I have returned to be the voice in your head that says, the war against cloaking is won.
Your time spent here, posting incessantly, insulting anyone who dare argue against the status quo has been for naught.
Roughly 5000+ of the 7800 posts in this thread trying, in vain, to keep your invulnerability button with no counter play as is.
Did you think you were in the right? Do you still?
Did you think you’d be safe from changes?
That you were immune?
Immune no longer. Vulnerable soon.
Lament on the time you have wasted here, achieving nothing and only for your feeble arguments to be shut down.
Goddamn I’m gonna enjoy catching all you T3Cs that I couldn’t before
But I’m going to enjoy the fact that a few of you here have wasted so much time and effort trying to keep your playstyle from being affected by any change.
So no one here argued for the status quo. We just argued against stupid suggestions.
But, as with every change, adapt or die. So cloaky campers will adapt and you won’t catch T3Cs. You’ll just continue to cry that the change didn’t work and you still won’t undock.
I have realised i have made an error in my previous post by misreading
I had misinterpreted your post as changing the status quo not “for” it.
So i hold my hand up to that
I would argue that the status quo for fixing afk cloaky camping has been to change cloaking
I have actually said something along the lines of
“Don’t change cloaking, change the afk part”
But meh ultimately i’m sure the community has breathed a sigh of relief
I’m just glad and hopeful that somewhere in this thread amongst the trolls, flamers, toxic or otherwise useless posters who don’t actually contribute anything a solution was created, it really does show as a community we will ultimately get there.
Well, it sounds like CCP finally managed to bury EvE Online as a pvp game and turn it into World of Krabbers.
Long-term AFK cloaking is bad, but there is simply no way to describe how many fair applications a cloaking device can have when we talk a pvp ship, but almost none when it comes to pve. Such a device like mobile observatories would simply erase cloaking from the game so that the krabbing masses can enjoy the already too abundant null. Long term cloaking can be prevented by other smarter means like fuel, but mobile observatories will negate cloaking of all kinds entirely. I didn’t read the entire thread but I suppose most have already been mentioned.
Well … popcorn in hand, watching how CCP greedy looks into the shotgun’s barrel.
I don’t know man. Have you looked at the details of this thing?
It is so laser focused on AFK cloaking, and so useless against anyone active, I actually don’t think you will see them very often. The Observatory will kill AFK cloaking for sure, so no one will really do that anymore and there will be very few opportunities to use it. It is also basically useless against any other use of a cloak, it will never be used anywhere else either.
Buffing the usefulness of local as an Intel tool will have an effect on the game, probably a negative one as local doesn’t need to be more reliable. But the actual effect of this on active PvP will be minimal and day-to-day, probably not even noticed.
In their current form Mobile observatories only negate cloaks once every 10 minutes after a delay of 10 minutes and only on players who have been cloaked for longer than 15 minutes.
This will only hit AFK players as any cloaked player who is paying attention can easily recloak while warping between safes once every 15 minutes at least.
So pretty much all cloaked gameplay besides afk is going to be unaffected.
(And in it’s current form it also hits capital ships waiting out their 30 minute jump timer while cloaked - I hope some changes will be made before it goes live)
Dude did you read the stats of the module at all? You literally have to be afk for 15 minutes for this to affect you at all. This will have no affect at all on active players using a cloaked ship. Reading comprehension…
Since you cannot safe logoff in space while cloaked, setting a cloak and going AFK is sometimes the only method of hiding from pursuers in wormholes when you have to stop playing for the session/day. The pursuer should not just ‘win’ by default for being able to remain active at the keyboard past when their prey has to deal with RL commitments. Unless something has changed since the MObs were installed to Sisi (I haven’t kept up with the thread), the things work in J-Space and will lead to more power in the hands of wormhole hunters in unclaimed/contested space, and defenders - in an area where you are meant to never know if you are truly alone.
I’ll just give the first 3 examples that cross my mind:
titan just ninja-ed something then safed up in system and cloaked up. Baddies are all over probing around. Or even on grid but 2000Km off because that’s where the probes got them, titan wasn’t out of warp yet. He’s not cloaked but not AFK. Once a mobile obs is deployed his chances are rather slim
bombers fleet waits cloaked on a BLOPs for a hunter to find a target
PvP-er solo deep in hostile space needs to leave his PC but has aggression. He’s always careful to pack up a mobile depot and a proto cloak, but now they are just as good as logging off in space with aggression while hostiles looking for him
Yea, these mobile observatories shouldn’t work in J-Space and if they do work, that should be fixed.
First point: shouldn’t the titan be able to drop cloak and immediately jump out of system to get safe?
The only issue is when the jump timer has reached it’s maximum and the titan needs to wait 30 minutes while the cloak safety is 15 minutes. Something should be changed about that for the mobile observatories
Second point: it’s not hard to safely recloak every 15 minutes by warping between safes. No issue here.
Third point: he could come back within 15 minutes and use a filament. Or come back within an hour, as I doubt the locals would drop one of these mobile observatories as (1) the mobile observatories aren’t cheap and (2) mobile observatories are useless against people who are watching their PC and the locals have no indication that this player has gone AFK. If he stays in there for more than an hour, then yes, maybe the locals may suspect he’s gone AFK and drop the MOB, but that gives our player enough time to come back in that hour to filament out.
If you cant manage to plan ahead and /or figure out your effective jump timer…
you don’t deserve to be in a titan.
thus… no. nothing needs to be done about the observatory, regarding “protecting the capitals”.
Agree.
at worst. Mobile observatory promotes botting the re-warp boogaloo.
At best. Mobile observatory promotes inactive gameplay using a timer/alarm clock.
One is against the EULA.
The other one is against the set “goals” and “mission” of ccp.
a cloak “fuel” in >sov-null< (only) would however fit into “anti-afk-camping”, the EULA, and the mission/goals of ccp/eve. as an added bonus, cov-ops hunting would be a lot more fun, thinking, and active.
as 95% of all null space is “inactive”, you can pretty much go in 95% of null and safelog.
problem solved.
Nah. the status quo of “afk”/cloaky camping has changed to bot scripts/overview scanning “alarms” and inactive game mechanics using an egg timer.
The cloaky AFK camping is under the umbrella of cloaky camping…
goes like this… c:\Cloaks\camping\afk
You can’t actually change cloaky AFK camping, without changing cloaks.(or changing the “camping” which i guess is out of the question)
pfft, I sincerely doubt anyone that would use the mobile observatory (a null pve krab) was represented in the group that worked on this observatory.
the mobile observatory is very close to being a complete paperweight item.
from a krab perspective: It’s a timesink as well as an isk sink.
45m (indy cost!) actual price maybe 50-70m, for an item that burns out and gives you an incentive to sit and spam the probe-scanner in an entire system… for 90 min. while some afk/cloaky campers set an egg timer and watch Netflix.
he just needs to log in and already he winning the isk war
by being inactive/warping around every 15 min he makes krab dock up and reship to a probe ship…
so not only does he halt the krabbing income, he is making them feed 50m “down the drain”.
tl;DR its more optimised to just krab away and lose a ship, then to actually try to flush out the afk cloaky camper (or you know, same as always…)
Dont krab while a cloaky is in system. Find a more fun game then eve, perhaps?)