Local Comms Blackout - Discussion Thread

Yeah. EVE players say that. Almost like they’re trying to convince themselves of something.

And 16k on this time last week. Oh noes, the reduction’s remaining constant! Once again: 1 instance of data is not enough. And no, daily rolling averages are not a better indicator. Usage patterns vary by day. Look week-to-week, and get at least 3 periods to compare to pre-blackout numbers before you draw conclusions.

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The only problem with that - CCP has been pretty steady in releasing different Triglavian related content.

well my account goes sleeping for now i could plex it for the next ten years but simply no for now. i dont like the way eve whents and thats not only null black out ist all About pvp now and ccp forcing Players in a specified way to Play and this i totaly refuse i dont wanna get forced in a sandbox game.

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Sorry @Haulie_Berry, but in the above linked youtube video i posted, zkill owner clearly states he blackout zkills to support the blackout, stated many have said he did as a support against the blackout, which he said is incorrect.

So to be clear zkill and dotlan both agreed between themselves to support the blackout.

If you don’t believe watch talking in stations.

Here’s that video again.

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Some people mention that CCP may have done the blackout because of the summer. I would venture that the blackout is probably the worst idea in the marketing history in regards to keeping players logged in during the summer, or at any point.

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This is, as usual, a critical understatement of danger.

First of all, aligned barges mean a few things, for example NO FLEET HANGAR because you’re aligned out and go out of range all the time. This completely eliminates barges that don’t actually suck at mining (Covetor and Hulk). Next is how much barges a single person can manage in this mode, which would in my case be ONE - and trust me, barge mining is simply not worth the time on a single barge (and not even a good one) - nullsec rewards aren’t that much higher than hisec if you aren’t in rorq/super, the whole point is that they scale better with multiple accounts, and managing to align AND mining of two barges are outside my multiboxing capability because I’m not an octopus.

Second, 7 seconds is when you arrive, but how many seconds before tackle lands from the cyno ship? How much seconds are you allowed to, you know, actually do mining stuff, hangar and rock management, choosing next position for when your current rock pops, etc? In the end, I feel like I’m not even allowed 1 second attention lapse in my reaction to overview, which is not even happening in the fastest-paced FPS games, and what you are suggesting is to turn mining into such super fast paced fps where player is not allowed to look away for a second for hours, while being limited to peanuts because one shitty barge is the limit? How about ■■■■ you?

This is why wormhole petty tricks like dscan and align are useless in actually dangerous space nullsec is.

The rest of your post is “bawwww I was stupid enough to fall for a bait” and nobody above 40 IQ does that, so, sucks to be you, and the main point of baiting is - baiting is not mining, so while you can man that bait for stupids for hours to no end - what you can’t do is to actually mine.

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Go mining in HS.

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The same way all the other ship changes happen. delete * from player_assets where ship_type = ‘titan’ or ship_type=‘super carrier’.

Your other ideas have merit though. Especially tying fatigue to a hull instead of a pilot…

Which seems to be the whole point of blackout: “everyone not in a rorq under umbrella, move into the rorq under umbrella, or die please”.

That will surely improve the game, right?

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no this is a matter of risk/isk. You want less risk you got less isk.

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No, it’s a matter of game balance where the whole idea of subcapital gameplay just got removed.
The point of risk is non-existent, in a subcap, you die, period, that’s certain, and certain is when risk becomes cost, which, given how low rewards are, is not covered by maximum potential profit.

Let’s give it an equation of COST: average time before miners got ganktarded is 7 minutes. Maximum is 30 minutes because then you appear on map and get ganktarded from there. The cost of a non-shitfit Procurer is 34mil. To replace a procurer every 7 minutes, and make minimal profit, the reward of undocking a procurer must be 300mil per hour. The reward you actually get is 16mil per hour for ore. Why would you expect anyone to do it then?

The course of action is simple: join the bloc, go full spodbrain in rorqs, or die, because everyone not in a bloc does not deserve nullsec gameplay anymore it seems.

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That’s bulls*hit. Where do you get that number ? You just wan’t to mine in cap and bling barge.

I can mine hours without being annoyed in ns, i have scoot and i know how to use them. I’m not too greedy and when it’s to dangerous i don’t undock. You die 'cause of your greed.

You just being salty or trolling.

You just want to mine and rat 100% safly like it was with local up.

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Watching this thread carefully. There is a full ganktard Corp that I noticed on zkill. idk, the term is funny to me. I actually can’t stop smiling when i see it, because hes right to a degree on how serious these guys are about couragous ganks with a handshake. rofl!

back on topic im thinking about moving to null myself. need to do more socializing and research on what’s up for real estate.

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CCP at its best…sorry we screwed up and removed local causing over a 4k ish amount of people not to log in during normal hours…but here season-of-skills will allow us to check to see how badly we messed up trying to milk all the iskies out of the game

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Looking at the activity graphs for regions like Omist, Period Basis, Oasa, Cobalt Edge, and others suggest that a lot of these players not logging are simply bots who aren’t programmed to handle the lack of local.

I’m getting my data from comparing the activity on services like Dotlan, for example: Map: Period Basis - DOTLAN :: EveMaps

Would you happen to have data to suggest that the 4k people who haven’t logged in aren’t bots but real people?

For example: On July 10th, you can see a ton of activity. Over 10,000 NPC ships were killed across the entire day in multiple systems, some reaching to almost 20,000 NPC ships killed.

However, shortly after local was removed, this screenshot is taken of NPC ships killed yesterday, on July 16th. Now, it’s surprising that not even a single NPC ship was killed across the ENTIRE day! How strange.

For a region that was SO active just a couple of days ago with tens of thousands of NPC ship kills, you’re telling me that not a single NPC ship was killed after the Blackout took place?

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CCP you’re the best. I’ve hadn’t so much fun in years since 2012. Forming roaming 3d in a row and having actual fights and ganks without intelbots pinging all around.
I hope this change stays permanent. Nullsec should be dangerous.

If you take a look on another sandbox freepvp full loot MMO Albion Online you’ll see that there is no local in black zones and people play and are cool with it.

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Please do not compare Albion with EVE. The Albion guys may want to imitate CCP, but they are really far from the count. I will also add that last I recall, black zones never had local to begin with, which in turn means that players are used to it.

Over here, not so. As a matter of fact, if I recall my EVE history, CCP released Fozzy in order to get us all to use the null sec systems and to allow for smaller entities to get into null sec. This blackout crap goes 360 on the whole Fozzy and returns us to the days before Fozzy.

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Change gives small guys opportunity to move into nullsec. Because that change means death of bot rental empires. If you have no home defence - you doing it wrong.

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Hello!

The numbers are bad, in this case you only really need a string to check it, because it is related to a determined event, in this case, the blackout.

For a better analysis yes, some more strings are needed, but those are affected by the first one and follow its tendency, and wont go better unless changes are added to the event that affected that drop (like, if things are left as they are, the graph will keep going down).

Keep in mind that a game developer expects more logins after critical changes (updates, rebalances, game mechanics), more during summer time, where logins tend to increase, not the opposite, so we can afirm that this change, as it is implemented right now, is a shot in the foot.

This change, if it is going to stay, needs a lot of rebalances in several aspects and mechanics of the game, because if not, the average null inhabitant, will have to change a lot of ship desire habits, forcing you to fly specific ones (even roamers must fly specific ships).

Keep in mind that the goal of null, is to control a piece of space, out of the ingame powerhouses reach, and run it to be productive.

That needs an alliance or coalition, a lot of members, lots of big fights (of several ship sizes), building structures and deploying them, upkeep them and defend them… trust me, not all is fun while keeping sov.

The rewards are nice if you manage to run it properly, excellent mining, next level of industry and high bounty pirates.

All who were up to taking sov knew where they were getting into, and a lot of people were not up the task and failed miserably.

Now of a sudden, devs add a gamebreaking mechanic that was introduced in wormholes…

Correct me if im wrong but wormhole space is very frowned upon. Not even the rewards present there movilized people to go there, some being populated by small communities of very coordinated individuals, while others being complete wastelands. Activity is low there in general.

Yet devs add that mechanic to most of the space in the game map.

I myself like this mechanic, but not its implementation in raw like now, since it changes the play style of a large % of the community, in aspects mentioned several times in the post, in ways few people are comfortable with, so they stop playing.

Dont think that more than two or three weeks pass before more changes are added, for sure the game wont stay as it is right now.

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