Little things / Small QoL suggestions

Suggestion: The warning when you try to put a ship with an Escape Bay Frigate into an SMB should tell you that this is not allowed.
Keywords: capitals, ship maintenance bay, jump drive, blackops, ships, cargo, warnings, UI
Note: –

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I’m trying to put a Redeemer into my carrier but the game keeps telling me that it contains cargo that is not allowed in the SMB. The cargohold of that Redeemer is empty. The warning should at least also mention Escape Bay Frigates so that you don’t forget about this special bay.

2 Likes

Suggestion: “Self-Destruct” to your clone home should put me in a pod if I am not.
Keywords: UI, clones, med clone, home station
Note: If I am in a ship, give me the option to leave the ship and spare me lots of mouse movement and right clicks.

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Have this tooltip present me with the option to leave my ship.

1 Like

Thanks for those links! o7 I did not know about those programs, so I may be using them in the future if I need to. I do know about exporting Overview, but I think that’s too narrow of a scope. It doesn’t capture window sizes, locations, or any other windows and settings aside from the overview. I was suggesting that there be a setting in Eve settings to save your profile, which would encompass everything you’ve set up. Hotkeys, chats, windows, overlay, overview, colors, etc…

Suggestion: The HUD Holds button’s tooltip should have a switch option between actual volumen and fill percentage.
Keywords: UI, cargo, tooltips, readout
Note: 1.92 % full does not mean anything to me. I need to know the real volume that’s full of the total volume.

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Since CCP made it virtually impossible to conveniently check the cargo volume in the compact cargo window or any hold window for that matter (no, trying to hover your mouse over the 3 pixel high volume bar is not convenient), this tooltip offers a quick any easy way to check the volume, if it would show actually useful information.

Suggestion: Rig Balance Update

Keywords: Rigs, balance

Currently there are some less commonly used rigs. A round of balance updates could improve a few rigs and add more fitting options for pilots.

Ambit Extension: falloff T1 15% → +20 %, T2 20% → +30% (same as Tracking Computer)
Burst Aerator: calibration T1 200 → 150, T2 300 → 200 and 15% → -13.75%
Collision Accelerator: calibration T1 200 → 150, T2 300 → 200 and 15% → +13.75%
Metastasis Adjuster: tracking speed T1 15% → +20%, T2 20% → +30% (same as Tracking Computer)
Algid Hybrid Administrations Unit: maybe buff slightly
Shield & Armor EM, Kinetic, Thermal, Explosive: T1 30 → +32.5 %, T2 35% → +37.5%
Semiconductor Memory Cell: Material requirements -10%
Ancillary Current Router: Material requirements -10%
Liquid Cooled Electronics: barely used, buff or remove
Powergrid Subroutine Maximizer: barely used, buff or remove
Drone Durability Enhancer: Drone hitpoints T2 25% → +30%
Drone Repair Augmentor: Repair amount T1 10% → +20%, T2 15% → +30%
Stasis Drone Augmentor: T1 15% → +20%, T2 20% → +30%
Dynamic Fuel Valve: T1 15% → +20%, T2 20% → 30%
Auxiliary Thrusters: Speed increase T1 7.25 % → 7.75%, T2 8.75% → 9.5%
Possible: Add a rig that reduces MWD signature radius by T1 -5% and T2 -7.5%.
Possible: Re-introduce Propellant Injection Vents, but only at T1 +3% and T2 +5% AB+MWD speed boost (- or make it apply to Afterburners only). The drawback could be increased signature radius.
Possible: Add a rig that increases gun capacity. It could be useful for hybrid, projectile and missiles in prolonged engagements.

1 Like

this is not a “little thing” this thread is about things that devs work on in their spare time.

Suggestion: The Pointer window needs more things to point at.
Keywords: UI, UI pointer, pointer references.
Note: Brand Management, Freelance Jobs (that actually work because the pointer atm only works if you already see Freelance Jobs on your monitor), Decoration, Corp Ads, Plex wallet (because of the new transaction feature), and so on.

1 Like

Suggestion: Make Cargo Transfer window persist, and give it a hotkey to open.
Keywords: UI, Hotkey, Item Transfer
Note: I make use of cargo transfer on structures pretty consistantly to dump uncompressed ore/ice into an athanor so I can later compress and move it in mass. Having to open the transfer menu every time manually be selecting the structure on all my alts is such a pita. Would be nice if the cargo deposit was automatic based on your range, in regards to detecting a structure. So you can just open the menu with a hotkey or from a neocom button, and it just works like that.

Suggestion: Allow us to compress on tether if the structure has the service for it.
Keywords: Mining, Hotkey, Compression
Note: Would give the same feature as a Rorq in a pos (minus moon ore) but from a static structure instead of having to do a whole session change to compress.

1 Like

Suggestion: Allow Fighters to Multifit Into Cargo hold

Keywords: Industry, Multifit, Fitting

User Story:
As a capital module pack seller, I generally sit in a freighter and use “fit to active ship” to quickly extract the exact number of modules from my different module packs. However, fighters CANNOT be multi-fit this way and must be manually dragged into the cargo hold.

Reproduction:
Sit in the ship, set the empty fitting that includes Fighters in the cargo hold, andattempt to “fit to active ship”. The fighters will be separated into their appropriate stack sizes in the item hangar, but then fail to fit into the ship.

Suggestion:
Allow fighters to be multi-fit into cargo holds, or give industrialists a better way to make these “module packs,” as having to physically sit in a freighter/industrial ship is extremely time-consuming.

Suggestion: Allow “multifit” into cargo container

Keywords: Industry, Multifit, Cargo Container

User Story:
As a capital module pack seller, I generally sit in a freighter and use “fit to active ship” to quickly extract the exact number of modules from my different module packs. This forces me to make a single module pack at a time; I cannot simply press “generate 50 Zirnitra Packs”. For small ships (non-capital), I can simply use a bestower or something, with its base 4k cargohold; this is ineffective for capital modules.

Suggestion:
Allow us to “multifit” into cargo containers in order to generate these module packs.

Suggestion: “See Self” on Watchlist

Keywords: PVP, Situational Awareness, QOL, Accessibility

User Story:
As a fleet logistics pilot, I spend most of my focus on the Fleet Watchlist window, allowing me to keep up with the Health of all fleet members, except for one: myself.

Suggestion:
Allow a user to add themselves to their watchlist.

4 Likes

Suggestion: Contract settings shouldn’t reset every time you use the Find in Contracts option under fits/mods
Keywords: Contract, UI, Settings
Note: It becomes very tedious to check if doctrines are properly stocked by looking through the ship tree, just for it to default to public contracts and all regions everytime.

Suggestion: Blurrable background and opacity control for HUD.

Keyword: UI

Note: module timers become unreadable in bright environment.

2 Likes

Suggestion: Improve text scaling and font size in the UI so it adjusts more effectively based on window resizing in EVE and the resolution being used.

Keywords: Font, Font Size, UI Scaling & Resolution.

Note: When viewing details like how long someone has been in a corporation under ‘Show Info’, part of the text is cut off at the bottom when using ‘Huge’ text size with ‘Auto (100%)’ UI Scaling. For example, for me it shows “for 2 months and 26 days.” This happens with any UI Scaling setting if ‘Huge’ text size is selected.

On a 2560x1440 resolution with ‘Auto (100%)’ UI Scaling, any text size smaller than ‘Huge’ ends up looking too small. Even with ‘Huge’, the text still feels just a bit undersized. It’s only when switching to 150% UI Scaling that the text becomes comfortably larger and more easy to read, but then everything else on the screen looks oversized.

My suggestion: Adjust text size or font scaling so it better matches the chosen resolution, UI Scaling, and text size settings.

2 Likes

Suggestion: Add customizable presets to “Optimize Settings” under Display & Graphics

Keywords: graphics, 3D, rendering
Note: Useful when changing graphics settings

The three presets (quality, memory, performance) are good baselines but some effects can be much more demanding under certain conditions; having the ability to customize a preset SPECIALLY with upscaling settings would be easier than setting it yourself

Suggestion: Small buff to large Artillery

Keywords: guns, balance, artillery, projectile

I created an excel sheet and compared large artillery, railguns and beam lasers. The latter two seem very balanced and are very close in performance. Artillery lags behind in DPS. Optimal and Falloff seem fine. I propose a 3% increase in artillery damage mod and a -5% decrease in artillery rate of fire. Artillery still has the lowest DPS, but it is closer to the other guns. It’s also possible to omit 1400mm guns from the damage mod increase, as the alpha strike is high already. For comparison all T2 guns with unmodified base stats were used. Ammo was 48 damage, -50% range for all guns.

  • Dual 250mm Railgun: Damage 95, DPS 19.0
  • 350mm Railgun: Damage 127, DPS 20.4
  • 425mm Railgun: Damage 174, DPS 21.5
  • Dual Heavy Beam: Damage 115, DPS 16.0
  • Mega Beam: Damage 173, DPS 19.2
  • Taychon Beam: Damage 259, DPS 20.7
  • 1200mm Artillery: Damage 293, DPS 13.9
  • 1400mm Artillery: Damage 615, DPS 15.3

Change: Damage mod +3%, RoF -5%

  • 1200mm Artillery: Damage 301, DPS 15.1
  • 1400mm Artillery: Damage 633, DPS 16.6

Suggestion: Ability to pin 3-5 locations as quick-routes

Keywords: ui, autopilot, route, pin, location

I would like to be able to right click a location and pin it to create a button that will set my autopilot destination to that location with one click.

There are a small number of locations I frequent on a given day: my home station, a location that I rat/explore/mine, a trade hub. I’d like to be able to set a few of these as one-click routes so I don’t have to keep opening my inventory, right clicking a pinned location, and clicking ‘set destination’.

A row of these pinned locations could exist on the autopilot drop panel:

Bonus points if they can be color coded like the new neocom buttons.

I think somewhere between 3 and 5 locations is probably enough without being too few to be useful, and so many that it becomes a mess.

5 Likes

Suggestion: Ability to Disable Deliveries

Keywords: deliveries, disable, gameplay checkbox, return

Turn off/disable deliveries as an automatic thing allowed.

3 Likes

Perhaps also have these locations (if they’re stations/structures) show a different color in overview/right click menu (like your “home” station does now with that light blue)