomes faster and more ergonomic for everyone:
Solo players benefit from smoother workflows and less repetitive strain when handling large inventories or frequent compression.
Multiboxers experience improved efficiency, as they manage multiple clients and inventories simultaneously, magnifying the impact of any UI friction.
This adjustment supports all playstyles by minimizing pointer travel and action repetition, making compression more accessible and reducing player fatigue. The improvement would be especially valuable if a compression hotkey is not planned, ensuring both solo pilots and multiboxing industrialists can work quickly and comfortably.
Suggestion: Add ‘Jump Clone Installation’ to wallet Automatic Pay
Keywords: wallet, jump clone, structure, isk, ui
Installing jump clones in an Upwell Structure where the station owner has added a clone bay fee is almost universally disliked by the playerbase, as it results in a pop-up box warning you of the cost to install. This also happens when jumping out of a station where a jump clone fee is set. If you’re the kind of person who has jump clones all over the place, or has a lot of implant sets, this gets old fast.
Adding an option to auto-pay installation costs below a certain value without confirmation - the exact same way that auto-pay for jump bridge tolls works - would alleviate the issue that 99% of people who I have talked to have with jump clone fees.
Suggestion: Add a “Remove Valuable Items” button to the reprocessing window.
Keywords: Reprocessing
When reprocessing items looted while running missions, potentially valuable items are marked in the reprocessing window with an exclamation mark. Currently, removing these items from reprocessing involves right clicking on each one individually and selecting Remove Item. I’d like a button added to the reprocessing window that removes all of the potentially valuable items marked with an exclamation mark with a single click.
Suggestion: Rename Rorquals Ship Maintenance Bay to Industrial Ship Maintenance Bay
Keywords: smb, verbose naming, rorqual
Note: The restrictions are written down in the description of the ship but it is very well hidden (last sentence + behind a dropdown click)