Local Comms Blackout - Discussion Thread

Nice. You pick one phrase, but ignore all the rest.
Yes. I say “cry some more”, just like I do to a toddler who tries to get its way by throwing a fit.

How about some of the benefits of wormhole space? If we wanted to play without local we would live in a wh. And apparently you guys tweaked some of the other mechanics as well for fighting. Just when you think CCP couldn’t screw it up anymore, they prove you wrong.

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To be honest I don’t care that much one way or another. It’s just another in a long line of power creep changes that favour big ships, big fleets, big deep null alliances and people who want the instant gratification of breaking stuff rather than making stuff. We’ve had to adapt to all the other changes that have dumbed down and trivialised the game, I’m sure we’ll adapt to this one.

The question is whether CCP will like the result of their changes. For myself, living in null near hi-sec in some of the busiest PVP systems, even when local chat was enabled and intel channels were working, it was a pretty even balance between hunter and hunted. You had to be fully alert to avoid getting caught. Now with delayed local if you operate a PVE character (and I am talking manually controlled characters, not bots) you are just paying £10 a month to provide somebody else with content. I’ve just unsubbed 3 accounts and kept a single PVP account running, and I know a lot of other people have done the same.

Apart from anything else, the change has made nullsec feel dead. Previously you could see how busy our systems were, you could see reds coming and going, the area had a buzz that both locals and red visitors enjoyed. Now it’s just a boring expanse of space desert with tumbleweed blowing across. It’s been said before and I’ll say it again - people who like that sense of isolation already had wormholes. Nullsec was different - until now.

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Local Chat for WH space when?

Ya know… just to… see how it goes…

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It’s crazy how poorly thought out this was. It makes the incentives for everything people complain about even worse.

For example, I tend to rat in a carrier. Now, I’m seriously considering saving up for a ratting super - harder to tackle and more staying power for my alliance’s cap umbrella to respond.

When I want to mine, I tend to go out alone in a skiff, or take a hulk out with a few corp mates. Now, I want to relocate my mining stuff into the core of my alliances cap umbrella and only take it out with a bigger defense fleet watching over me.

It basically makes being conservative as possible in null sec the new meta. Sounds fun.

If the goal was to hurt bots, why couldn’t we wait to see what the VNI nerf did? Or better yet, address the fundamental problem with drone mechanics that drove the VNI to be so great, and will now make botting Ishtars and Domis so great.

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In response.

  1. Life happens, change happens unannounced. Personally I applaud CCP for doing something semi-spontaneous that may not be universally liked. It is THEIR game after all, not yours.
    Also, it was announced, everybody who was paying any attention at all knew this was coming.

  2. Is a good point, but I’m not sure cap umbrellas were what CCP was trying to address. But you are right, it does nothing to address the caps issue. The caps issue is pretty much a function of too much isk in alliances. Taking away the safety bubble of local might help in that regard, as null groups will no longer be able to print isk day after day with nearly zero risk. So, possibly in the long term it would affect the cap issue, but the Blackout would need to be permanent for that to have an impact. Also, I think the large alliances would simply adapt. If you think the fat cats like Imperium are going to quit ratting and mining because of this, you are mistaken.

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For people fearing to undock because lights went out:

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good one, lol

I don’t really know what “it’s their game, not yours” means. I’ve been playing on and off since 2004; do I have to put in a few more years before anything I think matters, or…?

I guess it’s my money, not theirs. Oh well for all of us.

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Nullsec has felt dead for years. I saw precious few reds ever while in null.
Now you might actually get some, but you won’t know it if you don’t put some effort in to find out.
You want to blame CCP because you are lazy and scared and let that change how you play the game. That is YOUR fault, not CCP’s.
I’m sorry that not seeing a bunch of names in local chat makes you feel isolated. Have you checked out the other ways you can communicate with your group, because local is definitely not the only way. You are only isolated if you allow yourself to be isolated.

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With that thinking, CCP should provide some type of early warning system then. We are in a technology based game that is improving all the time; not going in reverse, there should be something like that as well as a timer or system device for cloaking campers.

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I mean its their game. Conceived by them, built by them, following their vision for what they want it to be.
If you don’t like their product, you have the option to not use it.
Always sad to see an old vet of this game act like a sheltered, entitled millenial.

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It’s called d-scan. Been in the game for a long time.
You can also use scouts and have players work security detail.
You know, EFFORT…
This game has never been about safety, its about greater reward comes with greater risk.

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I think that a reduction in new players means less new people purchasing subs. I always run my accounts in 1 year subs, so I am not discussing what I would do, I’ve been playing off and on for 16 years, something like this blackout is not going to scare me away. However, I would like to keep playing EVE for at least another decade, and the older a game gets, the harder it is to retain it’s player base.

There have been a lot of changes in recent times that would discourage new and newer players, who could maintain or potentially grow the player base and keep EVE alive. Why would we want to discourage them? It makes more sense to create more content, and challenges specifically geared towards legacy players than it does to create barriers for new players. Just my opinion.

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I agree. The cloak as it stands is way too OP. It should drop after 15 min, and have a cool down timer the same way using jump gates do. For every balance brought about to make PVE more challenging, there should be and equal balance brought to PVP to make it more challenging. After all it should be about making the game more interesting, not just catering to a specific group.

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Wow, harsh man. Suit yourself I guess.

My point was that calling it “their game” is meaningless. Of course it’s their game. It’s the product they’ve made that they want us to buy, and many of us want to buy it. Discussions of how we keep everyone happy and participating are totally relevant.

If they get discouraged, then this isn’t the game for them, that simple.
This focus on player count is nonsense. This is a niche game that isn’t a good fit for everyone, which is what many of the players like about it.

You are just looking at it from a capitalist, revenue generating perspective that obviously isn’t as important to CCP as their vision for what they want the game to be. It’s their game, it should be what they want it to be and if people don’t like it they don’t have to play it. Not a big deal.

If CCP is willing to let subs drop off because they are making the game they want to make, then that’s their choice. Honestly its not your business and you don’t have some entitlement for this game to be what YOU want. If the game fails because of their decisions, well, that is their choice. It is their game, not ours. We can choose to play it or not.

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bawwww I couldn’t find reds despite having intel which told me exactly where reds are.
You bad son?

Now there’s no intel, so if you couldn’t find them with intel, you will not find them without.

This is CCP’s fault for lighting announcement, turbo-implementation, no discussion, no time to prepare, and most importantly - no addressing glaring balance issues with it beforehand. It could’ve been done in a civilized manner we’re used to, instead they just gave ganktards absolute safety and won’t even talk.

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You mean, an obvious bad change done in a no-discussion manner is a good thing? How?

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Who let the foul mouthed teenager out of his mothers basement? Nasty.