Local Comms Blackout - Discussion Thread

CCP how is your player-base doing?
How much do you think you will lose due to your stupidity?
How much can you afford to lose?

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I krabbed, I was using VNI’s, I was doing this when I knew that Spectre were operating nearby, I almost got caught a number of times. I picked MB in Catch, because from the main in-gate almost all the anoms were 26 AU plus away. This meant that I had a chance to pull drones align and get out if they were not competent, there was at least three Foresaken hubs, often four. The guy who almost caught me did the business with probes, the reason he did not catch me was I had just finished the site and was already in the process of pulling drones. That was how finely poised it was. When no other players were around I had two VNI’s in the same anomaly to be able to strip tackle.

When I was in Stain belt ratting the change to combat recons adjusted my risk a huge deal because I was in a system where I had view of the stations and in-gates so I had intel on peoples movements, so by use of D-scan I could ascertain risk, but with those ships not showing on D-scan my use of twin Phantasms could be countered by the correct selection of combat recons.

It is this type of play that we have nerfed, and this gets to the point, the players have moved towards min/max and optimizing their situation in big powerful blocks with massive Super/Titan superiority and in moving the mechanics to counter that by the very nature of it you reinforce the need to operate in big blocks.

Exploration was made too easy, I agree, and then we had the loot spew which was annoying as hell.

I take it that the nullsec entities organising themselves into blocks to be able to do this effectively is what players do, the issue is the way that information is made too freely available, and this new API system was one thing that enabled the bots as far as I understand it. That people can automate the local channel to give perfect intel in some way reinforced the position of the big blocks with their massive IT support.

To be honest I moved back to hisec for three reasons which I detailed above, my alliances choice of main target, the feeling that asset safety was going to be removed at some point and of course the feeling that they would do something with local. I thought asset safety was a higher probability than local, but the issue with asset safety is that it enables players to come back to something and that is a hook.

Cloaks do become too powerful, but the issue is more the cyno, cloaks are in themselves fine. I think CCP will have to move on setting up those observatory arrays for some sort of local type functionality, which could really screw up hunters, but no idea when this will happen and the way it will work, I have ideas on this, but CCP obviously have theirs.

It will become a bloodbath at this point, because it will be too easy, and that is why many people will just go back to lowsec/hisec or join the major block.

And the easy gankbear hunter types will of course want to protect this too easy hunting, just like they do in hisec. This is a good example of the type.

In effect the big blocks got too efficient and CCP have to move the goal posts to account for that, but it destroys the core game balance. I recognise that CCP has to do it, but I understand what is lost, it is what it is…

PS I can very easily operate in nullsec without local, but the question is do I want to when it is made so easy for hunters.

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So we should stop doing the pew pew and let you and your army of alts build you own world… ?

You know there plenty of games out there, that you can only build, with no pew pew.

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People were already quitting due to flat out being bored.

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@CCP_Falcon cant you guys leave the chat mechanics of nulsec / wormhole space alone

make sure the chat just works and leave it the way it is , that seems to be more trouble than you guys can handle as it is

if it works do not fix it
if it is broken fix / patch it up and stay away from it

lot of ppl in nulsec already warned about this when it was a rumour you can expect to see the subscriptions going down immensley sicne all nulsec ratters and miners will have a big problem

expect a major loss of income for ccp sicne no one is subscribing toons they cant properly use

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What is going on? PVP is dieing, now is getting back to life. So far i was more safe in NULL than High SEC.

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PVP was always the core of eve … and small scale sucks right now …this is why so many have left the game

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wow, just wow. Way to go @CCP_Falcon. Great way of killing the game. Looks like every patch you guys are releasing is a competition to see if you can oust how low you can go.

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Other than Jita, do you honestly think the average high-sec soloist would notice the lack of local?

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highsec this is a nulsec local not highsec

AHAHAHAHAAHAHAHAHAAHAAH

This will not do that, no.
And the Drifters have killed what? Some jump beacons? A single structure that was still in the initial anchoring timer?

They’re not killing infrastructure. And this won’t reduce the influence of the big blocs. If anything, we’ll be safe. Provi, on the other hand, so welcoming to everyone… they’ll be as screwed as the little guys who’ve taken 2 constellations in Tribute in the last two weeks.

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I find turning off the local provided by high sec authorities in nullsec a good idea - within reason.

For every mechanic there should be a counter to make up for it. And rules should be the same for everyone, be it player character or NPC.

If you turn out the local chat because high sec authorities cannot provide this special fluid for hyperspace communications - fine. Let player characters mine it. Let them process it. Let them set up structures to provide local chat functionality all by themselves.
Ah - and if they do, remember what triangulation is: if a signal comes in and you have at least two listening posts with directional scans, you could calculate the signal’s position. Even if the originating ship was cloaked.

You may even provide the option for people to opt-in or opt-out of such local chats - if and only if you give players the option to scan out said people.

This would lead to the age-old discussion of scanning cloaked ships - it would be so simple to assign cloaks a strong ECCM rating to make them very difficult to scan but not impossibly so (and this mechanic already exists). But this is a different topic and I do not want to elaborate this here further.

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if they turn nulsec into wormhole space they f*ck up the pvp context except for the wormholers who are used to work without local

this means ccp realy are trying hard to kill the game after 16 years

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Who the F said anything about stopping? What have we been doing for the past 16 years, 14 of which I was here? I pewpew. But I also do all the other stuff. And that other stuff is in danger of being ruined by this.

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they should remove jumpgates form 0.0 as well

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you reealy want to turn nulsec into freaking stinky wormhole space

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ccp should realy keep a buffer up keep wormhole space as it is and keep nulsec as it is

a event now and than is good for keeping ppl entertained but this is just a suicide move

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I wonder how many of the players griefing people who are giving negative feedback ever even venture into null… Something tells me that CCP has caved to a vocal minority who don’t even participate in the area. There is major PVP activity going on every day that they aren’t seeing because they aren’t there.

So far this month, 6 days in, we’ve killed 3,750 ships worth 1.19Trillion and we’ve lost 2,024 worth 270bil. We’re winning because we’re fighting.

In the 30 days of June we killed 21,879 worth 4.98Trillion and lost 12,711 worth 1.68Trillion.

Thats 34,500 ships dead. Anyone that tells me that it’s “safe” and there’s no PVP in null, well numbers don’t lie. It may not be YOUR flavor of PVP, but then, I don’t think your opinion matters if you’re not down there fighing to begin with.

But I’ve already voted with my wallet. It’s the only thing that matters in the end.

Toodles.

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