yeah i mean and then consider that a couple of caps is true if you don’t have a forward staging, my leaving KQK to new forward was 2 caps and 6 JF loads, thats just me personally too
Once again you show your ignorance on how Nullsec works. CovertOps ships do not show on DSCAN! Repeat after me…
CovertOps Ships do not show on DSCAN!
CovertOps Cyno cannot be jammed!
Imagine WH space with Permanent WH’s to other WH space, no restrictions on Ship size passing through them and the ability to cyno in more. That is what Nullsec will become.
If you have 2+ accounts its a benefit? Just saying. I only play a single toon, call me old school. These changes suck for me.
lol why not play smarter? Stealth mechanics favour smaller, more agile groups. Adapt or rollover and die.
these are by far the highest quality ever seen in the new eden cluster
Absolutely Delicious
Don’t bother arguing with someone trying to impose his playing style to others.
So how would you kill a CovertOps Cloaked camped, who has 50-200 players within jump range when you can’t scan them down, can’t shoot them and now don’t even know they are there? Explain to me oh wise one, how to play smarter and overcome game mechanics?
look ultimately the meta is changing and this is that process. this was bound to happen adapt or die. things cannot stay the same forever or things will stagnate.
lol you can hit other peoples structures but ■■■■ your pants at the thought of someone hitting yours. The tools are there, undock from your Rait and find out.
Too funny, you’re terrified to krab in nullsec, so you do see where I’m coming from, so how about we change some WH rules and allow cynos in jspace … then it would be the same as Nullsec with no local right, adapt and learn and all that bullsh!t right? … uh huh something tells me the salt mine is flowing at just the thought of cynos in WH’s
Once again you show you apparently don’t know how the game works.
How the hell did a cloaky dude get into your system? Through a gate. That you or mates should have been watching. You’re bad, deal with it.
Okay so now I’m in your system with my super-scary cloaky ship of doom-candles. There isn’t a local, so I have no ■■■■■■■ clue how many ships you have. Okay so now I have to warp all over the system and hunt. Have to warp to each citadel to see how many people are logged in. And even then I don’t know if they’re AFK, off watching TV, banging neighbor, ■■■■■■■ a sheep… hell I dunno. So unless I found something juicy within 2 minutes, I’m off to another system. Wash rinse repeat.
If the area I’m hunting in even has one more brain cell than you apparently have, I’ll come up empty every system, until I’m roaming out to someone else’s space.
You could also have had a set of t1 shitships sitting on the other side of the next gate I jump with a rsebo and/or local sebo, and just instalock me and bam, I’m dead. I’m sure as ■■■■ not going to blops in a big scary fleet on ■■■■■■■ tackle.
You know that recalibration delay is a thing right? You can usually make some form of defensive action when you are getting clocky dropped.
Another dead light-bulb in the pack…
Another spineless NS eve player.
Local chat is neither radar nor sonar.
Strategic battles can be enjoyed by the emergence of search enemy concepts.
The people who are having trouble with this update are those who are not in front of the screen…
Not really. Wouldn’t matter either, because Jspace is constantly in motion so umbrellas would be really ineffective and likely just end up with a ton of dead ass supercaps. Please bring, do want.
You might be able to kill the one cloaky camper while his cyno is first lit if you have enough firepower, but this is fairly rare and by the time he does, 50 enemy are next to you, jamming, bubbling and you are dead.
Yeah, like TZ don’t exist right ? People never sleep either…