So basically, you set up a delay for players to show up in local chat upon entering a system based on this system’s security status as some kind of ‘‘ping’’ from the gate to send your info to the gate server.
let’s say a 1 minute base delay for 0.0 security status, on which the security status acts as a multiplier so.
0.0 = 1 minute delay
1.0 = 0 second delay
0.5 = 30 second delay
-0.2 = 1 minute 12 seconds delay and so on.
lore wise, we know that gates are supposed to recognize and register you, but now, the further away you are from the servers which are in high-sec systems, the longer it takes to register you, kind of like a ‘‘ping’’
function = reduce botting and make nullsec and low sec a little bit less safe.
also of course once you type in local you show up before the delay ends.