This change will be good for the game. I hope that my explanation for why I feel this way will persuade some of the players who are seriously considering leaving the game. It would be better if, instead of giving up on eve, angry players stuck around for at least a while longer and gave the new experimental mechanic a shot.
First, the angry players have some good points.
A) Players invest time and money into games because they enjoy them. When games change into something players think they will not enjoy they stop playing. When changes happen and players leave those players may be disappointed because of the investment they feel like they are forfeiting. Eve is a game that encourages/rewards/demands significant investment. Blackout is a substantial change to Eve and is supposed to change how people play. It makes sense that some players will not want to play that way and will leave Eve. Moreover, those players are likely to be angry because they feel like their investment is being lost or even taken away.
B) It is good for a game to offer opportunities to adopt different and distinct play-styles. Eve already has a play-style offering a low-intel environment: wormhole space. The low-intel environment in wormhole space generates unique content. Players can access that content if they wish. By introducing the same low-intel environment into null, CCP is both diluting the good things about wormhole space and forcing a play-style onto players who have (for the most part) chosen not to live in wormhole space and who thereby have implicitly chosen not to adopt that play-style in favor of the null play-style.
These are the two most common and persuasive arguments against blackout that I’ve seen. I think they both have merit and should be taken seriously. We all enjoy Eve and would hate to see the game change in a way that made it (in our own estimation) not fun. However, I think that there are meritorious responses to these two arguments. More importantly, I think there is a very persuasive argument for blackout that outweighs the arguments against.
A) Blackout is supposed to change the way the game works and how players play. Nobody knows what playing Eve be like in two months or if blackout will even still be a mechanic. Giving up on a game that has foreclosed the way you enjoy playing it makes sense. But it’s impossible to tell at this point if that’s what blackout is going to do. It’s foreseeable that all the krabby things people like doing will continue as if nothing happened after a week or two. The carnage will be front loaded and will not last forever. Blackout will make pve harder in null sec and more ships will explode. But to claim with certainty that blackout will entirely preclude krabby players from having fun forever into the future is an overreaction.
B) Low-intel is a huge part of wormhole space, but it’s far from the only thing that makes it unique. In my opinion, the most unique and defining thing about wormhole space is its changing geography. On the other hand, the most unique and defining thing about null is the sov system. Yes, CCP is forcing part of an already available play-style onto players who have presumptively rejected it. However, the two play-styles (sov in null and changing geography in wormholes) will remain distinct, will still offer unique gameplay, and will continue to draw different players.
But why is it okay for CCP to force a substantial mechanic onto players who have affirmatively chosen not to engage with it? Even if it only lasts a week, doesn’t CCP realize that they’re alienating a lot of players? Does CCP want null to be empty? Clearly CCP hates the krabs and loves the gankers.
That’s not true. Of course CCP realized that blackout would lead to controversy and lost subscriptions. But null has been stagnating. The changes that have been brought in since Aegis have made living is sov less risky and more rewarding. This may be the shot in the arm that the game needs right now. It’s not just about driving content in the short-term. It’s about promoting the thing that keeps Eve going: cooperative game play.
C) Eve is about player cooperation. Diplomacy, capital building, logistics, warfare, etc. all require organization and teamwork. Player generated content has always been the core of Eve. When I describe Eve to others, I usually tell them something about how virtually every single thing that a player uses is manufactured by the players. It’s about negotiating with people and not just with the game itself. Every player is involved with pvp whether they know it or not and whether they like it or not. That’s a good thing and it’s what makes Eve special.
Many play alone and that play-style should remain available. Blackout makes it harder to play alone in null sec. The best solution to the new challenges blackout will create is increased player cooperation. Cooperation won’t completely remove the risk and null will become a riskier place to play in no matter what, but the increased risk will get more people to organize, make relationships, and fleet up.
Take for instance a player running combat sites in a carrier: he’s probably not the only player in his corp who runs the sites in a carrier. He’s probably not the only player in his alliance running sites in the area at that moment. Still, the only interaction he may have with those folks is letting them know which sites he’s clearing. It’s a missed opportunity. Blackout incentivizes him to fleet up with those other players who are there doing the same things anyway and do those things together.
Same thing for mining and Rorquals: you can still do it, it will be riskier, but organizing with like-minded players who are probably doing the same stuff at the same time not too far away will minimize the risk.
Blackout will be good for Eve because it will encourage and incentivize the best part of the game–working with others to accomplish something. It will force some players change they way they do things and they may not want to do that. I hope that they will consider my points and stick around long enough to see what happens because Eve will become a better game.