Local Comms Blackout - Discussion Thread

Now it’s too safe for ganktards. Literally 100% safe, while for bear it was never 100%.

Odds were stacked in favor of the attacker for a while now.
It’s just attackers are lazy stupid risk-averse chickens who would not take a 99% gank and only want 100%.

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In eve you can kill anyone with enough effort if they undock.

Except cloaked people.

Null doesn’t have concord, it doesn’t have permanent stations, it doesn’t have faction police. Null has your allies and your own awareness to leave. “Safe” shouldn’t be an excuse for pvpers to say “i want to easily catch things that can’t shoot back”. sits ■■■■■■■ stupid and pathetic.

“safe” shouldn’t be half the game flying cheap ships to regions the ingame map tells them has easy targets. “safe” shouldn’t depend solely on the aggressors choice of when to attack.

Safe should mean you were proactive. And this nerf is taking that away to give anyone with half a brain cell all the options to engage things that can’t win when engaged and dropped on. It’s stupid

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Ha. Still? What do you think shows up in a system search on zkill? Lossmails and that’s it. Since it doesn’t show who’s there it’s mostly worthless.

Only slightly useful info on dotlan is jumps and npc kills in the last hour/24hours. Meaning you can at best use it to look for potential hunting systems. You CANNOT even begin to know how many pilots are there with that data.

Edit: go link me both the zkill and dotlan sites for a random Delve system and then tell me how many people are in said system. Ratters and miners. You can’t because it doesn’t show you anything close to the data you’d need to even estimate.

No more local, so what, I’m sure I’ll adapt. What concerns me is that D-scan is boring. Mashing V over and over and over and over and over and over…is not fun and engaging gameplay. But what if it could be? What is D-scan worked like sonar, with an active and passive mode? Passively it would work similar to the way local works now, IE there’s a ship within your scan bubble and it shows up in the environment. Active mode would work similar to the way dscan works now; you hit scan and your ship sends out a ping and receives returns on other ships in the area. But sending that ping will also alert other ships to your presence. I obviously don’t have all the details worked out, but I think you get the gist. This concept could at the very least make d-scan a little more interesting.

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This concept will make it almost as safe as local and abusable mechanic for bots. Anything automated is out of question.

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Unfortunatly where bots and ai are at nowadays, anything on the UI can be utilized by bots.

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As I see it, when “blackout” ends, NPC null will have local restored, but Sov Null will need to build new structures themselves in order to have anything equivalent, meaning higher fuel costs to hold systems, and more Flex structures to defend. CCP have suggested this in the past. Blackout is just part of the story chain of events to lead up to the big change, and an easy way to test to see what is needed to address player concerns. I for one intend on embracing the change and seeing where it goes.

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No such thing shows on dotlan or zkill you absolute liar.

If you want to kill instantly green anomaly bot, here a better way. In green anomaly use captca, how i see it: ship warp in green anomaly, then you need activate beacon in warp point (activate 0-105 km for pilots who jump in 100km) in new window you need enter symbols from random pictures (number, letters, etc. 4-6 symbols). No one bot cant use that, but living people can. That all!
I mean if you shut down local in nullsec for few days to end of times its only get problem for living people who crabbing and mining in nulls, not for bot (i think bots programmer resolve this problem use autoscan, alt next system gates and another tools).

This change will be good for the game. I hope that my explanation for why I feel this way will persuade some of the players who are seriously considering leaving the game. It would be better if, instead of giving up on eve, angry players stuck around for at least a while longer and gave the new experimental mechanic a shot.

First, the angry players have some good points.

A) Players invest time and money into games because they enjoy them. When games change into something players think they will not enjoy they stop playing. When changes happen and players leave those players may be disappointed because of the investment they feel like they are forfeiting. Eve is a game that encourages/rewards/demands significant investment. Blackout is a substantial change to Eve and is supposed to change how people play. It makes sense that some players will not want to play that way and will leave Eve. Moreover, those players are likely to be angry because they feel like their investment is being lost or even taken away.

B) It is good for a game to offer opportunities to adopt different and distinct play-styles. Eve already has a play-style offering a low-intel environment: wormhole space. The low-intel environment in wormhole space generates unique content. Players can access that content if they wish. By introducing the same low-intel environment into null, CCP is both diluting the good things about wormhole space and forcing a play-style onto players who have (for the most part) chosen not to live in wormhole space and who thereby have implicitly chosen not to adopt that play-style in favor of the null play-style.

These are the two most common and persuasive arguments against blackout that I’ve seen. I think they both have merit and should be taken seriously. We all enjoy Eve and would hate to see the game change in a way that made it (in our own estimation) not fun. However, I think that there are meritorious responses to these two arguments. More importantly, I think there is a very persuasive argument for blackout that outweighs the arguments against.

A) Blackout is supposed to change the way the game works and how players play. Nobody knows what playing Eve be like in two months or if blackout will even still be a mechanic. Giving up on a game that has foreclosed the way you enjoy playing it makes sense. But it’s impossible to tell at this point if that’s what blackout is going to do. It’s foreseeable that all the krabby things people like doing will continue as if nothing happened after a week or two. The carnage will be front loaded and will not last forever. Blackout will make pve harder in null sec and more ships will explode. But to claim with certainty that blackout will entirely preclude krabby players from having fun forever into the future is an overreaction.

B) Low-intel is a huge part of wormhole space, but it’s far from the only thing that makes it unique. In my opinion, the most unique and defining thing about wormhole space is its changing geography. On the other hand, the most unique and defining thing about null is the sov system. Yes, CCP is forcing part of an already available play-style onto players who have presumptively rejected it. However, the two play-styles (sov in null and changing geography in wormholes) will remain distinct, will still offer unique gameplay, and will continue to draw different players.

But why is it okay for CCP to force a substantial mechanic onto players who have affirmatively chosen not to engage with it? Even if it only lasts a week, doesn’t CCP realize that they’re alienating a lot of players? Does CCP want null to be empty? Clearly CCP hates the krabs and loves the gankers.

That’s not true. Of course CCP realized that blackout would lead to controversy and lost subscriptions. But null has been stagnating. The changes that have been brought in since Aegis have made living is sov less risky and more rewarding. This may be the shot in the arm that the game needs right now. It’s not just about driving content in the short-term. It’s about promoting the thing that keeps Eve going: cooperative game play.

C) Eve is about player cooperation. Diplomacy, capital building, logistics, warfare, etc. all require organization and teamwork. Player generated content has always been the core of Eve. When I describe Eve to others, I usually tell them something about how virtually every single thing that a player uses is manufactured by the players. It’s about negotiating with people and not just with the game itself. Every player is involved with pvp whether they know it or not and whether they like it or not. That’s a good thing and it’s what makes Eve special.

Many play alone and that play-style should remain available. Blackout makes it harder to play alone in null sec. The best solution to the new challenges blackout will create is increased player cooperation. Cooperation won’t completely remove the risk and null will become a riskier place to play in no matter what, but the increased risk will get more people to organize, make relationships, and fleet up.

Take for instance a player running combat sites in a carrier: he’s probably not the only player in his corp who runs the sites in a carrier. He’s probably not the only player in his alliance running sites in the area at that moment. Still, the only interaction he may have with those folks is letting them know which sites he’s clearing. It’s a missed opportunity. Blackout incentivizes him to fleet up with those other players who are there doing the same things anyway and do those things together.

Same thing for mining and Rorquals: you can still do it, it will be riskier, but organizing with like-minded players who are probably doing the same stuff at the same time not too far away will minimize the risk.

Blackout will be good for Eve because it will encourage and incentivize the best part of the game–working with others to accomplish something. It will force some players change they way they do things and they may not want to do that. I hope that they will consider my points and stick around long enough to see what happens because Eve will become a better game.

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There would be more conflict if those retards at CCP didnt implement the jump fatigue and nerf the hell out of the ranges.

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Literally WHAT?!
Like which changes exactly made it less risky again? It’s been nothing but nerfs to security since Aegis, are you on drugs?

Blackout will be bad for eve because it removes danger of nullsec for ganktards.

There would be more conflict if those retards at CCP didnt remove the jump fatigue and buff ranges back to almost what they were.

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You people are ridiculous.

This does not turn null into jspace you fools. Null has permanent, stationary gates that lead to the same system, every time. Null has cynos, supers, titans, forever respawning ratting sites. Opt=in local doesn’t even come remotely close to making null like jspace. Wise up and stop speaking out of your ass just because you’re butthurt.

Also, all of the countless alts who have never given CCP a single red cent that are now saying they wont undock their rorqs anymore and the jitas market will starve… you’re easily the most arrogant and ignorant players in this game. Check the economic reports… 3.5t isk of exports from sinq, 3.5t isk of imports from the forge… delve only exports .5t … what price are you going to affect with that marginal export exactly?

Bottom line is, CCP rubbed the feet of null for far too long, and now, they have realized the game is going stagnant due to the changes they made. Only issue is, you crybabies have gotten too spoiled. So go ahead, unsub… don’t undock… live under super umbrellas, it won’t help you. Tomorrow null will be set ablaze, and those of you who intend to ignore the flames, cry harder when you come back to ash.

#makeevedangerousagain
@CCP_Falcon @CCP_Fozzie @CCP_Hellmar thank you

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And the rest of nullsec doesn’t exist?

It’s not like Delve is even affected, they have supercap umbrella, it’s the most of null that doesn’t who’s screwed.

Wishful thinking, because we won’t undock.

PSA: you can pause your subscription and watch chickens who only subbed when ganks in null became 100% safe cry about no targets from alpha account.

Golden words. Let’s make eve dangerous for ganktards too, because without local, the nullsec is 100% safe for them.

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This may be hard to comprehend. But “Dangerous” doesn’t have to mean “you absolutely will die if someone puts in minimal effort to kill you”

Imagine if eve set up something that, with effort, could make ratters fight back against small ships even under fire of rats.

These forums would drown in the salt of the “pvp” crowd screaming as loud of possible about how unfair it’d be.

Danger shouldn’t be “pvp people want to shoot unarmed ships without resistance”. CCP will force these changes (until exploited to ■■■■ and back by the big power blocs ) but i’ll warn you all of this.

If the people who quit eve are ONLY coming back because they think they can shoot unarmed player ships… they will NOT last when they struggle and will quit again. The accounts you all are saying good riddance and the game is better off without (the krabs) who played for years even losing ■■■■…

You really think the game will survive catering to the weakest minority, the pvpers who already quit once over not being spoonfed enough kills of other players?

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Bud I been killing you nerds for a long time, even with local. And lack of local doesnt make it safe for us, it makes it possible for us to get under those cap umbrellas (which are everywhere, not just delve) And if you think for two seconds that just everyone “won’t undock” You’re ignorant. Pvp’rs have been racking up kills for 16 years in this game relying heavily on the stupidity of other players. Trust me, people will undock.

This is so cringe. “Racking up kills for years” as if shooting something that can’t hurt you is impressive

Don’t let the door hit your ass on the way out when you threaten to quit for no more easy targets o7

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You realize for years and years we dropped black ops battleships against triage carriers that were more than capable of fighting back right? Or maybe the triple ancil rorqs that we took the fight on thousands of times only to either get the kills and escape narrowly or die to a blob trying to break its tank? There are parts of null right now, where it isn’t dangerous for the people who live there. Thats a problem and needs to change.

Honorreable tard party is irrelevant, but yes, that’s exactly that I’ve been telling people all along - even with local, odds were in the favor of ganktard, totally agree with that.

ganktards are not pvpers.

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Seriously have you not been paying attention?
I’ve just returned after a year off and already know where my cyno alts are going to be once the blackout starts.
Any PVPr worth his salt has already studied up the area he wants to “play” in during the blackout test phase and prepared accordingly.

True those who want to roam nul will have it a bit harder but for goodness sake, why would you roam when the same groups have been botting in the same systems/constellations/regions for years.

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