Local Comms Blackout - Discussion Thread - Part Deux!

Hilariously, that situation is significantly better than “resource distribution” where the isk just isn’t there. There is no risk vs reward equation, just a small fraction of the previous potential.

Hope you noobs are happy.

Dog, I don’t know if I’m being unclear, you have poor reading comprehension skills, are arguing in bad faith, or if you’re just so convinced that I’m a brain-dead idiot that you automatically assume that the most idiotic way that my comments could possibly be interpreted must be the correct interpretation. Trust me, I don’t need your help saying anything stupid… because, I can accomplish that all on my own.

Now, to clarify, I am not saying that Eve’s virtual economy is so fundamentally different from a real world economy that real world economic theories have no explanatory power, or that they are not useful in helping us to understand what’s going on. What I am asserting, however, is that Eve’s virtual economy is sufficiently different from real world economies that real world economic thinking needs to be adjusted in order to account for those differences.

Once again, for clarification, I am disputing your assertions that (A) blackout was an unmitigated economic disaster, and (B) that the proof of that was the observed downward trends in the price indexes and the dramatic falls in bounties and the money supply. This does not mean that I am not saying that blackout didn’t have any negative effect on the economy, or that it didn’t have a large negative effect on the earning of several careers. What I am saying, however, is (1) that the impact was far from calamitous, (2) that you are failing to account for (or even acknowledge the existence of) the peculiarities of Eve’s virtual economy, and (3) even had the economic impact started to become a serious problem, CCP had an enormous ability to intervene thanks to their ability to essentially alter reality.

And… how to put this delicately… I do honestly think that you are smart, and probably a hell of a lot more knowledgeable about economics than I am, but I’m also starting to seriously suspect that your emotional investment in this subject is interfering with your ability to examine the issue objectively.

Anyway, feel free to dispute my actual assertions –in fact, I’m sure to get some things wrong and to not even know about others. However, this is going to be a painstakingly slow discussion if you insist on attacking positions that I don’t actually hold.

Hopefully, I’ve finally made my overall position clear. With that out of the way (hopefully), let’s look at a few of your arguments.

First, I maintain that people act differently within a virtual economy because I know that I certainly act differently within a virtual economy. Of course, I realize that that is anecdotal data, so I could be wrong, but I also find it rather improbable that I’m some sort of unique snowflake. Now, for clarification, I am not saying that players act completely differently in a virtual economy, or that an understanding of how actors behave in a real world economy isn’t extremely useful for understanding how actors behave in a virtual economy –what I am saying are that there are sufficient differences that need to be accounted for.

For example, as I’ve grown older, I have become extremely responsible with my money in real life. I decided a while back that I was sick of living paycheck to paycheck, not having money for things like car repair, not saving for my retirement, and having all my money evaporate on frivolous BS (i.e. going to clubs, eating out, and an unnecessary amount of clothes). However, in Eve, I am a hell of a lot looser with my money. I make impulse purchases, have spent an unjustifiable amount of isk on skins, take unnecessary risks just for fun, and make decisions with potential financial ramifications that would literally cause me severe psychological discomfort in real life. In fact, I act a hell of lot more like a late teens/early 20’s version of me, than the middle aged version of me –financially speaking, of course.

Now, an example of how this is relevant can be found when it comes to runaway deflation. It is my understanding that in real life, deflation can lead to further deflation (and severe economic consequences) because people will delay purchases when they believe they can stretch their money further by doing so. However, in Eve, I couldn’t care less. I’m not going to stop trying to have fun in my video game because I believe that I can save 5% on a PvP ship by waiting a week –I’m just going to buy it.

That being said, I’m sure that there are many speculators out there that would try to profit from changes in prices, and that there are players who will delay major purchases (such as of caps) because of substantial price differences. However, I’m willing to bet that the strength of positive feedback forces on deflation would be diminished by many players giving a much greater prioritization to fun, over fiscal responsibility, in their video game.

Does that make sense?

In fact, you seem to hold two incongruous opinions when it comes to this matter. For example, you have asserted (within the same post) that (1) players chose to stop creating ISK because of blackout, and that (2) people don’t act differently in a video games. But, didn’t they have the luxury of choosing to stop making isk because this is a video game? In real life, people have to eat, pay the mortgage, can’t decide if and when they want to show up for work (and keep their job), and so on. In a video game, they can not only quit working without negative consequences, they can literally just stop playing.

Well, I guess you can do the same thing in real life, but, for obvious reasons, “winning life” is probably less appealing.

Now that I think about it, I better clarify my final point.

Technically, yes, people are free to quite working whenever they want in real life. But, do they actually have the ability to chose when one of the options has unacceptable negative consequences?

For example, many people in real life will continue to work jobs that they know pose significant long term health concerns, because they feel like they have no other choice. In real life, the choice for many individuals is between working and providing for their families -which, for many, is no choice at all. In video games, however, the choice is between working and being able to buy digital toys.

Thus, the lack of significant negative consequences in video games is what truly gives so many players the ability to chose not to work.

Does that make sense?

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CCP pleace return the Nullsec Local Blackout. its time now!

Hell no!!!

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Absolutely hell yes. It should be brought back in some form, perhaps in the form of a blackout deployable. @Brisc_Rubal said he would bring it up. Question is… did he?

I brought it up in the context of the roaming weather feature.

I´m positive the guy who brought this up was fired a year ago, and for a good reason. Stop hitting the carcass with a branch. Its dead.

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Eve is a social game. Without local it is less social.

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:red_circle:
THAT’S NOT WHAT I MEANT YOU RED-DOTTED FOOL

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The only way you’re going to get any kind of blackout is by shoe horning it into something that already exists. I don’t think they’ll do a deployable. A storm with blackout as a feature is way more likely.

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Local is almost never used for social purposes, it’s purely an intel tool for knowing if/when a threat or target is in the system.

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And again, as has been said over many threads, if CCP is that dumb and they want EVE dead within weeks of them re-releasing a blackout…Please stop promoting such non-sense and instead have them provide details about the servers and how far along they are with Hadean, which should be their focus and priority

They just provided two updates on the servers and server performance. As for Hadeon, I’ve asked, but that’s a long, long term technology change, not something we will see any time soon. You might as well go over there and ask those guys how they’re doing. They aren’t part of CCP - they’re separate company. It would be like asking EA how far along Unity is.

* Making an effort to reach out to the lone wolf *

May I have the distinguished privilege and pleasure of being your first friend?
:rofl:

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Hardly a day goes by when I don’t recognize a streamer or someone I used to play with and strike up a conversation…sometimes even reconnect. Other times it’s very useful for information about getting diplo, or just trading gibes, or offers of recruitment. Unless one is in those rare…“no talking in local” authoritarian outfits, local is one of the most useful ingame social tools in the game.

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not by you, but hey are you even playing eve?

Can we get blackout back? To many people complaining about cloaky camping, which would be a non tactic if local didn’t exist.

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Please, for god sake, stop with this BO non sense.

As far as the cloaky issue, it has always been a problem, and what CCP needs to do is to give a counter play for it.