Local Comms Blackout - Discussion Thread

Here you go big boy, have some map data, because you seem to be actively avoiding the question at hand.

that doesn’t look like null sec industry activity has grounded to a halt to me.

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This stat includes planned jobs like research, copying, invention, and reactions.
And also you don’t have the same screenshot from a week ago to compare and make your point: this is how flopping nullsec may look like.

Plus, there’s a very clear distinction between umbrella regions and the rest, where no industry at all is happening. If we assume at least one system in each constellation is indy system, then nullsec industry is indeed flopping - many constellations are producing nothing?

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To be honest I’m at the point now where I think nullsec should get its local back with a structure.

As a new player I started off in high sec and spent a good 6 months there learning the basic’s got recruited into a null sec corp and learnt some more eve for a few year’s, only now after many years of experience does low sec make more sense to me because everything is more reliant on the player itself and what they do, in null 1 player making a mistake can only screw up your entire fleet if your in a super key roll for that fleet but for the avg guy they can make a mistake and its fine your fleet will only loose a little dps or 1 point or 1 logi down and the fight will go on.

If you make a mistake in a low sec fight with 10 guys your entire group is going to suffer and so the pressure is a lot higher.

What might be interesting:
Risk/reward High sec -> Null sec -> Low Sec -> wormholes

Give Null sec local back through a structure, most of the isk made there is from anom’s and mining and people are showing a great revolt against it by unsubbing and logging off, this will get people logging back in and playing again but in exchange swap nullsec scanable site’s and moons with low sec.

Low sec looses Local and becomes a lot more dangerous (Looses gate gun’s and station guns and maybe something different) and in exchange gets better moon’s and better scan-able site’s as a reward for the increased risk. Null sec players can’t complain that the risk isn’t high enough for low sec to earn the rewards as they themselves have now shown that no local is a huge deal.

@CCP_Falcon I’ve heard from a few sources that low sec was always mean’t to be a more difficult area than nullsec to live in, is this still true or has the designscape for eve risk/reward changed over the years?

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Yes.

Ganktards do not produce things.
Ganktards indeed destroy people who are too clueless to undock in a blackout.
We had another miner who didn’t get the memo undock today, thinking he’ll be okay because it’s monday and if he uses cheaper ships. Ganktarded in 7 minutes for his whole fleet, as expected, maybe that’ll make him learn. Some krabs are indeed stupid, maybe they need a lesson on how to not fly stupid, the point is, however, that all smarter krabs can do is to either join blocs and go rorqs/supers, or adapt out of subscription fees.

I still see no paradox, and having a good time at the expense of eve’s health should be punished imo - because that’s the definition of bug abuse.

Aww, that’s adorable!

Someone lost a fleet of mining barges in nullsec?

This is a travesty! Fetch my clutchin’ pearls and fainting couch at once!

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I’m so glad it took you only a few days to get up to speed with what smarter people saw instantly.

Yes, I’m at no odds with more dangerous space getting better rewards.

I don’t think that lowsec, within its current ruleset, is more dangerous than nullsec though, because gate guns, because no bubbles, no bombs, abundant NPC stations, etc. But if that is to change, no problem.

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Yea I agree some more changes to make low sec more dangerous would be nessessary but would make things very interesting.

Would be even more interesting if no Super’s Titans where allowed in low sec keeping it only for dread’s/carrier’s/JF’s and Frightors so that people couldnt huddle together under a super unbrella and make low safe.

Losses of mining fleets have happened before, it’s nothing new ofc, especially in case the miner in question was irredeemably stupid and should’ve been a ganktard instead.

The point is losing a mining fleet to an incredibly risk-averse players who should not be in eve, within 7 minutes of deploying, with literally zero counterplay options available (which still include actually mining, even in kitchen sink he deployed).

That is how safe nullsec has been made for ganktards, which is not right.

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What does that mess of a blobby mess show? This “map” doesn’t differentiate between any steps of different data levels at all and just shows everything with the same blob. Stop using this hideous thing of a map. Here’s a better map of Jobs Installed in the last 24 hours. You actually see some data differentiation there:

Your point is also rather moot. Even if mining stopped, there are trillions of units of minerals in null sec that can keep industry jobs going for a long time. Furthermore, you choose an area that is part of a big block. No wonder that things are still going strong there, they have their super umbrella. Maybe compare data in less developed areas instead to see the impact of the blackout? But that probably won’t suit your narrative.

It says number of jobs started, nothing about planned jobs. do you have proof that it includes Planned jobs, which completely goes to counter what the statistic says of jobs started.

It shows that industry in null sec hasn’t ground to a halt:

Because if it did, all those orange blobs would not exist, at all.

What I’m hearing here is that it all it would have taken is 7 minutes of waiting to bait out an attack and curb stomp the attackers, but that’s the kind of thing only dumber, less capable organizations might do, and not master-class players such as yourself, who are far too brilliant to even log in, let alone undock in a PvP ship.

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By the way, having all intel tools back and still dying in SV5-8N is pretty lame from a nullbear perspective.

Could it be that death was educational, in any capacity?

Your map shows nothing like that, indeed. Because your map misrepresents and distorts and falsifies data. Look at my map and you get a very different picture of industry in null sec as a whole. Your shitty map makes people believe there is lots going on all over the place. My map actually shows there are only very few places where lots is going on, and this is the reality. Your map is nothing but a fictitious dream of some horribly untalented developer.

What you are saying is someone can camp in a null system

  • Someone can camp in a wormhole
  • Up until the black out you would know they were there we do not

Wormholes go to a known type of space.

  • A cloaky camper can use a wh lead a fleet in

In null you know where the gates are and where they go to

  • A new wormhole connection does not show on overview for a minute
  • You don’t know where that wormhole goes to
  • You don’t know what came through the wormhole before it appeared on your scanner

I bounced off a celestial thinking I could dodge the smart bombers that where always there as I have done 100x before but it seems they have adapted to it and have placed a smart bomber on that angle as well.

I have placed it on avoid completely now and use a different route.

To set up a bait, you need to place cloakies on site. Responding to a barge is impossible otherwise timing-wise - it would pop before you land.
Ganktards see that and bail, as they only attack when it’s 100% safe.
Then they return with enough numbers to counter what they saw and ganktard anyway, and there’s nothing you can do but keep that trap manned forever and not get anything, or lose both mining fleet and the trap - no counterplay options are available.
You could of course be in a bloc and sit there with a fax and super on top of rorqs, but what if you aren’t?

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A few systems away with the same setting you have set “Manufacturing jobs”

Another few systems away at a different location: Research jobs:

It almost like smaller alliances have a harder time creating a bigger blip on the map, I agree.

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It sure is a good thing that all these other players are so stupid they don’t even realize their bait procurers can’t possibly work. If they were as smart as you, they’d never manage to get all those kills.

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What I’m saying is that in wormhole, there are very strict limits on how and when you can be attacked.

Camping a wormhole is pointless unless by a stroke of pure luck a new wormhole from attacker who is camping you is spawned when said camper was active and on the target, which is simply not ■■■■■■■ happening, too much of a coincidence. Otherwise you’ll get your warning of a new wormhole spawning, and can deal with it before camper sees where it goes (his warning will be at the same time as yours) and calls any fleets in.

In nullsec, a camper can spawn his hole any moment he wants, 23/7, and there can be 10 ganktards sitting there cloaked with their hole-spawning module at the ready. This incredible coincidence level play can happen in nullsec at will, which is why nullsec is way more dangerous than wormholes could ever be.

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