thanks for the advice but playing time does not interest me
Invest into huginns/arazus immediately
I hope CCP will remove Asset Safety too.
жизнь в нулях изменится с застоя на опустение, большинство корпораций не справятся с гангами по цинам и не смогут даже поддержать ту инфраструктуру что уже развернута. Очевидная выгода только у Огромных альянсов. которые и так под вечными лампами сидят (полнейшее отсутствие конкурентов в нулях).
Малые корпорации не способны в лоб защищать все свои корабли. а возможности бегства их лишают.
Теперь все будет просто. 3 бомбардировщика глядя на статистику на карте будут напрочь уничтожать экономику любой малой корпорации (от них не уйти 100%) а если каждый из них в 2м окном на капитале то и средние корпорации тоже страдают.
несколько лет жизни в нулях и вот, переезд в вх уже выглядит неплохо (нет ни ворот ни циномаяков)
Correct me if i wrong.
To conter balance cloaked ships, wich will become OP in nullsec within 20+ hours, CCP will will bring something. Like cloak fuel for example.
Right?
ya can shoot em after decloak any cyno is lit… whatscha whant more?
Nope, because even a small fleet of bombers will murder anything subcapital before they are even locked.
Therefore, no, I can’t really shoot them. That’s the whole point of having no counterplay to covert cynos.
If it was just PVP driven, players would not mine and manufacture ships. It’s one of the greatest sandboxes ever created for a reason, because there is a diverse array of activities people can do. Regardless of PVP being a significant part, EVE does not function without its economic framework.
I would normally suggest that a comment like yours is trolling, but I recognize that you are just expressing your enjoyment of PVP in this game, and as such have not really understood the other aspects of this game. I have a number of characters with an interesting killboard, and evena few I regularly play but have no killboard record at all. That’s because even over 16 years, it is possible to play without engaging in even one single PVP fight.
In the end, we have both expressed our opinion. Thank you for sharing yours.
The graphic components, I agree, but tracking and displaying players coming in and out of a system would, especially in large numbers hence why there is time dilation where large fleets arrive. It’s not just because your computer is being affected by rendering limitations, as the dilation occurs regardless of being docked or not.
The Fountain Wars demonstrated enough players can actually force a node offline. Do remember that while it is distributed, there are up to 30,000 people being tracked in local through-out EVE at any given time. We also know the 64 Bit client is new and may have created unanticipated problems that we don’t see. Maybe there are issues with the response from the client, who knows, maybe the code they wrote to integrate both 64 and 32-bit clients is causing issues.
I’m not saying you are wrong, but I don’t think we should so readily dismiss that premise.
If you quit, it just means you are weak.
I suspect hard core PVP players are losing sight of the fact that there are people who play just because they like to make things. It is collectively all of us who contribute our hard earned RL money to keep EVE online.
I think it is reasonable to suggest that it is a challenge to avoid being killed while mining and transporting goods. I think it is also reasonable to state that there are PVP combatants, people who seek other players who want PVP, and would be relatively evenly matched for a “gf”. Then there are PVP hunters who are uncomfortable with fighting equals, so they look for unarmed or weak players.
The blackout is functionally like hunting animals in a cage. Even if some argue it will “refresh the stale game play”, the reality is that it will make it easier to get easy kills. So I suppose that’s of value to new players, but I really don’t see why an experienced PVP combatant will enjoy the game more. Having a killboard filled with dead miners doesn’t show you are a good pilot, it shows that you are faster than an unarmed ship that you managed to catch unaware.
We all have some valid opinions here, but in all this discussion, we need to remember that there needs to be game balance, or EVE will cease functioning, and none of us will get to enjoy it anymore.
The blackout changes are going to force people in Nullsec to work together more than in the past. Initially, for people not used to missing local, it’s going to be tough to survive. But as people learn to use the direction scan, pre align their ships, and use ships better suited for dangerous space, they’ll do better. As people learn to start working together to defend themselves and actually join up together for activities instead of playing solo, the Nullsec experience will improve, and quality of life and content will be better. Mining and ratting by yourself is boring, doing it with friends between fights (or to get fights) is tons of fun. Solo gameplay is more what Lowsec and highsec are for, and I’m hoping that CCP works on enhancing that content in those areas going forward so that for those of you who do feel like you’re losing something in null without local, can have some of it back in highsec or Lowsec. Updating and upgrading agent missions and faction warfare would make a huge difference for new players, and solo players alike, and making it feel like you’re making a difference, or having an effect on the game by doing those would do a world of good for new player retention.
Blackout is a good thing in Null, let it sit as is for a while and let things settle in, and while you’re doing that work on highsec and lowsec content and update it so we’re not doing the same buzzkill missions we did in 2012.
Several of my toons are Null Sec corp players who already do all you are discussing. People are already doing that, but be realistic, the people taking advantage of the blackout will not be good PVP players. That would be like saying someone catching fish out of a barrel is a skilled fisherman. This change will not make the game more enjoyable. How could it? It’s making easier kills easier.
Real PVP players would seek out equals to test their skills against, instead of looking for relatively unarmed miners. Based on the debate being presented in this thread, I guess there are less true PVP players in EVE than people think.
I do agree with the rest of your comment though, there is a lot that could be done to refresh hi/low sec, and that should be a focus for CCP, rather than making miners easier to kill in Null. It’s not like it even benefits new players, as it won’t be new players killing miners in Null.
Pat Sayejk?
похоже придется читать о следующих обновлениях с тряпочкой для монитора в руке
If a mackinaw or retriever is an easy target, switch to a skiff or procurer. Fit those for combat and mining. Sure, mining yield will be less, but you’ll be the one laughing when you point them with your warp disruptor. If they’re gonna light a cyno just make sure you’ve got a response fleet with logi ready for the guys that can warp off and dock, or have them on grid from the start. Eve is always about counter play, I do null industry myself and generally do ok for myself even with cloaky campers and known hunters in system. Just don’t fly what you cant afford to lose, and work with your buddies on counters to the things you see.
No, if you quit, you are adapting.
If you subbed for this, on the other hand, means that you were not comfortable with 99% safe ganks in null, but jump on the opportunity of 100% safe ganks in null, meaning you’re the most risk-averse chicken of all eve.
Why is it every moron talking his butt off about dscan, when the main danger of nullsec - covert cyno - is 100% dscan-proof.
Are you people genuinely clueless, or just troll by pretending to be stupid on purpose?
Blackout is a bad thing for nullsec, it will destroy all subcap life, and all entities not in supers under supercap umbrella, while making nullsec tremendously safe for ganktards.
get a clue mate.
untrue, when it first comes into system it can be seen on dscan, also when it exits. Most covert lighters are thinly tanked and when they are they usually have a very poor lock time. Meaning that even if you cant see them on dscan much of the time they are in system - there is usually either a good chance to warp off when they land or uncloak and if its thinly tanked of course you can kill it.
I could come up with a varied amount of countermeasures that you could take, but your only here to troll i guess.