Suggestion: “Back” hotkey / Previous button at Used with window should have previous scroll level
Keywords: ui / ux, menu, market
Note: Makes information gathering at this window less clunky
Since I don’t know the differences of details in items, I have to read infos on many of them, but the scroll returning to starting position is annoying.
Values in the “Amount” column are integers, but are rendered as floating point numbers and adding “.0“ to each number. The rendering of “.0” is also inconsistent (see Mechanical Parts on the second screenshot). This is present on Launchpad windows.
Note: Some acceleration gates have special ship type limitations. These limitations are only visible when a player tries to activate the gate, but the gate does not support his ship. Displaying that same information in a new tab of gate’s “Show info“ window would help a lot.
Suggestion: Scout other side of Stargate, better for gangs, bad for blobs
Keywords: scout pvp stargate scanner
Note: Intention is to increase consentual pvp by making it harder for blobs to blob
I know some people will say that the ability to sense activity on the other side of a gate is going to make it hella harder to hunt targets. Gatecamping will become obsolete. However, imo gatecamping is kind of dumb, and won’t really be missed if replaced with something better. I want more small gang pvp and less blob pvp. I think the ability to sense blob activity across a jump would make it easier for small gangs to stay alive, and blobs would find it harder to surprise people.
I imagine that you would have some device fitted that tells you how much activity is going on at the other side of the jump gate. So if there is a blob on the other side, you’d know it. The bigger the blob, the easier it will be found, especially if there are freighters or other large ships part of it, kind of like the way signatures work.
Keywords: ui, filters, inventory
Note: Useful when wanting to show or hide all of a filter
[current functionality] Click the filter once and it applies the filter conditions (lil tick in the box shows in the box).
[new functionality]Click it again and it reverses the filter conditions (lil cross in the box).
[current functionality] Click it again and it removes the filter.
This way, one filter (such as Ammunition) can be used to either only show, or hide all of.
Suggestion: Hover over a skill plan and it highlights the skills in your current training queue
Keywords: ui, skills, skillplan
Note: Useful for knowing why you put things in the skill queue
When you click a skill plan, it highlights the skills in the current training queue that are in it. This will help understand where your training towards something is after adding skills here and there for the last 3 months.
Suggestions: Can we get cosmic anomalies and combat sites from the Agency panel added to the in game Map. This would make route planning much easier and not waste as much time.
Suggestion: Show reinforce timer on Mercenary Den in selected item window
Keywords: ui, timer, structure
Note: Structures show when they exit reinforcement, merc dens do not.
When killing merc dens you are not given an easy exit date and time like other structures has. It shows remaining time in space, but not the usual ‘reinforced until YYYY.MM.DD HH:MM:SS’ we have for other places.
Suggestion: Toggleable audio ping for chat channels.
Keywords: Audio, toggle, notifications
Note: Useful in managing fleet comms
Recently missed fleet callouts in fleet chat because I had another chat open and wasn’t watching Fleet. A toggleable option to have a gentle ping, similar to the notification sound, for chat channels to allow important channels to have priority attention.
There are tools to calculate EVE Time to your local time (like https://www.eveonlinetime.com/ ).
Although I agree it would be convenient for personal time management, many different kinds of actions in the game are all recorded in EVE Time, also it serves to avoid confusion since all communications in game are in EVE Time. If we start referring to personal TZ, communications would likely become confusing (I could think up several examples).
Nah. Sorry.
I hate blobs and gate-camps at least as much as the next guy, but this is removing content from the game.
Capsuleers choose to either blind jump the next System or try to get intel before (e.g. in-game Map and filters, 3rd party tools, alts in a Corvette).
Keywords: More offices to rent in NPC stations, limited at 24 offices to rent, increase please
Note: NPC stations have more offices for rent please? I been waiting a while to rent an office in one system and its not been available. Please could CCP increase the amount of offices to rent thanks.
Suggestion: The Office Rental line in the Wallet should specify for which station it is.
Keywords: UI, wallet, office rental, corporation, office, fees
Note: It’s not clear for which station a rental was paid from the wallet text. Only by comparing data from different tabs and sources, you can infer that information.
Suggestion: Set a Maximum amount to pay for office rentals.
Keywords: UI, wallet, office rental, corporation, office, fees
Note: And send out a notification a few days ahead of the rental renewal if the next rent exceeds the amount.
Suggestion: Set Autopay for individual corp offices.
Keywords: UI, wallet, office rental, corporation, office, fees
Note: Enable/Disable autopay for offices and set time frames for how long rentals should be paid (with notifications sent out if the unrenting draws close).