Local Comms Blackout - Discussion Thread

No. Absolutely not. Id rather ignorant people warped from gate to gate in null so my drag bubbles worked.
Id rather ratted and mined afk raking in millions an hour for no effort. Makes them all the easier to catch.
And id much rather they spent their game time pretending that eve is a single player game. So when they do get tackled. Theyre alone and easier to kill.

If people worked together… Well, Id have a much harder time of all of those things.

No, they’re not investors, they’re licensees. And you license access, nothing more. CCP is under no obligation to be transparent.

People have been working together, that’s the whole point of Near and intel channels. That in turn saw QRF’s which made whinny “I can’t get kills” “leet pvpers” like yourself cry and moan that “Null was too safe”. What you want is to break things down so that you can play your solo game, and everyone else has to work together, and you want it all in a nice safe bubble where your risk for going into owned space is diminished.

In any real life environment if you went into another country, they see you coming, they stop you shake you down and figure out what you’re doing, especially if you’re armed to the teeth. In this instance you want to turn that on it’s head and make it so they can’t see you or don’t know who you are… again all because you want your aspect of gameplay to be “easy” while everyone else has to work for it, which is why the hypocrisy is so stiffling

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I’m curious, if local is so important to you why not move to mine in losec instead? Returns will be lower but risk/reward right?

losec is the place where all those nulsec seal-clubbers don’t want to hunt - there are people that shoot back - so they want their farmville in nulsec.

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Again, a minimal change, that did not impose the risk of significant losses of isk. So you can’t jump as far or as often, that literally does not change the entire aspect of the game in terms of knowing what is in system. The blackout overall was a fools errand because if that was what the game really needed it would have been implemented sooner. The fountain war was fought (largest activity in Eve history) with local, more people logged on, in the case of the blackout, as it is clear right now less people are logging on, and of those that are even more are less active. There really is absolutely no comparison between the two, as one simply created logistics issues, and another completely upturns the entire gameplay of null sec space.

Roaming in groups before only ever caught the blindingly stupid. When your gang is spotted and reported in intel from regions away. People dock up long before you got into system.
This wouldnt be a problem if they used the advanced warning to reship… Defend the space they want to mindlessly farm. But more often than not. Its wait until everyones gone.

Every player in eve needs isk. They need to rat or mine or trade one way or another to do the activities they enjoy… But why should the most lucrative methods be in places with the least risk.

Now dont get me wrong, players working together to share intel is amazing. The infrastructure of things like cap umbrellas etc is a great feat to have pulled off. Its just too too easy.

Even now. With no local, Null sec players and entities should still have a massive home field advantage. Structures everywhere, other blue players in the hundreds. The wealth of years of uninterrupted Isk making. Local capital fleets, Jump bridges. If all these combined assets cant stop one player from killing someone. What is the point.

No local also effects both sides, While defenders cant see me entering system. I cant see how many of them their are either. Some systems are 100s of Au wide. slowing down movements. Dotlan is gone for the weekend, so easily tracking NPC kills and jumps are out for the time being.

No nullsec local is a massive boon to my playstyle, But all it has done is shifted the balance of power closer to the centre where previously. There was only one side.

And we’re past sunday PCU peak. It was achieved at 19:07 with 29104 accounts online.

More than 3k down from last week.
This is also lower than PERIOD AVERAGE of 2018, which is 33k.

Not only that, but this is the lowest sunday peak since 2006 (we haven’t had sunday numbers that low for literally more than 12 years).

Congrats CCP, 2006 sunday peaks are full throttle to 2006 revenue, best decision ever, keep it up so we can all win eve even if we don’t want to.

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now you roam in empty systems…the question is, what is the difference?

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Could you please link the source of your information?

the best place to find info for eve numbers and statistics is http://eve-offline.net/?server=tranquility

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In the empty systems ive found. Ive reshipped to run some combat anoms for a while. Subjecting myself to the same difficulties every null ratter has without the benefits of blue home space.

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Thank you!

Sooooo you’re complaining that before people worked together, and that made it hard to kill people… which is exactly how it should be…otherwise why are the people working together? lol

As for the blackout benefiting both sides, it unanimously benefits one side, the hunter. Even if you go into a system and see 100 ships online, all you have to do is grab one and kill him and get out. Add cov ops, and that ability is multiplied infinitely because again, you see them, they don’t see you.

To your point about “why should they have access to it so easily” you’re going after the rich at the cost of the poor. The ones who have all the money don’t care about going outside to make huge sums of isk, they wait it out or they can afford to lose ships.

The blackout only benefits people with isk looking to pvp. That’s it, you can’t compare it to WH space because you can move to an unlimited degree, you can cyno, and the sites are more valuable. All the blackout has achieved is giving into all the people whining that one segment of space is too safe BECAUSE people are working together.

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Literally just eve-offline data.
http://eve-offline.net/?server=tranquility

No. People working together should make it more difficult to kill people… That is still true. My issue before now was reach. When I lived in insmother, We got notifications of gangs coming our way when they entered etherium reach. When they reached PX- … When they reached I-1. When they reached C-j. When they reached F2A. IF I was carrier ratting in KS- I was already gone. Or aligned out ( Like a smart person). The rorqs in RD- had gone siege red a long ages before. The VNIs had reshipped or docked and usually youd meet a gate camp .

What chance does a solo player have when faced with a near perfect intel network that spanned regions? What small gang has any chance when faced with the same…

Im am more than willing to hear your recommendations as to how to work around that?

This. People rorq and orca mine in wormhole just fine, not to mention ratting in other people’s holes. Nullsec needs to stop expecting everything to come risk free, EVE has been watered down to any other MMO as of late, and it’s practically destroyed the economy and the sandbox.

This space game, at minimum, need some kind of friend-enemy scanner tool, don´t have sense ships in alliance or corporations that cannot identify if a ship is friend or enemy, now only if appears on grid.

Then, is a space game with a big thechnology hole.

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In wormhole space people tend to use ship identifiers Like little symbols… It isnt a perfect system as anyone can copy and paste it into thier own name

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and yet looking at zkill, still plenty of carrier losses, still plenty of rorq losses all before the blackout. In retrospect I’m willing to bet most of those players aren’t taking their ships out given the circumstances.

And you hit the nail on the head “solo player” so you want to play your single player/1-3 player pvp game and you’re upset that 100+ other people worked together to identify you long before you had the chance to kill anyone. So make it easier, make it infinitely more difficult for the 100+ players to coordinate so you as 1 person or 3 people should have more of an advantage…?

Null is meant to be block play, if you want solo kills/fights go to low sec. If you want to work for kills go to Null. It’s that simple. In the real world if you wanted to be a private mercenary you wouldn’t go to the US looking for a fight, you’d go somewhere like Syria, Iraq, any number of African countries, because again when you step into big block territory they are more coordinated and better invested and you SHOULD NOT be able to get easy kills. Low Sec/ Spaces in between block regions are for what you’re looking for. Do you have to work for it? Yes, but that should be any aspect of the game…

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